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The Adventurer's Lounge: Guidance and Support for No Reload Challengers- Newbie or Veteran

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Comments

  • Wise_GrimwaldWise_Grimwald Member Posts: 2,470
    I have just fought Krystin and Slthe. No problem there. However I used Holy Smite which injured a character called Draglon who objected and called me unwise for taking on a powerful enemy.

    However, upon searching for Draglon, I couldn't find him/her/it.

    Can anyone enlighten me as Google was no help at all. I searched for "draglon" and all that Google found was "dragon." :(

  • semiticgodsemiticgod Member, Moderator Posts: 13,767
    @Wise_Grimwald: You could probably look up "Draglon" in Near Infinity. It should give you the name of his .cre file, which might give some hint where he comes from.

    But I think I remember this happening to me as well. I don't remember the name Draglon, but there was a character, I think a dwarf, who delivered a single dialogue line upon being hit with an AoE effect. However, I never heard from him again and I don't think it actually has any impact on the game.

    Wise_Grimwaldlolien
  • Wise_GrimwaldWise_Grimwald Member Posts: 2,470
    Don't know if it is anything to do with it, but just had another encounter outside. A party of assassins attacked. Now dead. :)

    semiticgodStummvonBordwehrlolien
  • chimaerachimaera Member Posts: 945

    I have just fought Krystin and Slthe. No problem there. However I used Holy Smite which injured a character called Draglon who objected and called me unwise for taking on a powerful enemy.

    However, upon searching for Draglon, I couldn't find him/her/it.

    Can anyone enlighten me as Google was no help at all. I searched for "draglon" and all that Google found was "dragon." :(

    Google works for me. :wink: It's Ascalon's questpack. I've played with this mod, but never finished it, so can't help with this quest.

    CheckmateSandersonJuliusBorisovlolien
  • NeverusedNeverused Member Posts: 703
    I just had a run end due to Charm Person getting through the Greenstone Amulet: I think @Grond0 once said that it was because the Elvish resistance to Charm can sometimes override straight-up immunity 10% of the time? I'm probably going to rule this as a bug, but just wanted to check.

  • NeverusedNeverused Member Posts: 703
    Ha, well, I think I've come up with a new way to lose: I didn't check one of my item descriptions!
    I didn't realize I needed +3 weapons to hurt Belhifit, my mage was Dynaheir and couldn't cast Enchanted Weapon, and Caelar eventually died with B at Near Death. Tried wands, couldn't break past the 80% MR.
    Turns out I had a +3 hammer in Glint's main hand that I completely forgot about: I thought it was an ordinary +1. I had quit, thinking the battle was unwinnable.

    Back to the Gate, it seems.

    Mantis37StummvonBordwehrGrond0lolien
  • Grond0Grond0 Member Posts: 5,403
    @Neverused it is certainly helpful to plan ahead for the weapons you need for that conflict ;). However, if you're short of weapons yourself you might want to remember that greater restoration scrolls can be used to keep Caelar going.

    semiticgodWise_GrimwaldJuliusBorisov
  • semiticgodsemiticgod Member, Moderator Posts: 13,767
    I just lost a solo no-reload IWD2 run and concluded that beating Tactics as a solo character is simply not feasible in normal mode because the Shaengarne Bridge battle is just too high-pressure for even a level ~11 character to survive. Even 28 AC and Stoneskin isn't enough to keep the enemy off your back, and level 6 summoning spells aren't strong enough to last very long.

    Then I realized that the game has been on Insane mode the whole time.

    In IWD2, Insane mode doesn't just make the enemies deal double damage. Insane mode gives massive attack and saving throw bonuses to all enemies, and maybe other things... which might also include double damage. It would certainly explain why so many enemies had attack bonuses of like 20 despite ostensibly being level 6 critters, and why archers could deal 14 damage instead of 8 at most.

    I specifically intended to go with normal mode for this run, and Insane mode grants no advantages to the player (no extra XP or anything like that). Should I start over from Targos, or just fix the difficulty and proceed from Shaengarne?

    Wise_Grimwaldlolien
  • semiticgodsemiticgod Member, Moderator Posts: 13,767
    Looks like Insane mode gives +9 to enemy attack rolls.

    At the bridge fight, I was getting hit roughly 10 times as often as I should have.

    Wise_Grimwaldlolien
  • NeverusedNeverused Member Posts: 703
    Sigh. I somehow keep managing to come up with situations where I think a reload is justified:
    Ogre ambush, Candlekeep. As per standard procedure, I quaff a potion of magic blocking to have 5 rounds to run, but... it doesn't do anything.
    Screenshot of me actually drinking the potion: icon's the third from the left.


    And everything blatantly ignoring it: note the icon's still there when I'm stunned by a Chromatic Orb.


