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The Adventurer's Lounge: Guidance and Support for No Reload Challengers- Newbie or Veteran

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Comments

  • ZaghoulZaghoul Member, Moderator Posts: 2,607
    @Wise_Grimwald That's one of my favorites, Sirine's Call (from Pocket Plane).

    Grond0StummvonBordwehrlolien
  • Wise_GrimwaldWise_Grimwald Member Posts: 1,623
    edited June 29
    A Problem from the Tenya mod.
    Nobody there appears to be answering. :(
    After killing Lethe, on her body is this Halberd which is clearly meant to be used by Clerics of Umberlee.
    Tenya IS a cleric of Umberlee, (Faith and Powers mod) and I would therefore like to make the halberd useable by her. Description of Ebba +2 below.

    I went into Near Infinity to try and discover why I cannot equip it and am bemused.
    I cannot see any flag that would be a problem.

    The minimum strength to use it is 13. Tenya is wearing a belt that increases her strength to 22!
    So that shouldn't be a problem.

    Here is the NI information:

    Ideas please.

  • Jaheiras_WitnessJaheiras_Witness Member Posts: 395
    I have no experience in modding. But what if you just removed all the classes it is unusable by? You can still ensure in-game you only use it with relevant character.

  • kjeronkjeron Member Posts: 1,236
    edited June 29

    After killing Lethe, on her body is this Halberd which is clearly meant to be used by Clerics of Umberlee.
    Tenya IS a cleric of Umberlee, (Faith and Powers mod) and I would therefore like to make the halberd useable by her. Description of Ebba +2 below.
    I went into Near Infinity to try and discover why I cannot equip it and am bemused.
    I cannot see any flag that would be a problem.

    FnP restricts also restricts items by type, by effects on the creature. These won't show up on the item description. Cleric's of Umberlee are restricted from Halberds.
    You could get around this by changing the item type/category to Quarterstaff (26), which should make it usable by all clerics.

    Grond0loliensemiticgod
  • Wise_GrimwaldWise_Grimwald Member Posts: 1,623
    edited June 29
    kjeron said:

    After killing Lethe, on her body is this Halberd which is clearly meant to be used by Clerics of Umberlee.
    Tenya IS a cleric of Umberlee, (Faith and Powers mod) and I would therefore like to make the halberd useable by her. Description of Ebba +2 below.
    I went into Near Infinity to try and discover why I cannot equip it and am bemused.
    I cannot see any flag that would be a problem.

    FnP restricts also restricts items by type, by effects on the creature. These won't show up on the item description. Cleric's of Umberlee are restricted from Halberds.
    You could get around this by changing the item type/category to Quarterstaff (26), which should make it usable by all clerics.
    In that case, it is a shame that the writer of the Tenya mod didn't make it a staff as it is clearly meant to be used by Clerics of Umberlee, perhaps ONLY by clerics of Umberlee. It was probably written before F 'n' P.

    Thank you for your input. That is something that I can fix easily I think.

    EDIT

    SORTED! THANKS!

    Knowing what to do, only took 2 minutes to sort. :)

  • JuliusBorisovJuliusBorisov Member, Administrator, Moderator, Developer Posts: 15,457
  • RVNSRVNS Member Posts: 198
    If anyone can give me a good answer on this I would appreciate it. How do you handle scs beholders in the underdark and cult in the sewers?

    JuliusBorisov
  • EnuhalEnuhal Member Posts: 311
    My favored strategy is to scout their position and then bomb them offscreen with multiple cloudkill wands, cloudkill casts, fireballs and other AOE-stuff. They move really slow, so they can be kited relatively well - you just have to make sure to stay out of sight as much as possible. Works surprisingly well.

    StummvonBordwehrJuliusBorisovWise_Grimwald
  • RVNSRVNS Member Posts: 198
    @Enuhal
    What protections are usually needed to be active to avoid a mishap would you suggest?

  • RVNSRVNS Member Posts: 198
    Has anyone ran item randomizer or item revisions with their no reload playthroughs? I was just curious who much more difficult that makes things.

  • semiticgodsemiticgod Member, Moderator Posts: 9,588
    @RVNS: I've tried at least one Item Revisions+Spell Revisions no-reload run, though I don't remember how far I got. The difficulty is roughly the same in most cases, but since it makes the game significantly more balanced, it will make things a little harder for no-reload runs because the overpowered stuff is no longer as overpowered. The good news is that gameplay is more diverse and in many ways more interesting. I strongly encourage trying it out.

    Many people have used Item Randomizer. It inhibits metagaming by making you guess where critical loot is going to be (you can't get your run-defining item at the exact moment you want it), but since a completionist run will still get you to every loot location, you can always find Gnasher in the Planar Sphere (for example) if it doesn't show up in the Druid Grove. I am not familiar with the mod, but I also think it would make things more interesting, without making things radically more difficult.

    Wise_GrimwaldJuliusBorisov
  • RVNSRVNS Member Posts: 198
    @semiticgod can they be used with SCS do you know?

  • Grond0Grond0 Member Posts: 3,329
    RVNS said:

    @semiticgod can they be used with SCS do you know?

    They can.

    semiticgodWise_GrimwaldJuliusBorisov
  • RVNSRVNS Member Posts: 198
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