If you attack Halbazzer Drin (the owner of the Sorcerous Sundries) in SoD it is possible that he may cast Meteor Swarm on you. His ability to do so was actually first brought up in Volo's Guide to the Sword Coast.
Edit: He won't do it in the original BG1 campaign.
If you attack Halbazzer Drin (the owner of the Sorcerous Sundries) in SoD it is possible that he may cast Meteor Swarm on you. His ability to do so was actually first brought up in Volo's Guide to the Sword Coast.
Edit: He won't do it in the original BG1 campaign.
The question is : why would a smart guy like him bombard his own store and risk razing the whole district to ashes?
If you attack Halbazzer Drin (the owner of the Sorcerous Sundries) in SoD it is possible that he may cast Meteor Swarm on you. His ability to do so was actually first brought up in Volo's Guide to the Sword Coast.
Edit: He won't do it in the original BG1 campaign.
The question is : why would a smart guy like him bombard his own store and risk razing the whole district to ashes?
His dump stat is wisdom.
Why else would he give you a key to rob the place.
It would be funnier if he wasn't actually a level 18 mage, but just randomly had that as a spell-like ability somehow.
honestly I wish all the non-civilian storekeepers in the game would have shandalar-level of punishment to dispense. It's just wrong to kill Thalanthyr and the likes with as much effort as an average basic encounter.
honestly I wish all the non-civilian storekeepers in the game would have shandalar-level of punishment to dispense. It's just wrong to kill Thalanthyr and the likes with as much effort as an average basic encounter.
The problem is that there's too many powerful mages in the game already, especially from BG2 on. Adding a bunch of epic-level or worse, arbitrarily invulnerable shopkeepers only adds to the weirdness. There's already immersion-breaking incentives not to gank merchants in the fact that you can't just take their inventory off their corpses, so that should be good enough.
In Icewind Dale: Heart of Winter, there is a suit of armor called Ogien's Scale. Although it is pretty mediocre by the time you get it, there is one thing about it that's cool: it is the ONLY scale mail armor in the IE games as far as I know (as in the AC 6 scale mail, not dragon scale armor).
If you take damage from a lingering effect like, say, mummy rot, it generally says "X takes 1 poison damage from Mummy", even if the Mummy's dead, right? Well, if that effect is still going when you switch to another map, where the Mummy was never present, then the game switches to "Damage taken (1)".
If you take damage from a lingering effect like, say, mummy rot, it generally says "X takes 1 poison damage from Mummy", even if the Mummy's dead, right? Well, if that effect is still going when you switch to another map, where the Mummy was never present, then the game switches to "Damage taken (1)".
This is because the game loses track of the original source of the damage. It also happens if you save and load a game. It can actually rob you of XP if the creature in question is an enemy you killed with lingering damage.
This is because the game loses track of the original source of the damage. It also happens if you save and load a game. It can actually rob you of XP if the creature in question is an enemy you killed with lingering damage.
Well, I can't imagine saving after combat has started and I've poisoned the enemy, so that doesn't seem like it'd happen too often.
This is because the game loses track of the original source of the damage. It also happens if you save and load a game. It can actually rob you of XP if the creature in question is an enemy you killed with lingering damage.
Well, I can't imagine saving after combat has started and I've poisoned the enemy, so that doesn't seem like it'd happen too often.
Maybe he's poisoned an innocent who does not become hostile?
Might be a result of shifting areas with 0 transition time, e.g. in Athkatla, while a fight is in progress. If the game crashes as a result of that then you would presumably load the autosave.
Strref 59825 contains a Matrix reference. Just found out. I love this game, lol. I find new stuff all the time and I've played it over a hundred times for sure.
Did you know that you can console Boo into BG2? He has the character sprite of a rat and his stats are as follow: Str: 9 | Dex: 25 | Con: 3 | Int: 9 | Wis: 9 | Cha: 9
He is literally more intelligent than Minsc, by a whole point.
Did you know that you can console Boo into BG2? He has the character sprite of a rat and his stats are as follow: Str: 9 | Dex: 25 | Con: 3 | Int: 9 | Wis: 9 | Cha: 9
He is literally more intelligent than Minsc, by a whole point.
That is... awesome!! But... Console Code or didn't happen.
Did you know that you can console Boo into BG2? He has the character sprite of a rat and his stats are as follow: Str: 9 | Dex: 25 | Con: 3 | Int: 9 | Wis: 9 | Cha: 9
He is literally more intelligent than Minsc, by a whole point.
That is... awesome!! But... Console Code or didn't happen.
Comments
Edit: He won't do it in the original BG1 campaign.
Why else would he give you a key to rob the place.
https://media.wizards.com/2016/dnd/downloads/M_2016_UAMonk1_12_12WKWT.pdf
Strref 59825 contains a Matrix reference. Just found out. I love this game, lol. I find new stuff all the time and I've played it over a hundred times for sure.
and Dread Wolves have an extremely low level against turn dead which means they are easily chunked or controlled even before you reach level 8
to the Blue Mosque aka Sultanahmet Camii in Istanbul/ Turkey?
Baldur's Gate in the real world
I forgot that thread existed
I wish I would have had that link before I made my aesthetic boards.
He has the character sprite of a rat and his stats are as follow:
Str: 9 | Dex: 25 | Con: 3 | Int: 9 | Wis: 9 | Cha: 9
He is literally more intelligent than Minsc, by a whole point.