    Weidu: nothing should've affected that potion. BGEE in the first, general in the second.
    ~SETUP-WEIDU.TP2~ #0 #0 // 24300
    ~SETUP-BWS.TP2~ #0 #0 // 20161130 - Updated by agb1 (installation started Sat 02/10/2018)
    ~BGQE/SETUP-BGQE.TP2~ #0 #0 // Slime Quest: v15
    ~BGQE/SETUP-BGQE.TP2~ #0 #1 // Beregost Family Quest: v15
    ~BGQE/SETUP-BGQE.TP2~ #0 #2 // Installing the Babysitting Quest, including the Carnival Encounter...: v15
    ~BGQE/SETUP-BGQE.TP2~ #0 #3 // Nashkel Monster Quest: v15
    ~BGQE/SETUP-BGQE.TP2~ #0 #4 // Fallen Paladin Quest: v15
    ~BGQE/SETUP-BGQE.TP2~ #0 #5 // Undying Love Quest: v15
    ~BGQE/SETUP-BGQE.TP2~ #0 #6 // Orcish Lover Encounter: v15
    ~BGQE/SETUP-BGQE.TP2~ #0 #7 // Unexpected Help Quest: v15
    ~BGQE/SETUP-BGQE.TP2~ #0 #8 // "Many Little Paws": v15
    ~BGQE/SETUP-BGQE.TP2~ #0 #9 // Drunk near Beregost Temple: v15
    ~BGQE/SETUP-BGQE.TP2~ #0 #10 // A Warm Place for Noober: v15
    ~SETUP-BG1AERIE.TP2~ #0 #0 // Aerie for BG:EE
    ~BG1NPC/BG1NPC.TP2~ #0 #0 // The BG1 NPC Project: Required Modifications: v23.3
    ~BG1NPC/BG1NPC.TP2~ #0 #1 // The BG1 NPC Project: Banters, Quests, and Interjections: v23.3
    ~BG1NPC/BG1NPC.TP2~ #0 #16 // The BG1 NPC Project: NPCs can be sent to wait in an inn: v23.3
    ~BG1NPC/BG1NPC.TP2~ #0 #18 // The BG1 NPC Project: Alora's Starting Location -> Alora Starts in Gullykin: v23.3
    ~BG1NPC/BG1NPC.TP2~ #0 #20 // The BG1 NPC Project: Eldoth's Starting Location -> Eldoth Starts on the Coast Way: v23.3
    ~BG1NPC/BG1NPC.TP2~ #0 #22 // The BG1 NPC Project: Quayle's Starting Location -> Quayle Starts at the Nashkel Carnival: v23.3
    ~BG1NPC/BG1NPC.TP2~ #0 #24 // The BG1 NPC Project: Tiax's Starting Location -> Tiax Starts in Beregost: v23.3
    ~BG1NPC/BG1NPC.TP2~ #0 #26 // BGEE Banter Timing Tweak: v23.3
    ~BG1NPC/BG1NPC.TP2~ #0 #28 // The BG1 NPC Project: Bardic Reputation Adjustment: v23.3
    ~BG1NPC/BG1NPC.TP2~ #0 #31 // The BG1 NPC Project: Sarevok's Diary Adjustments -> SixofSpades Extended Sarevok's Diary: v23.3
    ~BG1NPC/BG1NPC.TP2~ #0 #200 // The BG1 NPC Project: Player-Initiated Dialogues: v23.3
    ~BG1NPCMUSIC/SETUP-BG1NPCMUSIC.TP2~ #0 #0 // The BG1 NPC Project Music Pack -> Install All Audio: v6
    ~NEERA/NEERA.TP2~ #0 #0 // Neera Expansion: v1.1
    ~NEERA/NEERA.TP2~ #0 #3 // How much time would you like between talks (approximately)? -> 1 hour: v1.1
    ~NEERABANTERS/NEERABANTERS.TP2~ #0 #10 // Neera Banters: Dialogue Banters and Interjections: v0.9.1
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #0 // Ice Island Level Two Restoration: v15.1
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #1 // The Mysterious Vial: v15.1
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #10 // Place Entar Silvershield in His Home: v15.1
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #11 // Scar and the Sashenstar's Daughter: v15.1
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #12 // Quoningar, the Cleric: v15.1
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #14 // Edie, the Merchant League Applicant: v15.1
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #16 // Creature Corrections: v15.1
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #17 // Creature Restorations: v15.1
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #18 // Creature Name Restorations: v15.1
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #19 // Minor Dialogue Restorations: v15.1
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #21 // Store, Tavern and Inn Fixes and Restorations: v15.1
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #22 // Item Corrections and Restorations: v15.1
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #28 // Prism and the Emeralds Tweak: v15.1
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #29 // Duke Eltan in the Harbor Master's Building: v15.1
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #32 // Svlast, the Fallen Paladin Encounter: v15.1
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #33 // Mal-Kalen, the Ulcaster Ghost: v15.1
    // Log of Currently Installed WeiDU Mods
    // The top of the file is the 'oldest' mod
    // ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
    ~SETUP-WEIDU.TP2~ #0 #0 // 24300
    ~SETUP-BWS.TP2~ #0 #0 // 20161130 - Updated by agb1 (installation started Sat 02/10/2018)
    ~EET/EET.TP2~ #0 #0 // EET core - resource importation: 1.0 RC9.2
    ~JIMFIX/SETUP-JIMFIX.TP2~ #0 #0 // Fix Sunfire power levels: v2.4
    ~JIMFIX/SETUP-JIMFIX.TP2~ #0 #100 // Check for and fix incorrect spell animations: v2.4
    ~ASCENSION/SETUP-ASCENSION.TP2~ #0 #0 // Ascension Core (requires ToB): v1.51 BETA BWP 20170519
    ~ASCENSION/SETUP-ASCENSION.TP2~ #0 #1 // Tougher Abazigal (optional, requires ToB): v1.51 BETA BWP 20170519
    ~ASCENSION/SETUP-ASCENSION.TP2~ #0 #2 // Original Tougher Demogorgon (optional, requires ToB): v1.51 BETA BWP 20170519
    ~ASCENSION/SETUP-ASCENSION.TP2~ #0 #3 // Tougher Gromnir (optional, requires ToB): v1.51 BETA BWP 20170519
    ~ASCENSION/SETUP-ASCENSION.TP2~ #0 #4 // Tougher Illasera (optional, requires ToB): v1.51 BETA BWP 20170519
    ~ASCENSION/SETUP-ASCENSION.TP2~ #0 #5 // Tougher Yaga-Shura (optional, requires ToB): v1.51 BETA BWP 20170519
    ~ASCENSION/SETUP-ASCENSION.TP2~ #0 #103 // Restored Bhaalspawn Powers by David Gaider: v1.51 BETA BWP 20170519
    ~ASCENSION/SETUP-ASCENSION.TP2~ #0 #104 // Extended Epilogues for Bioware NPCs by shawne: v1.51 BETA BWP 20170519
    ~ASCENSION/SETUP-ASCENSION.TP2~ #0 #105 // Extended Epilogues for Beamdog NPCs by shawne: v1.51 BETA BWP 20170519
    ~BACKBRYNNLAW/SETUP-BACKBRYNNLAW.TP2~ #0 #0 // Back to Brynnlaw mod for Baldur's Gate II: v5 BWP Fix
    ~DEARNISE/SETUP-DEARNISE.TP2~ #0 #0 // de'Arnise Romance for Baldur's Gate II: v5 BWP Fix
    ~SETUP-BANTERPACK.TP2~ #0 #0 // Pocket Plane Banter Pack for BG2: Shadows of Amn: v14 BWP Fix
    ~SETUP-BANTERPACK.TP2~ #0 #1 // Install SOA Banter Accelerator script? (Increases the frequency of interparty banter): v14 BWP Fix
    ~SETUP-BANTERPACK.TP2~ #0 #2 // Pocket Plane Banter Pack for BG2: Throne of Bhaal: v14 BWP Fix
    ~SETUP-BANTERPACK.TP2~ #0 #3 // Install TOB Banter Accelerator script? (Increases the frequency of interparty banter): v14 BWP Fix
    ~MAZZY/SETUP-MAZZY.TP2~ #0 #0 // Mazzy Friendship: v2.2_Isaya BWP Fix
    ~IMOENFRIENDSHIP/IMOENFRIENDSHIP.TP2~ #0 #0 // Imoen Friendship: 3.0
    ~IMOENROMANCE/SETUP-IMOENROMANCE.TP2~ #0 #0 // Imoen NPC Romance Mod for BG2:SoA TOB (3.9 Version!): 3.9
    ~IMOENROMANCE/SETUP-IMOENROMANCE.TP2~ #0 #2 // Romance Option -> Don't Allow multiple Romance (Only valid for Vanilla romances): 3.9
    ~NPCFLIRT/SETUP-NPCFLIRT.TP2~ #0 #0 // Aerie Flirt Pack For SOA: v1.04
    ~NPCFLIRT/SETUP-NPCFLIRT.TP2~ #0 #2 // Aerie Flirt Pack For TOB: v1.04
    ~NPCFLIRT/SETUP-NPCFLIRT.TP2~ #0 #4 // Jaheira Flirt Pack for SOA: v1.04
