A Problem from the Tenya mod. Nobody there appears to be answering. After killing Lethe, on her body is this Halberd which is clearly meant to be used by Clerics of Umberlee. Tenya IS a cleric of Umberlee, (Faith and Powers mod) and I would therefore like to make the halberd useable by her. Description of Ebba +2 below.
I went into Near Infinity to try and discover why I cannot equip it and am bemused. I cannot see any flag that would be a problem.
The minimum strength to use it is 13. Tenya is wearing a belt that increases her strength to 22! So that shouldn't be a problem.
I have no experience in modding. But what if you just removed all the classes it is unusable by? You can still ensure in-game you only use it with relevant character.
After killing Lethe, on her body is this Halberd which is clearly meant to be used by Clerics of Umberlee. Tenya IS a cleric of Umberlee, (Faith and Powers mod) and I would therefore like to make the halberd useable by her. Description of Ebba +2 below. I went into Near Infinity to try and discover why I cannot equip it and am bemused. I cannot see any flag that would be a problem.
FnP restricts also restricts items by type, by effects on the creature. These won't show up on the item description. Cleric's of Umberlee are restricted from Halberds. You could get around this by changing the item type/category to Quarterstaff (26), which should make it usable by all clerics.
After killing Lethe, on her body is this Halberd which is clearly meant to be used by Clerics of Umberlee. Tenya IS a cleric of Umberlee, (Faith and Powers mod) and I would therefore like to make the halberd useable by her. Description of Ebba +2 below. I went into Near Infinity to try and discover why I cannot equip it and am bemused. I cannot see any flag that would be a problem.
FnP restricts also restricts items by type, by effects on the creature. These won't show up on the item description. Cleric's of Umberlee are restricted from Halberds. You could get around this by changing the item type/category to Quarterstaff (26), which should make it usable by all clerics.
In that case, it is a shame that the writer of the Tenya mod didn't make it a staff as it is clearly meant to be used by Clerics of Umberlee, perhaps ONLY by clerics of Umberlee. It was probably written before F 'n' P.
Thank you for your input. That is something that I can fix easily I think.
My favored strategy is to scout their position and then bomb them offscreen with multiple cloudkill wands, cloudkill casts, fireballs and other AOE-stuff. They move really slow, so they can be kited relatively well - you just have to make sure to stay out of sight as much as possible. Works surprisingly well.
Well, the way I try to stay safe (assuming full party play): My main charater and those who aren't involved in the kiting process will generally stay far away, often times at the entrance of the level. The ones doing the kiting should have some kind of haste effect (not needed, but helpful), decent saving throws and can start combat with defensive buffs (though these tend to disappear rather quickly if anything goes wrong) and items that provide immunity to some beholder favorites like dominate or hold, but the primary protection would be invisibility and the option to go invisible again if things go wrong: Even in SCS, Beholders don't see through invisibility, so keep those potions, rings etc. at the ready. Never let the beholders see you, and no protections will be needed.
In practics, I will usually have a group of 2 (or three, if I have that many) arcane spellcasters approach a beholder group under invisibility, go off screen just a bit, cast a couple of cloudkills, move further away, cast another round of aoe spells etc. - doesn't take too long for the beholders to die. You can quickly develop a feeling for how fast the beholders can move (though their terrible pathfinding will often result in them moving in very strange ways) which will give you opportunity to time your spells, but early on, using wands of cloudkill has the advantage of zero casting time, so you can stay flexible if things go wrong.
@RVNS: I've tried at least one Item Revisions+Spell Revisions no-reload run, though I don't remember how far I got. The difficulty is roughly the same in most cases, but since it makes the game significantly more balanced, it will make things a little harder for no-reload runs because the overpowered stuff is no longer as overpowered. The good news is that gameplay is more diverse and in many ways more interesting. I strongly encourage trying it out.
Many people have used Item Randomizer. It inhibits metagaming by making you guess where critical loot is going to be (you can't get your run-defining item at the exact moment you want it), but since a completionist run will still get you to every loot location, you can always find Gnasher in the Planar Sphere (for example) if it doesn't show up in the Druid Grove. I am not familiar with the mod, but I also think it would make things more interesting, without making things radically more difficult.
