@Shandaxx You're doing great job on reporting these villagers issues (it never came to me that they should leave), - so if there're other villagers who don't leave, report them as separate bugs.
Okay, as I see it, there is a remorhaz in that pit with a powerful artifact.
Dimension Door is one of the two only ways to get it.
The other way would be "translocation arrows" which are incredibly hard to find in my opinion. It's the first time I hear about them anyway.
So by taking away the Dimension Door spell, you'd make it very hard, if not almost impossible for most players to get the powerful artifact that the remorhaz has.
As I am new to this, I'll ask here before starting a thread or similar. So my party just reached Kuldahar in IWD and Gerth's shop has the Lyre of Progression that is a bard instrument that is available for: Bard Blade Jester Skald Barbarian
I already report the broken scrollbar but are the other changes expected or bugs? - The vertical spacing between Keyboard Scroll and Speed have changed. - The slider are misaligned. - The text 'This panel' have an indentation and is no longer aligned with the second line.
@JuliusBorisov Not sure what was going on. We had problems connecting all the time. I was on Steam, @Anduin and @Doubledimas were on Beamdog. I deleted my entire installation and did a fresh install, then hosted, and all went smooth for a good hour or two.
The odd thing is, @Anduin and @Doubledimas also had problems connecting to each other, with me sitting out, to see if me being on Steam was the issue here.
Also, should we setup a Discord server for the purpose of meeting up for multiplayer testing? Could be easy to poke for interest, and also convenient to chat (text or voice) over during games.
The villagers in Dragon's Eye have always been a little wonky.
In the first level, speaking to the little girl is the trigger to them leaving. However, it's still a little funky--if they can't see you, they move to the exit (a normal EscapeArea()); otherwise they'll wait until the area gets loaded and then just disappear. The idea is that you'd move to the next level and they would be gone when you re-enter but (as noted above) any loading of the area will cause them to disappear.
On the second level the trigger is defeating the Talonites, with a twist: the variable that signals the villagers to leave is only set when you move up or down a level, so that when you return to the second level the villagers are just gone. They will make no moves until then. The group of kids will disappear as soon as you free Sheemish.
This is the IWD behavior, and current IWDEE behavior. Not that we can't improve it, of course, so continue to file reports.
Not a bug per se, but the path finding seem to be more like the original than the newer versions of BG. Haven't played IWD for a looong time, but they often do that thing where they cramp up against the exit door and bump into eachother until you select on of them and click the door again to trigger the area transit.
Ok @JuliusBorisov, I'll write a bug for the Lyre of Progression. Thanks for the reply.
Comments
As for the Dimension Door, - https://forums.beamdog.com/discussion/60947/is-dimension-door-still-in-the-games and https://forums.beamdog.com/discussion/26512/1-2-the-state-of-the-dimension-door-spell are about BG, don't know about this spell in IWD:EE. I will create a feature request about the spell (to be removed). As it can break the game - see https://forums.beamdog.com/discussion/comment/794026/#Comment_794026
"Did you know that in IWD:EE, if you are playing a solo mage and you cast Dimension Door to go into the remorhaz pit in the Gloomfrost and then you unlearn the Dimension Door spell, you've broken the game?"
Edit: Reported - https://support.baldursgate.com/issues/34299
The pit is in the Gloomfrost Caverns, http://www.gamebanshee.com/icewinddale/walkthrough/gloomfrostcaverns2.php
Bard
Blade
Jester
Skald
Barbarian
See the odd one out?
(Also, this is why I suggested connecting to something like Discord, so that we could more easily communicate such issues. :P)
When you file these issues, please attach:
- crash dumps
- exe
- pdb (only for the Client)
- dxdiag
Also, run the game from the cmd command and attach screenshots of what is happening at the crash
@Altair It's ok (the icons are still under review)
v2.5 with the same UI mod:
I already report the broken scrollbar but are the other changes expected or bugs?
- The vertical spacing between Keyboard Scroll and Speed have changed.
- The slider are misaligned.
- The text 'This panel' have an indentation and is no longer aligned with the second line.
The odd thing is, @Anduin and @Doubledimas also had problems connecting to each other, with me sitting out, to see if me being on Steam was the issue here.
Also, should we setup a Discord server for the purpose of meeting up for multiplayer testing? Could be easy to poke for interest, and also convenient to chat (text or voice) over during games.
The latter should be forever remembered for his commitment to the cause. Wiping and reinstalling IWD so we could crash again...
...
We did eventually get a stable run. It was far more fun to die by Orc arrows... I think...
...
Also very good for telling everyone "we need to gather our party" when trying to leave the area...
In the first level, speaking to the little girl is the trigger to them leaving. However, it's still a little funky--if they can't see you, they move to the exit (a normal EscapeArea()); otherwise they'll wait until the area gets loaded and then just disappear. The idea is that you'd move to the next level and they would be gone when you re-enter but (as noted above) any loading of the area will cause them to disappear.
On the second level the trigger is defeating the Talonites, with a twist: the variable that signals the villagers to leave is only set when you move up or down a level, so that when you return to the second level the villagers are just gone. They will make no moves until then. The group of kids will disappear as soon as you free Sheemish.
This is the IWD behavior, and current IWDEE behavior. Not that we can't improve it, of course, so continue to file reports.
Ok @JuliusBorisov, I'll write a bug for the Lyre of Progression. Thanks for the reply.