    ~NPCFLIRT/SETUP-NPCFLIRT.TP2~ #0 #6 // Jaheira Flirt Pack for TOB: v1.04
    ~NPCFLIRT/SETUP-NPCFLIRT.TP2~ #0 #8 // Viconia Flirt Pack for SOA: v1.04
    ~NPCFLIRT/SETUP-NPCFLIRT.TP2~ #0 #10 // Viconia Flirt Pack for TOB: v1.04
    ~NPCFLIRT/SETUP-NPCFLIRT.TP2~ #0 #12 // Anomen Flirt Pack for SOA: v1.04
    ~NPCFLIRT/SETUP-NPCFLIRT.TP2~ #0 #14 // Anomen Flirt Pack for TOB: v1.04
    ~UB/UB.TP2~ #0 #0 // The Kidnapping of Boo by Cliffette: v27beta
    ~UB/UB.TP2~ #0 #1 // The Suna Seni/Valygar Relationship: v27beta
    ~UB/UB.TP2~ #0 #2 // Kalah and What He Was Promised: v27beta
    ~UB/UB.TP2~ #0 #4 // Gorje Hilldark and the Extended Illithium Quest: v27beta
    ~UB/UB.TP2~ #0 #5 // The Pai'Na/Spider's Bane Quest: v27beta
    ~UB/UB.TP2~ #0 #6 // Restored Crooked Crane Inn: v27beta
    ~UB/UB.TP2~ #0 #7 // Restored Encounters: v27beta
    ~UB/UB.TP2~ #0 #8 // Artemis Entreri in Bodhi's Lair: v27beta
    ~UB/UB.TP2~ #0 #9 // Corrected "Xzar's Creations": v27beta
    ~UB/UB.TP2~ #0 #10 // Restored Hell Minions, by SimDing0: v27beta
    ~UB/UB.TP2~ #0 #12 // Item Restorations: v27beta
    ~UB/UB.TP2~ #0 #16 // Corrected BAMs and Scripts: v27beta
    ~UB/UB.TP2~ #0 #17 // Corrected Character Names and Biographies: v27beta
    ~UB/UB.TP2~ #0 #18 // Restored Minor Dialogs: v27beta
    ~UB/UB.TP2~ #0 #21 // Throne of Bhaal Minor Restorations: v27beta
    ~UB/UB.TP2~ #0 #25 // The Murder of Acton Balthis, by Kulyok: v27beta
    ~ALTERNATIVES/SETUP-ALTERNATIVES.TP2~ #0 #0 // Alternatives: v13.2
    ~WHEELS/SETUP-WHEELS.TP2~ #0 #0 // The Wheels of Prophecy: v6 BWP Fix
    ~RR/SETUP-RR.TP2~ #0 #0 // Proper dual-wielding implementation for Thieves and Bards: v4.91
    ~RR/SETUP-RR.TP2~ #0 #1 // Thief kit revisions: v4.91
    ~RR/SETUP-RR.TP2~ #0 #2 // Thief High Level Ability revisions: v4.91
    ~RR/SETUP-RR.TP2~ #0 #3 // Proper racial adjustments for thieving skills: v4.91
    ~RR/SETUP-RR.TP2~ #0 #4 // Bard kit revisions: v4.91
    ~RR/SETUP-RR.TP2~ #0 #5 // Bard High Level Ability revisions: v4.91
    ~RR/SETUP-RR.TP2~ #0 #6 // Proper spell progression for Bards: v4.91
    ~RR/SETUP-RR.TP2~ #0 #7 // Additional equipment for Thieves and Bards: v4.91
    ~RR/SETUP-RR.TP2~ #0 #8 // Upgradeable Equipment: v4.91
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #50 // Avatar Morphing Script: v4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #110 // Icon Improvements: v4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #130 // Force All Dialogue to Pause Game: v4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #140 // Fix Boo's Squeak: v4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #182 // Unique Containers -> Unique icons and names: v4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1010 // More Interjections: v4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1020 // Alter HP Triggers for NPC Wounded Dialogues: v4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1060 // Breakable Iron Nonmagical Shields, Helms, and Armor: v4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1070 // Improved Multi-Player Kick-out Dialogues: v4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1080 // Add Bags of Holding: v4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1101 // Do Not Reveal City Maps When Entering Area: v4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1130 // Reputation Resets in BG2 (BGT Only): v4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1180 // Female Edwina: v4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1225 // Adjust Cromwell's Forging Time -> Instant forging (original BG2 default): v4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1230 // Allow Cespenar to Use Cromwell Recipes: v4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2040 // Universal Clubs: v4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2150 // Wear Multiple Protection Items -> P&P Restrictions: v4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2191 // Limit Ability of Storekeepers to Identify Items -> Identification Ability is Based on Storekeeper's Lore: v4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2339 // Remove Summoning Cap for Regular Summons: v4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2320 // Trap Cap Removal (Ardanis/GeN1e): v4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2340 // Remove Summoning Cap for Celestials (Ardanis/GeN1e): v4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2351 // Alter Multiclass Restrictions -> Allow non-humans acces to all multiclass combinations: v4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2360 // Remove Racial Restrictions for Single Classes: v4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2380 // Remove Racial Restrictions for Kits: v4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2410 // Druids Use 3E Alignment Restrictions: v4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3040 // Make Bags of Holding Bottomless: v4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3060 // Remove "You Must Gather Your Party..." Sound (Weimer): v4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3080 // Increase Ammo Stack Size -> Unlimited Ammo Stacking: v4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3090 // Increase Gem and Jewelry Stacking -> Unlimited Gem and Jewelry Stacking: v4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3100 // Increase Potion Stacking -> Unlimited Potion Stacking: v4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3110 // Increase Scroll Stacking -> Unlimited Scroll Stacking: v4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3125 // Neutral Characters Make Happy Comments at Mid-Range Reputation: v4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3205 // Stores Purchase All Item Types: v4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3293 // Personalize automatic save names -> Use scheme: 000000000-(Protagonist) Save-Name: v4