I use Item Randomiser all the time on no-reload runs and I love it. Next to SCS it is my favourite mod as it makes the game unpredictable. You cannot build a strategy around key equipment and to get the top equipment you have to face the toughest battles (without the equipment that usually makes those battles a lot more manageable).
It forces you to be more creative with the items you do get and to balance risk vs reward.
While you can’t predict where items will end up, you should know items are divided into tiers (from 1-7 in SoA I believe) depending on their power and the loot from an encounter will always give an item from that tier. So you might get Boots of Speed or Bracers of Archery from a particular encounter or location but you will never get the Cloak of Mirroring from that encounter as it is a much higher tier.
To get the tier 7 treasures (Shield of Balduran, Staff of the Magi, Celestial Fury et al) you have to face the likes of Twisted Rune, Beholder/Mind Flayer strongholds etc.
Some tips that might help though:
Lilarcor, Flail of Ages and Carsomyr are not randomised (they have to be where they are for their quests). So you can still build a strategy around these weapons
Go to Graveyard (above ground) asap in Chapter 2. There is a free tier 1 treasure in the unguarded tomb to the east and you can get lucky e.g. Boots of Speed are Tier 1. Also fight the Crypt King - he’s dead easy and he has a high tier item. At various times I’ve got stuff like Sentinel +4 or Staff of Earth off him, which are great head starts so early in game.
Tarnor’s gang in the sewers have a whole heap of randomised items. They are tough for sure but one fight can net you a load of great loot. There’s a house in Bridge district (Valeria or something?) which has 4 enemies inside where you also can get a couple of decent items.
But the top loot has to be earned the hard way. Even stuff like Guarded Compound, Bridge Lich and the Chapter 2 dragons only have tier 6 items. It’s likely Underdark before you can first try to get the top stuff (Mind Flayers, Beholders, Demon Knights and Ardulace all have 1 each I think, so there’s 4 top items available - IF you can defeat that lot!)
I know I post in here a lot but the feedback is always good. Another question I have is reputation. It is largely something I have ignored but I see others using it to rack up lots of cash quickly and effectively for potions and wands. What are good and quick ways to do this?
I personally find reputation to be irrelevant. Gold is simply not a concern and I say that as someone who does not pickpocket / steal and who spends tens of thousands of gold on scrolls and potions. I have rep set at 50%, x2 Gaelan and license cost (from SCS) and rep has no impact on prices (tweakpack) and I still never run short on coin. I also never loot mundane stuff like weapons and armour, only coin, gems and magic items.
For big purchases a scroll of Friends can help.
Finally I find reputation to be a bit of a gamey mechanic so that’s another reason why I ignore it.
So is there a marginal gain to buying reputation to max asap before spending? Quite possibly.
Btw in terms of how, you can find a table somewhere that shows how much you need to donate to get each incremental +1 gain. You then go to a temple, donate each increment until you get to 18 (max possible through donating), do a couple of quests that increase reputation (e.g. circus tent, Slums slavery, Bridge murders etc) to get to 20 and you are all set.
@RVNS note that gold is a bit more easily come by in BG2 and SoD than BG1. In the unmodded game, even in BG2, you will also quite quickly run short of cash if you start buying expensive equipment early on (and particularly lots of scrolls) while reputation is low - it's not until ToB that the amount of magic equipment lying around makes it easy to build up a big surplus. Gold is not an issue if you prefer to just use equipment you find on your travels, but if you're more of a spendthrift then you really should concentrate on getting reputation up early.
There are more quests giving reputation in BG1 than BG2, so it's pretty easy to use those to maximize reputation. In BG2 reputation is a little bit harder to come by and investing a few thousand gold at the temple when you get out of the dungeon is a good way to make best use of your early income.
Incidentally the table on cost of upgrading reputation in the BG2 manual isn't quite accurate. I think the actual minimum costs are something like the following: 1 - 1500 2 - 1200 3 - 1000 4 - 600 5 - 500 6 - 300 7 - 200 8 - 100 9 - 200 10 - 300 11 - 500 12 - 800 13 - 1000 14 - 1500 15 - 2000 16 - 2500 17 - 5000 You can't get reputation above 18 by donations.
