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Sandrah Saga For EET

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  • PaulaMigratePaulaMigrate Member Posts: 1,201
    StefanO said:

    @PaulaMigrate would you possibly consider to put your installation into DLC archive and share the archive with others?

    It can easily done by using the DLC Builder for Enhanced Edition v2.x games mod. It may take a little time (2-3 hours).

    A more general consideration (adding to my answer above):

    During the time I still played BGT in the classic games, the BWS contained a number of user-tested installs for various categories of players. You could choose the mod selection that came close to your own wishes and you had the guarantee that someone successfully installed and played it before you.

    The DLC builder you mention sounds like a really great tool to provide something similar.
    Instead of every user trying their luck to do a large install and getting frustrated, there could be something like a repository of DLC-builds for your choice. E.g.
    #1 a tactical challenge through EET
    #2 the all-quests-you can get install
    #3 the basic EET install (to which you may add some mods of your choice)
    #4
    #5
  • StefanOStefanO Member Posts: 346
    My thoughts exactly.

    It's of cause EE v2.x only (but EET is too). And one needs server storage space and bandwidth. My EET DLC archive with a couple of my standard mods (NPCs, SCS, tweaks) isn't exactly small (3.2 GB), but smaller than a modded BG1EE/SoD installation.
  • PaulaMigratePaulaMigrate Member Posts: 1,201
    edited October 2017
    StefanO said:

    My thoughts exactly.

    It's of cause EE v2.x only (but EET is too). And one needs server storage space and bandwidth. My EET DLC archive with a couple of my standard mods (NPCs, SCS, tweaks) isn't exactly small (3.2 GB), but smaller than a modded BG1EE/SoD installation.

    I propose the following experiment:
    - I will try to create a DLC from my current install, despite all its known issues
    - In case of success, I will report how big it is .
    - we can afterwards discuss of how to share it or if it's feasible at all

    Just first step first. I have just downloaded DlcBuilder-4.0-beta4 and will take a look at it.
  • argent77argent77 Member Posts: 3,434
    edited October 2017

    The DLC builder you mention sounds like a really great tool to provide something similar.
    Instead of every user trying their luck to do a large install and getting frustrated, there could be something like a repository of DLC-builds for your choice. E.g.
    #1 a tactical challenge through EET
    #2 the all-quests-you can get install
    #3 the basic EET install (to which you may add some mods of your choice)
    #4
    #5

    Just a note about choice 3: To add more mods you have to merge the DLC into the game first, since WeiDU won't be able to detect resources inside the DLC.

    You can probably misuse modmerge for it by renaming the DLC to sod-dlc.zip first. However, afterwards it's not possible anymore to recreate the whole DLC with all the stuff that were extracted by modmerge. (It shouldn't really matter as long as you don't plan to redistribute the changed mod setup.)
  • bob_vengbob_veng Member Posts: 2,308
    who's going to be the first to put up the EET-basic dlc? :)
  • PaulaMigratePaulaMigrate Member Posts: 1,201
    argent77 said:

    The DLC builder you mention sounds like a really great tool to provide something similar.
    Instead of every user trying their luck to do a large install and getting frustrated, there could be something like a repository of DLC-builds for your choice. E.g.
    #1 a tactical challenge through EET
    #2 the all-quests-you can get install
    #3 the basic EET install (to which you may add some mods of your choice)
    #4
    #5

    Just a note about choice 3: To add more mods you have to merge the DLC into the game first, or WeiDU won't be able to detect the resources inside the DLC.

    You can probably misuse modmerge for it by renaming the DLC to sod-dlc.zip first. However, afterwards it's not possible anymore to recreate the whole DLC with all the stuff that were extracted by modmerge. (It shouldn't really matter as long as you don't plan to redistribute the changed mod setup.)
    Yes, the above was just some very initial brainstorming. I now understand that the DLC's should have complete playable mod selections.
    The other open question will most likely be Size. Those DLC's are not easy to share, the override from my EET is 3.09 GB. I understand that will make 2 files each with max 2GB.
  • PaulaMigratePaulaMigrate Member Posts: 1,201
    bob_veng said:

    who's going to be the first to put up the EET-basic dlc? :)

    What is the EET basic? And do you need a DLC for it?
    Run EET-main and EET_end on a clean install of BGEE and BG2EE and you have EET basic.
  • argent77argent77 Member Posts: 3,434

    The other open question will most likely be Size. Those DLC's are not easy to share, the override from my EET is 3.09 GB. I understand that will make 2 files each with max 2GB.