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #1000 // Initialise mod (all other components require this): v30 BWP fix + K4thos' EET compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #1910 // Protection from Normal Missiles also blocks Arrows of Fire/Cold/Acid and similar projectiles without pluses: v30 BWP fix + K4thos' EET compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2000 // Allow Spellstrike to take down a Protection from Magic scroll: v30 BWP fix + K4thos' EET compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2010 // More consistent Breach spell (always affects liches and rakshasas; doesn't penetrate Spell Turning): v30 BWP fix + K4thos' EET compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2020 // Antimagic attacks penetrate improved invisibility: v30 BWP fix + K4thos' EET compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2030 // Iron Skins behaves like Stoneskin (can be brought down by Breach): v30 BWP fix + K4thos' EET compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2070 // Blade Barrier and Globe of Blades only affect hostile creatures: v30 BWP fix + K4thos' EET compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2080 // Cap damage done by Skull Trap at 12d6: v30 BWP fix + K4thos' EET compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2090 // Make Power-Word: Blind single-target: v30 BWP fix + K4thos' EET compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2100 // Make Minute Meteors into +2 weapons: v30 BWP fix + K4thos' EET compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2110 // Reduce the power of Inquisitors' Dispel Magic -> Inquisitors dispel at 1.5 x their level (not twice their level): v30 BWP fix + K4thos' EET compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2120 // Slightly weaken insect plague spells, and let fire shields block them: v30 BWP fix + K4thos' EET compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2140 // Slightly increase the power of Mantle, Improved Mantle, and Absolute Immunity: v30 BWP fix + K4thos' EET compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2150 // Make spell sequencers, spell triggers, and contingencies learnable by all mages: v30 BWP fix + K4thos' EET compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2170 // True Sight/True Seeing spells protect from magical blindness: v30 BWP fix + K4thos' EET compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2180 // Prevent Simulacra and Projected Images from using magical items: v30 BWP fix + K4thos' EET compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3030 // Re-introduce potions of extra-healing: v30 BWP fix + K4thos' EET compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4000 // Faster Bears: v30 BWP fix + K4thos' EET compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4010 // Grant large, flying, non-solid or similar creatures protection from Web and Entangle: v30 BWP fix + K4thos' EET compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4020 // More realistic wolves and wild dogs: v30 BWP fix + K4thos' EET compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4030 // Improved shapeshifting: v30 BWP fix + K4thos' EET compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4040 // Make party members less likely to die irreversibly: v30 BWP fix + K4thos' EET compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4050 // Decrease the rate at which reputation improves -> Reputation increases at about 2/3 the normal rate: v30 BWP fix + K4thos' EET compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4110 // Allow NPC pairs to separate: v30 BWP fix + K4thos' EET compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4145 // Skip the Candlekeep tutorial sections -> Remove the tutorial NPCs from Candlekeep: v30 BWP fix + K4thos' EET compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4150 // Allow the Cowled Wizards to detect spellcasting in most indoor, above-ground areas in Athkatla: v30 BWP fix + K4thos' EET compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4180 // Make Freedom scrolls available earlier: v30 BWP fix + K4thos' EET compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4210 // Randomise the maze in Watcher's Keep: v30 BWP fix + K4thos' EET compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4240 // Treat mages' and priests' High-Level Abilities as innate abilities rather than memorisable spells (each may be taken only once): v30 BWP fix + K4thos' EET compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5000 // Ease-of-use party AI: v30 BWP fix + K4thos' EET compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5010 // Move Boo into Minsc's pack: v30 BWP fix + K4thos' EET compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5020 // Remove the blur graphic effect from the Cloak of Displacement: v30 BWP fix + K4thos' EET compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5050 // Stackable ankheg shells, winterwolf pelts and wyvern heads: v30 BWP fix + K4thos' EET compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5060 // Ensure Shar-Teel doesn't die in the original challenge: v30 BWP fix + K4thos' EET compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5900 // Initialise AI components (required for all tactical and AI components): v30 BWP fix + K4thos' EET compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6000 // Smarter general AI: v30 BWP fix + K4thos' EET compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6010 // Better calls for help: v30 BWP fix + K4thos' EET compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6023 // Add high-level abilities (HLAs) to spellcasters -> All eligible spellcasters in Throne of Bhaal get HLAs; only selected casters in Shadows of Amn do: v30 BWP fix + K4thos' EET compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6031 // Smarter Mages -> Mages only cast short-duration spells instantly at start of combat if they are created in sight of the PC: v30 BWP fix + K4thos' EET compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6041 // Smarter Priests -> Priests only cast short-duration spells instantly at start of combat if they are created in sight of the PC: v30 BWP fix + K4thos' EET compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6101 // Potions for NPCs -> One third of the potions dropped by slain enemies break and are lost: v30 BWP fix + K4thos' EET compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6200 // Improved Spiders: v30 BWP fix + K4thos' EET compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6300 // Smarter sirines and dryads: v30 BWP fix + K4thos' EET compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6310 // Slightly harder carrion crawlers: v30 BWP fix + K4thos' EET compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6320 // Smarter basilisks: v30 BWP fix + K4thos' EET compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6500 // Improved golems: v30 BWP fix + K4thos' EET compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6511 // Improved fiends -> Fiends have normal hit points: v30 BWP fix + K4thos' EET compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6521 // Smarter genies -> Genies have normal hit points: v30 BWP fix + K4thos' EET compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6531 // Smarter celestials -> Celestials have normal hit points: v30 BWP fix + K4thos' EET compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6541 // Smarter dragons -> Dragons have normal hit points: v30 BWP fix + K4thos' EET compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6551 // Smarter beholders -> Don't give beholder rays any chance of burning through spell protections; beholder antimagic blocks all spells, including