Getting to maximum Reputation in BG1 is very easy, unless you use the SCS option to slow reputation growth, so imo it's worthwhile to get Reputation to 20 before buying anything too expensive (some easy ways to do so, without fighting any SCS spellcasters at all: Joia's Ring, Firebead's Book, Bjornin's Half-Ogres, Mr. Colquetle's Amulet, being honest to Oublek, helping the Dryad in Cloud Peak Mountains, helping Drienne, helping Prism, saving Samuel, bringing back Brage, helping Charleston, saving Hulrik's cow, helping Ardrouine). Yes, you will most likely have enough money at the end of the game to buy whatever you want, but if you want to buy all available spellscrolls for multiple arcane spellcasters, rebuy a bunch of wands, buy every useful potion, all the tactical ammo etc. things can actually get close - given how little it takes to get to 20, I think saving a couple of thousand GP right away thanks to a cheaper Beregost smithy is overall helpful and will also allow you to get to some nice items from Beregost and Ulgoth's Beard earlier than usual. -30% cost on your items is nothing to scoff at, especially when combined with a high charisma character (20 charisma is needed for the maximum, an additional discount of -25%. Any bard using the "friends" spell or other arcane spellcasters with at least 14 charisma doing the same will get there right from the get go), which would get you to -55%, which is pretty significant.
The SCS option to delay reputation gains also doesn't seem to apply to temple donations at all, so there's always a way to get your reputation higher.
As for BG2, getting reputation by questing isn't as easy - there simply aren't that many easy quests to boost rep, so if you're not interested in going for donations, waiting for high reputation before buying anything would mean that you'd have to wait for quite a while, so I wouldn't recommend it.
@Wise_Grimwald It depends on your reaction adjustment, which in turn depends on your charisma (and your reputation, but less so). I can't tell you how much charisma you'd need exactly to get a positive response, but I think that having no negative adjustment is propably enough (having at least 9 reputation and 10 charisma would mean having no negatives). I can't guarantee this, though, but I'm 100% sure 15 charisma with an average reputation is definitely enough.
I've only ever experienced not getting the reputation boost when talking to Oublek with a really low charisma character (single digits).
@Wise_Grimwald It depends on your reaction adjustment, which in turn depends on your charisma (and your reputation, but less so). I can't tell you how much charisma you'd need exactly to get a positive response, but I think that having no negative adjustment is propably enough (having at least 9 reputation and 10 charisma would mean having no negatives). I can't guarantee this, though, but I'm 100% sure 15 charisma with an average reputation is definitely enough.
I've only ever experienced not getting the reputation boost when talking to Oublek with a really low charisma character (single digits).
He greets me as a fine and honest friend so I don't get the boost. I'm neutral good with a charisma of 18 due to Lord Foreshadow's ring.
He should only greet you as "fine and honest" after you've already talked to him and told him that you're not greywolf (which is what should get you the reputation boost). Otherwise, there might be some mod-introduced bug at work.
He should only greet you as "fine and honest" after you've already talked to him and told him that you're not greywolf (which is what should get you the reputation boost). Otherwise, there might be some mod-introduced bug at work.
Not necessarily a bug. I think that it might be intended. I've a list of mods installed that's as long as your arm and they certainly make the game more interesting as I don't know what's coming next. There is one bug that I don't like and that is that my spiritual hammer doesn't do any damage.
Comments
Nobody there appears to be answering.
After killing Lethe, on her body is this Halberd which is clearly meant to be used by Clerics of Umberlee.
Tenya IS a cleric of Umberlee, (Faith and Powers mod) and I would therefore like to make the halberd useable by her. Description of Ebba +2 below.
I went into Near Infinity to try and discover why I cannot equip it and am bemused.
I cannot see any flag that would be a problem.
The minimum strength to use it is 13. Tenya is wearing a belt that increases her strength to 22!
So that shouldn't be a problem.
Here is the NI information:
Ideas please.
You could get around this by changing the item type/category to Quarterstaff (26), which should make it usable by all clerics.
Thank you for your input. That is something that I can fix easily I think.
EDIT
SORTED! THANKS!
