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Grond0 wrote: »
It would be interesting to know if there is an equal probability for each initiative value. Your sample size is too low to give strong indications, but it suggests there may not be an equal probability - or at least that that is so when the initiative roll would take the results outside the standard round period if the range were not constrained.
semiticgod wrote: »
@kjeron: Awesome! Would it be possible to loosen up those RBF files to allow some rare cases of APR above 10, without messing with regular attack animations? If we could put together a simple mod to open up 15 or 20 APR, we could allow other mods to copy over that mod's files to enable the higher APR values. It would definitely be very nice if I could incorporate it into my Sword Dancer kit mod, which currently uses on-hit effects to replicate the appearance of extra hits.
Wise_Grimwald wrote: »
My party have just returned from the werewolf island. We have killed one of them, but not the second (The mate of Kaisha). He seems to be invulnerable. In the past several different weapons hurt him particularly the Sword of Balduran, but not now. Is this a bug, and is there a way to solve the problem? He also seems invulnerable to magical assault. Arrows of dispelling have no effect at all either.
My game is heavily modded. I don't know whether that is important.
Arvia wrote: »
Thank you both. I was too impatient and fought all four at once as before (somehow my party is always out of the Cloudkill AoE). Had to go and resurrect Isra afterwards.
I'm going to keep your advices in mind, because I'm planning to try SCS next time and I guess it's going to be more difficult then.
For now, I hope I'm going to take my inquisitor at least to the final fight with Sarevok, like my Undead Hunter. Reason says to skip the rest of the tower, but honor demands otherwise...