harmful ones, for a round (simulates D&D rules): v30 BWP fix + K4thos' EET compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6560 // Smarter mind flayers -> Illithids have only original-game resistances; Illithids can see through invisibility: v30 BWP fix + K4thos' EET compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6570 // Smarter githyanki: v30 BWP fix + K4thos' EET compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6580 // Improved Vampires: v30 BWP fix + K4thos' EET compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6590 // Smarter Throne of Bhaal final villain: v30 BWP fix + K4thos' EET compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6830 // Smarter Abazigal: v30 BWP fix + K4thos' EET compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6840 // Give Ascension versions of Irenicus and Sendai SCS scripts and abilities: v30 BWP fix + K4thos' EET compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7000 // Improved doppelgangers: v30 BWP fix + K4thos' EET compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7010 // Tougher Black Talons and Iron Throne guards: v30 BWP fix + K4thos' EET compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7020 // Improved deployment for parties of assassins: v30 BWP fix + K4thos' EET compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7030 // Dark Side-based kobold upgrade: v30 BWP fix + K4thos' EET compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7040 // Relocated bounty hunters: v30 BWP fix + K4thos' EET compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7050 // Improved Ulcaster: v30 BWP fix + K4thos' EET compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7060 // Improved Balduran's Isle: v30 BWP fix + K4thos' EET compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7070 // Improved Durlag's Tower: v30 BWP fix + K4thos' EET compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7080 // Improved Demon Cultists: v30 BWP fix + K4thos' EET compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7090 // Improved Cloakwood Druids: v30 BWP fix + K4thos' EET compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7100 // Improved Bassilus: v30 BWP fix + K4thos' EET compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7110 // Improved Drasus party: v30 BWP fix + K4thos' EET compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7130 // Improved Red Wizards: v30 BWP fix + K4thos' EET compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7140 // Improved Undercity party: v30 BWP fix + K4thos' EET compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7200 // Tougher chapter-two end battle: v30 BWP fix + K4thos' EET compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7210 // Tougher chapter-three end battle: v30 BWP fix + K4thos' EET compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7220 // Tougher chapter-four end battle: v30 BWP fix + K4thos' EET compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7230 // Tougher chapter-five end battle: v30 BWP fix + K4thos' EET compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7250 // Improved final battle: v30 BWP fix + K4thos' EET compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7900 // Improved minor encounters: v30 BWP fix + K4thos' EET compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8000 // Make the starting dungeon slightly harder: v30 BWP fix + K4thos' EET compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8010 // Improved Shade Lord: v30 BWP fix + K4thos' EET compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8030 // More resilient trolls: v30 BWP fix + K4thos' EET compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8040 // Increase difficulty of level-dependent monster groupings -> Mildly increased difficulty: v30 BWP fix + K4thos' EET compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8050 // Improved Random Encounters: v30 BWP fix + K4thos' EET compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8060 // Improved de'Arnise Keep ("Tactics Remix") -> Spirit trolls have the same powers as in the original game: v30 BWP fix + K4thos' EET compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8070 // Improved Unseeing Eye: v30 BWP fix + K4thos' EET compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8080 // Improved Bodhi (Tactics Remix) -> "Toned-down" version of the original Tactics Improved Bodhi, with SCSII scripting: v30 BWP fix + K4thos' EET compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8100 // Improved battle with Irenicus in Spellhold: v30 BWP fix + K4thos' EET compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8110 // Improved Sahuagin: v30 BWP fix + K4thos' EET compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8120 // Improved Beholder hive (adapted from Quest Pack): v30 BWP fix + K4thos' EET compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8130 // Prevent resting in the Illithid city: v30 BWP fix + K4thos' EET compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8141 // Slightly Improved Drow -> Leave Ust Natha's defences alone: v30 BWP fix + K4thos' EET compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8150 // Slightly Improved Watcher's Keep: v30 BWP fix + K4thos' EET compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8160 // Improved Fire Giant temple: v30 BWP fix + K4thos' EET compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8170 // Enhanced Sendai's Enclave: v30 BWP fix + K4thos' EET compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8180 // Improved Abazigal's Lair: v30 BWP fix + K4thos' EET compatibility
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8190 // Improved Minor Encounters: v30 BWP fix + K4thos' EET compatibility
    ~JIMFIX/SETUP-JIMFIX.TP2~ #0 #2 // Shield of Reflection works on SCS Flame Arrows: v2.4
    ~JIMFIX/SETUP-JIMFIX.TP2~ #0 #3 // Fix Smarter Abazigal: v2.4
    ~JIMFIX/SETUP-JIMFIX.TP2~ #0 #4 // Fix Smarter Irenicus at the Throne: v2.4
    ~JIMFIX/SETUP-JIMFIX.TP2~ #0 #5 // Remove entourage from Ascension Fallen Solars: v2.4
    ~JIMFIX/SETUP-JIMFIX.TP2~ #0 #400 // Prevent silent prebuffs: v2.4
    ~RR/SETUP-RR.TP2~ #0 #9 // Revised Thievery -> Use PnP thievery potions and prevent their effects from stacking: v4.91
    ~RR/SETUP-RR.TP2~ #0 #11 // Chosen of Cyric encounter: v4.91
    ~RR/SETUP-RR.TP2~ #0 #12 // Shadow Thief Improvements: v4.91
    ~RR/SETUP-RR.TP2~ #0 #999 // BG2-style icons for RR content: v4.91
    ~JIMFIX/SETUP-JIMFIX.TP2~ #0 #201 // Add spell school notifications to the combat log -> All spells with a casting time greater than 1: v2.4
    ~JIMFIX/SETUP-JIMFIX.TP2~ #0 #300 // Add expiration notifications for buffs: v2.4
    ~EET_END.TP2~ #0 #0 // EET end - last mod in install order
    // Recently Uninstalled: ~SETUP-BWS_FINAL.TP2~ #0 #0 // Make quick-logged WeiDU-entries visible