Knowing what to do, only took 2 minutes to sort.What protections are usually needed to be active to avoid a mishap would you suggest?
In practics, I will usually have a group of 2 (or three, if I have that many) arcane spellcasters approach a beholder group under invisibility, go off screen just a bit, cast a couple of cloudkills, move further away, cast another round of aoe spells etc. - doesn't take too long for the beholders to die. You can quickly develop a feeling for how fast the beholders can move (though their terrible pathfinding will often result in them moving in very strange ways) which will give you opportunity to time your spells, but early on, using wands of cloudkill has the advantage of zero casting time, so you can stay flexible if things go wrong.
Many people have used Item Randomizer. It inhibits metagaming by making you guess where critical loot is going to be (you can't get your run-defining item at the exact moment you want it), but since a completionist run will still get you to every loot location, you can always find Gnasher in the Planar Sphere (for example) if it doesn't show up in the Druid Grove. I am not familiar with the mod, but I also think it would make things more interesting, without making things radically more difficult.
It forces you to be more creative with the items you do get and to balance risk vs reward.
While you can’t predict where items will end up, you should know items are divided into tiers (from 1-7 in SoA I believe) depending on their power and the loot from an encounter will always give an item from that tier. So you might get Boots of Speed or Bracers of Archery from a particular encounter or location but you will never get the Cloak of Mirroring from that encounter as it is a much higher tier.
To get the tier 7 treasures (Shield of Balduran, Staff of the Magi, Celestial Fury et al) you have to face the likes of Twisted Rune, Beholder/Mind Flayer strongholds etc.
Some tips that might help though:
Lilarcor, Flail of Ages and Carsomyr are not randomised (they have to be where they are for their quests). So you can still build a strategy around these weapons
Go to Graveyard (above ground) asap in Chapter 2. There is a free tier 1 treasure in the unguarded tomb to the east and you can get lucky e.g. Boots of Speed are Tier 1. Also fight the Crypt King - he’s dead easy and he has a high tier item. At various times I’ve got stuff like Sentinel +4 or Staff of Earth off him, which are great head starts so early in game.
Tarnor’s gang in the sewers have a whole heap of randomised items. They are tough for sure but one fight can net you a load of great loot. There’s a house in Bridge district (Valeria or something?) which has 4 enemies inside where you also can get a couple of decent items.
But the top loot has to be earned the hard way. Even stuff like Guarded Compound, Bridge Lich and the Chapter 2 dragons only have tier 6 items. It’s likely Underdark before you can first try to get the top stuff (Mind Flayers, Beholders, Demon Knights and Ardulace all have 1 each I think, so there’s 4 top items available - IF you can defeat that lot!)
For big purchases a scroll of Friends can help.
Finally I find reputation to be a bit of a gamey mechanic so that’s another reason why I ignore it.
So is there a marginal gain to buying reputation to max asap before spending? Quite possibly.
Is it in any way needed to be succesful? No.
There are more quests giving reputation in BG1 than BG2, so it's pretty easy to use those to maximize reputation. In BG2 reputation is a little bit harder to come by and investing a few thousand gold at the temple when you get out of the dungeon is a good way to make best use of your early income.
Incidentally the table on cost of upgrading reputation in the BG2 manual isn't quite accurate. I think the actual minimum costs are something like the following:
1 - 1500
2 - 1200
3 - 1000
4 - 600
5 - 500
6 - 300
7 - 200
8 - 100
9 - 200
10 - 300
11 - 500
12 - 800
13 - 1000
14 - 1500
15 - 2000
16 - 2500
17 - 5000
You can't get reputation above 18 by donations.
The SCS option to delay reputation gains also doesn't seem to apply to temple donations at all, so there's always a way to get your reputation higher.
As for BG2, getting reputation by questing isn't as easy - there simply aren't that many easy quests to boost rep, so if you're not interested in going for donations, waiting for high reputation before buying anything would mean that you'd have to wait for quite a while, so I wouldn't recommend it.
I've only ever experienced not getting the reputation boost when talking to Oublek with a really low charisma character (single digits).
This is happening with a lot of my characters.
I looked in EE Keeper and it is unknown the item code is CDHLYSYM.
Does anybody know what it is, or what it does?