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Baldur's Gate Logic

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Comments

  • Balrog99Balrog99 Member Posts: 3,370

    Melissan logic: Charname arrives in Saradush with Imoen and Sarevok in tow.

    Melissan: "What's this? A Bhaalspawn appears out of nowhere?"

    No Melissan, three Bhaalspawns appear out of nowhere!

    (OK, we may have to grant her this: Sarevok no longer has any Bhaal essence, and Imoen doesn't have a whole lot.)

    ----------------

    Charname logic: Who should I trust to give me sound advice and lead me on to godhood? Let me see ... my companions through the last several months, who stood by me all the way through Shadows of Amn? One of whom I might have fallen in love with? Or maybe the priest of the nearby temple? Or the Solar? No wait, I got it: The woman I just met five minutes ago, who lured hundreds of other Bhaalspawn into a death trap! She's totally trustworthy!

    ----------------

    Sarevok logic: In my youth, I spent much time looking into the lore of the dead Bhaal priesthood. ... The Sword Coast will run red with blood but the battles will culminate in a great struggle within a city to the south, the Tethyrian city of Saradush.

    So I concluded that I should start a war in Baldur's Gate to the north and become lord of murder, before this struggle had happened!

    ----------------

    Melissan logic: The best way to become the new lady of murder is to let Charname & Co kill off The Five, reaching epic levels in the process, and then have a great showdown against a group of six level 30+ adventurers, one of whom is a powerful Bhaalspawn.

    ----------------

    Jon Irenicus logic: With hundreds of Bhaalspawn roaming the Forgotten Realms, I ought to abduct two of the most most powerful, who are capable of escaping from my Dungeon in Athkatla, following me to Brynnlaw and Spellhold, pursue me through the Underdark, kill Bodhi, and then seek me out on the Tree of Life itself. It's not like I could capture and use a couple of nobodies like Gavid or Viekang.

    Jon Irenicus is arrogant enough to WANT to use the most powerful Bhaalspawn. Just sayin'...

    ProontMontresor_SPZaramMaldovarThacoBell
  • ArtonaArtona Member Posts: 963
    edited January 11
    I have always thought that Shattered Boi chooses Charname, because he needs soul strong enough to cure him. Gavid would have been not enough.

    Post edited by Artona on
    DaevelonZaramMaldovarProontThacoBell
  • ZaramMaldovarZaramMaldovar Member Posts: 1,680
    @Artona
    I 10000% agree. Irenicus needs someone powerful enough to help him achieve his goals but not so powerful (like The Five for example) that they would be impossible to obtain. Thus Charname fits the bill perfectly, and why not give a fledgling throw-away Bhaalspawn like Imoen to the sister that rides his coattails? And wouldn't you know: they happen to be traveling together: two birds, one stone.

    Checkmate, Ellesime.

    Things may not have gone Irenicus's way but I always thought his plan was the best out of any of the plots of the BG Villains. Sarevok's plot is well written but fairly bland and generic and Mellisan's plot has universal stakes but falls short in the writing category.

    ProontMontresor_SPArtonaThacoBell
  • lroumenlroumen Member Posts: 1,644
    edited January 13
    To be fair, I expect normal weapons to be found over enchanted +3 weapons everywhere.

    ChroniclerMontresor_SPProontDaevelon
  • Balrog99Balrog99 Member Posts: 3,370

    JoenSo said:

    Meanwhile, in another dungeon with a distinct lack of contingency plans:
    -Sir, the magic golems you purchased are out of control! They are wrecking the entire place and the guards are defenseless with their pathetic +3 weapons!
    -Oh, if ONLY there was a pile of unenchanted weapons around here to save us -hand wringing-

    Another dungeon with a similar problem:

    "Oh no! The Greater Wolfwere is on the loose! It's killing everyone and our arsenal of +20 vorpal godslaying weapons can't even scratch it because they aren't made of silver!"
    It's a good thing greater wolfwere's can't use shields because a silver weapon would last for about two hits on a steel shield. Talk about total invulnerability!

    ChroniclerProontThacoBellMontresor_SP
  • ChroniclerChronicler Member Posts: 574
    Balrog99 said:

    JoenSo said:

    Meanwhile, in another dungeon with a distinct lack of contingency plans:
    -Sir, the magic golems you purchased are out of control! They are wrecking the entire place and the guards are defenseless with their pathetic +3 weapons!
    -Oh, if ONLY there was a pile of unenchanted weapons around here to save us -hand wringing-

    Another dungeon with a similar problem:

    "Oh no! The Greater Wolfwere is on the loose! It's killing everyone and our arsenal of +20 vorpal godslaying weapons can't even scratch it because they aren't made of silver!"
    It's a good thing greater wolfwere's can't use shields because a silver weapon would last for about two hits on a steel shield. Talk about total invulnerability!
    I mean, to be fair there's no Silver Crisis going on right now, so that's gotta count for something. If that Steel Shield was made from Tainted Iron Ore then really it's anybody's guess.

    Balrog99ProontThacoBell
  • Balrog99Balrog99 Member Posts: 3,370
    Baldur's Gate logic:

    Every steel non-magical, non-Kara Turan weapon in the first game can break even though most of them were forged years before the Iron Crisis. No steel weapon can break in SoA or ToB because steel never breaks unless it's tainted...

    Montresor_SPProontThacoBell
  • semiticgodsemiticgod Member, Moderator Posts: 11,292
    I think one of the things about the tainted iron was that it was somehow contagious. It's magical in nature, so it's not necessarily akin to real life rust or a similar chemical reaction.

    Balrog99DaevelonProont
  • QuickbladeQuickblade Member Posts: 665

    I think one of the things about the tainted iron was that it was somehow contagious. It's magical in nature, so it's not necessarily akin to real life rust or a similar chemical reaction.

    Then how is it "stopped"?

    Proont
  • semiticgodsemiticgod Member, Moderator Posts: 11,292
    @Quickblade: Maybe it never did. Maybe it just never reached Amn, and everyone north of Athkatla still has to use copper for everything, because every piece of iron is infectious.

    Or maybe the Iron Throne's internal documents explained how the poison was created, and Liia Jannath and the mages of Baldur's Gate used the documents to reverse-engineer a cure. I don't know.

    ZaramMaldovarProontThacoBell
  • lroumenlroumen Member Posts: 1,644
    I thought it was just contamination of the ore so everything it was made with would become brittle. The it is simply a matter of dumping everything that was made in the last year and staying anew. Problem solved.

    But until they could pin point where the source was (nashkel) they would just produce inferior items with it.

    Balrog99ThacoBell
  • ZaramMaldovarZaramMaldovar Member Posts: 1,680
    To be fair, the party uses almost entirely enchanted weapons in Baldur's Gate II and considering that everyone from legit businessman to shady innkeepers to black market street thugs are selling regular weapons, I think it's safe to say that the weapons haven't made a full recovery yet.

  • ChroniclerChronicler Member Posts: 574
    Weapons breaking stops being an issue partway through BG1, when you've stopped the iron crisis, but by then you're probably using enchanted weaponry anyway so it's hard to notice.

    Apparently everybody gets their affairs in order pretty quickly once the tainted ore stops coming in and they've got a steady supply of clean ore.

    ZaramMaldovarProont
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