    The only thing I can think of is that it's Item Corrections that broke an important item incredibly hard?

    StummvonBordwehr
  • semiticgodsemiticgod Member, Moderator Posts: 13,767
    @Neverused: Look up Chromatic Orb and the Potion of Magic Blocking in Near Infinity (should be SPWI1?? for the former and POTN?? for the latter). One possibility is either that Chromatic Orb's stun effect is erroneously coded as a level 0 spell instead of level 1, or that the Potion of Magic Blocking doesn't grant proper immunity to level 1 spells.

  • RaduzielRaduziel Member Posts: 4,702
    No, it is not mod related. I had this same issue with this potion when testing my Wizard Slayer mod. Got me nuts until I realize that my mod wasn't the problem.

    I totally forgot to report this bug, wonder if someone else did.

    And IMO: reload justified!

    semiticgodWise_Grimwaldlolien
  • NeverusedNeverused Member Posts: 703
    The potion of magic blocking blocked nothing: I was pelted by magic missiles and acid arrows before the chromatic orb. I don't have NearInfinity installed, but I can run a test with a vanilla install in a bit...

    Wise_Grimwaldlolien
  • semiticgodsemiticgod Member, Moderator Posts: 13,767
    As always, @kjeron knows everything and is always a big help.

    We appreciate you!

    Wise_Grimwaldlolien
  • NeverusedNeverused Member Posts: 703
    edited March 2018
    Wait, no, that's definitely not true. It's conferred straight-up immunity to spell levels 1-5 at least before the EEs, similar to how the Horn of whatshisface confers straight-up immunity to spell levels 1 and 2. It was one of the very few panic buttons for no-reloaders in BG1 when a Confusion or Chaos spell was flying. I distinctly remember using them frequently in the Bandit Camp Tent fight, and that it returned the string "Spell ineffective" when whatever Venkt cast bounced off. If this is true now, I'm pretty sure this is an EE change. Can someone else from the Bioware forums confirm?

    Edit: At least in 2012, the EEs had this functionality. https://forums.beamdog.com/discussion/1508/bg2-bgee-0709-bug-potion-of-magic-blocking Note Tanthalas' final post: the level 5 Pro. Electricity simply fails if cast on a character under the potion's effect.

  • semiticgodsemiticgod Member, Moderator Posts: 13,767
    @Neverused: As @kjeron said, the issue is that one of the updates changed the order of the opcodes, and when the dispel effect opcode was erroneously moved to the very end of the line, it dispelled all of the previous opcodes.

    NeverusedWise_GrimwaldRaduziellolien
  • NeverusedNeverused Member Posts: 703
    Ah, I was taking issue with the statement that the potion had never worked: it obviously did, in the past, but an update (probably) broke it.

    Wise_Grimwald
  • InKalInKal Member Posts: 141
    Mantis37 said:

    Had some fun this week messing around with the Valen NPC (a pity she hasn't been updated) and playing evil in vanilla. It really gives the game a unique feel when you are perpetually rep 1 and being hounded by the guards, can't even rely on temples (they don't like vampires!), and all the shopkeepers are going hostile. While Valen is rather overpowered as an NPC in some respects, in other respects the way she forces you to be an outcast changes the game in ways which few other npcs ever do. The main purpose of my mini-run was to get in some more practice vs. Kreso's SCS with SR build and this was certainly achieved! I never really go that evil so much of the dialogue was new to me as well. At one point my sorcerer character simply bashed the brains in of a commoner to get to safety from some chasing guards... I made the mistake of going too evil too early and not relying on invisibility sphere to get around, but I think it will make for an interesting rpg challenge in the future to go rep 1 the whole way in a no-reload and unleash demons on the unsuspecting populace at every opportunity... Anyone done anything similar and had success while using SCS etc.?

    Yeah...Valen is one nasty evil bitch from hell.
    poor Delon

    Did you fight Undead Hunters yet
    Van Helsing, Buffy..? Awesome fight! They are using the same cheese against Valen that player is using against Undead, prot. form undead scroll -
    she can't even see them.
    She has interesting conversations with Demon from Underdark, Bohdi, Mellissan amongst others. She is unique in the sense that she is IVL for real and you can't control her. Hexxat is like a puppy in comparison.

    hehe, I completed SoA with Valen in the party ages ago, using SCS2 v.15 iirc. hehe again because I have almost max rep. (18 I think) before Van Helsing party fight. After the fight I have rep. practically 0 but I didn't care from that point I have all the needed stuff weapons, items, etc. It was really great, one of a kind playthrough.
    There is a "low reputation store discount" component in Tweakpack (personally I never install this, cheat imo).
    Having Valen in the party makes the game much easier overall in my opinion. She is crazy op to say the least. Korgan, Viccy, Valen, Edwin, Jan Jansen - the party of the Millenia.

    Grond0Wise_Grimwaldlolien
  • InKalInKal Member Posts: 141

    I just lost a solo no-reload IWD2 run and concluded that beating Tactics as a solo character is simply not feasible in normal mode because the Shaengarne Bridge battle is just too high-pressure for even a level ~11 character to survive. Even 28 AC and Stoneskin isn't enough to keep the enemy off your back, and level 6 summoning spells aren't strong enough to last very long.

    Then I realized that the game has been on Insane mode the whole time.

    In IWD2, Insane mode doesn't just make the enemies deal double damage. Insane mode gives massive attack and saving throw bonuses to all enemies, and maybe other things... which might also include double damage. It would certainly explain why so many enemies had attack bonuses of like 20 despite ostensibly being level 6 critters, and why archers could deal 14 damage instead of 8 at most.

    I specifically intended to go with normal mode for this run, and Insane mode grants no advantages to the player (no extra XP or anything like that). Should I start over from Targos, or just fix the difficulty and proceed from Shaengarne?

    I tried this IW2 Tactics mod once and didn't liked it. IW2 is not a tactical game in the sense BG2 is, no advanced buff/debuff magic combat. Giving even more hp, thac0, stats and resistances to enemy only makes the game even more tedious and the game already is pretty tedious especially HoF mode which is like chopping wood with your bare hands in my opinion.
    I also tried Undead Targos mod and also didn't liked it at all. In case of IWD2, vanilla experience (with needed fixes like Improved Initiative fix) is the best in my humble opinion.

  • JuliusBorisovJuliusBorisov Member, Administrator, Moderator, Developer Posts: 19,018
    kjeron said:

    The potion is dispelling itself, the only effect listed after the dispel is the portrait icon and spellstate.
    It's never worked as described (removing up to 5th level effects), it just blindly dispels the user, which also means it won't remove things like a Minor Globe or Spell Turning that cannot be dispelled.

    Hmm, can you clarify? It works as intended in the 2.5 beta, or do I miss anything?

    Chromatic Orb vs the Potion of magic blocking:



    Cloudkill vs the Potion of magic blocking:


    Grond0Wise_Grimwald
  • Mantis37Mantis37 Member Posts: 1,007
    edited March 2018
    InKal said:

    Mantis37 said:

    Had some fun this week messing around with the Valen NPC (a pity she hasn't been updated) and playing evil in vanilla. It really gives the game a unique feel when you are perpetually rep 1 and being hounded by the guards, can't even rely on temples (they don't like vampires!), and all the shopkeepers are going hostile. While Valen is rather overpowered as an NPC in some respects, in other respects the way she forces you to be an outcast changes the game in ways which few other npcs ever do. The main purpose of my mini-run was to get in some more practice vs. Kreso's SCS with SR build and this was certainly achieved! I never really go that evil so much of the dialogue was new to me as well. At one point my sorcerer character simply bashed the brains in of a commoner to get to safety from some chasing guards... I made the mistake of going too evil too early and not relying on invisibility sphere to get around, but I think it will make for an interesting rpg challenge in the future to go rep 1 the whole way in a no-reload and unleash demons on the unsuspecting populace at every opportunity... Anyone done anything similar and had success while using SCS etc.?

    Yeah...Valen is one nasty evil bitch from hell.
    poor Delon

    Did you fight Undead Hunters yet
    Van Helsing, Buffy..? Awesome fight! They are using the same cheese against Valen that player is using against Undead, prot. form undead scroll -
    she can't even see them.
    She has interesting conversations with Demon from Underdark, Bohdi, Mellissan amongst others. She is unique in the sense that she is IVL for real and you can't control her. Hexxat is like a puppy in comparison.

    hehe, I completed SoA with Valen in the party ages ago, using SCS2 v.15 iirc. hehe again because I have almost max rep. (18 I think) before Van Helsing party fight. After the fight I have rep. practically 0 but I didn't care from that point I have all the needed stuff weapons, items, etc. It was really great, one of a kind playthrough.
    There is a "low reputation store discount" component in Tweakpack (personally I never install this, cheat imo).
    Having Valen in the party makes the game much easier overall in my opinion. She is crazy op to say the least. Korgan, Viccy, Valen, Edwin, Jan Jansen - the party of the Millenia.
    I like her uniqueness :). Personally I don't use the Protection scrolls (unless Item Revisions) or similar cheese so I find it annoying when those sorts of tricks are used against me- as in the Chosen of Cyric fight for another example!

    Hum, I wonder how much work it would take to update this mod, surely not just a matter of resizing the pictures?

    Post edited by Mantis37 on
    Wise_Grimwald
  • Mantis37Mantis37 Member Posts: 1,007
    Random question, should mephits be able to see through invisibility? I just had casualties in my no resurrection run to a horde of fire & magma mephits (can't turn off their Atweaks gating as easily on android!) in Rayic's house. Annoying as the whole party were invisible and not expecting a fight.

    Wise_Grimwald
  • semiticgodsemiticgod Member, Moderator Posts: 13,767
    InKal said:

    I just lost a solo no-reload IWD2 run and concluded that beating Tactics as a solo character is simply not feasible in normal mode because the Shaengarne Bridge battle is just too high-pressure for even a level ~11 character to survive. Even 28 AC and Stoneskin isn't enough to keep the enemy off your back, and level 6 summoning spells aren't strong enough to last very long.

    Then I realized that the game has been on Insane mode the whole time.

    In IWD2, Insane mode doesn't just make the enemies deal double damage. Insane mode gives massive attack and saving throw bonuses to all enemies, and maybe other things... which might also include double damage. It would certainly explain why so many enemies had attack bonuses of like 20 despite ostensibly being level 6 critters, and why archers could deal 14 damage instead of 8 at most.

    I specifically intended to go with normal mode for this run, and Insane mode grants no advantages to the player (no extra XP or anything like that). Should I start over from Targos, or just fix the difficulty and proceed from Shaengarne?

    I tried this IW2 Tactics mod once and didn't liked it. IW2 is not a tactical game in the sense BG2 is, no advanced buff/debuff magic combat. Giving even more hp, thac0, stats and resistances to enemy only makes the game even more tedious and the game already is pretty tedious especially HoF mode which is like chopping wood with your bare hands in my opinion.
    I also tried Undead Targos mod and also didn't liked it at all. In case of IWD2, vanilla experience (with needed fixes like Improved Initiative fix) is the best in my humble opinion.
    I don't think Tactics4IWD2 does much to add to enemy stats. Mostly the mod changes enemy spellcasting behavior, I think, like making lots more spellcasters use Dispel Magic (which has a +6 additional save DC in Tactics!) to remove your buffs and making enemy mages use Improved Invisibility and Blink to avoid your attacks. It also gives some extra stuff to enemies, like having Caballus cast Fireball, giving Arrows of Lesser Dispelling to orc archers at the Horde Fortress, and adding Evasion to enemy mages so they can dodge your area-effect attacks. There are also some minor tweaks like buffing the vipers from Vipergout. It does make the game more complex, rather than just harder.

    Still, if you compare it to SCS, Tactics4IWD2 makes enemies stronger more than it makes them smarter (they'll still waste disablers on undead who are immune). Tactics4IWD2 doesn't radically increase the complexity of gameplay the way SCS does. But then, that's comparing it to SCS, the smartest tactical mod in the community.

    Ultimately, the primary problem of a Tactics run for no-reload purposes is Dispel Magic, Icelance, and Improved Invisibility. The ubiquity of Dispel Magic (not all spellcasters use it, but many do) prevents you from just relying on a stack of pre-buffs; Icelance imposes a stun effect that can only be blocked by MGOI or a successful saving throw (making solo runs extremely dangerous); and Improved Invisibility makes it much harder to take down enemy mages.

    I did not like Undead Targos at all. One of the enemies had a level drain effect that was an instant kill for anyone in my party!

    Wise_Grimwald
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