    You can probably reduce size quite a bit by using a decent packer (e.g. 7-zip). The DLC itself is just an uncompressed zip archive.
  • StefanOStefanO Member Posts: 346
    edited October 2017
    bob_veng said:

    who's going to be the first to put up the EET-basic dlc? :)

    Okay, maybe I'm first. Please consider this a Prove-of-Concept. I've created it on a Mac and tested it on Mac and Windows. It should work on Linux too.

    I've stored the EET DLC on my Google drive.

    -- Download link removed by @StefanO --

    it's an archive named EET-DLC.7z and contains 7 files. Compressed size is 2.5 GB (uncompressed 3GB).

    Date Time Attr Size Compressed Name ------------------- ----- ------------ ------------ ------------------------ 2017-10-03 20:19:14 D.... 0 0 workshop 2017-08-24 20:08:05 ....A 3676 1753261874 WeiDU-BGEE.log 2017-08-24 20:08:05 ....A 14072 WeiDU.log 2017-08-19 07:59:32 ....A 109 engine.lua 2017-08-24 20:08:03 ....A 999881992 workshop/Content-01.mod 2017-08-24 20:08:04 ....A 997629514 workshop/Content-02.mod 2017-08-24 20:08:04 ....A 228884234 968524914 workshop/Content-03.mod 2017-08-24 20:08:05 ....A 1000741550 workshop/Content.mod ------------------- ----- ------------ ------------ ------------------------ 2017-10-03 20:19:14 3227155147 2721786788 7 files, 1 folders

    Put the contents of this archive into a clean BG2EE-Installation.

    WeiDU-BGEE.log:

    ~BG1NPC/BG1NPC.TP2~ #0 #0 // The BG1 NPC Project: Required Modifications: v22.8
    ~BG1NPC/BG1NPC.TP2~ #0 #1 // The BG1 NPC Project: Banters, Quests, and Interjections: v22.8
    ~BG1NPC/BG1NPC.TP2~ #0 #7 // The BG1 NPC Project: Kivan's "Kivan and Deheriana Companions" portrait: v22.8
    ~BG1NPC/BG1NPC.TP2~ #0 #9 // The BG1 NPC Project: Ajantis Romance Core (teen content): v22.8
    ~BG1NPC/BG1NPC.TP2~ #0 #10 // The BG1 NPC Project: Branwen's Romance Core (teen content): v22.8
    ~BG1NPC/BG1NPC.TP2~ #0 #11 // The BG1 NPC Project: Coran's Romance Core (adult content): v22.8
    ~BG1NPC/BG1NPC.TP2~ #0 #12 // The BG1 NPC Project: Dynaheir's Romance Core (teen content): v22.8
    ~BG1NPC/BG1NPC.TP2~ #0 #13 // The BG1 NPC Project: Shar-Teel Relationship Core (adult content): v22.8
    ~BG1NPC/BG1NPC.TP2~ #0 #14 // The BG1 NPC Project: Xan's Romance Core (teen content): v22.8
    ~BG1NPC/BG1NPC.TP2~ #0 #15 // The BG1 NPC Project: Female Romance Challenges, Ajantis vs Xan vs Coran: v22.8
    ~BG1NPC/BG1NPC.TP2~ #0 #16 // The BG1 NPC Project: NPCs can be sent to wait in an inn: v22.8
    ~BG1NPC/BG1NPC.TP2~ #0 #18 // The BG1 NPC Project: Alora's Starting Location -> Alora Starts in Gullykin: v22.8
    ~BG1NPC/BG1NPC.TP2~ #0 #20 // The BG1 NPC Project: Eldoth's Starting Location -> Eldoth Starts on the Coast Way: v22.8
    ~BG1NPC/BG1NPC.TP2~ #0 #22 // The BG1 NPC Project: Quayle's Starting Location -> Quayle Starts at the Nashkel Carnival: v22.8
    ~BG1NPC/BG1NPC.TP2~ #0 #24 // The BG1 NPC Project: Tiax's Starting Location -> Tiax Starts in Beregost: v22.8
    ~BG1NPC/BG1NPC.TP2~ #0 #28 // The BG1 NPC Project: Bardic Reputation Adjustment: v22.8
    ~BG1NPC/BG1NPC.TP2~ #0 #29 // The BG1 NPC Project: Cloakwood areas availability in Chapter One -> Open Cloakwood Lodge (first Cloakwood area only): v22.8
    ~BG1NPC/BG1NPC.TP2~ #0 #200 // The BG1 NPC Project: Player-Initiated Dialogues: v22.8
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #0 // Ice Island Level Two Restoration: v14.1
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #1 // The Mysterious Vial: v14.1
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #10 // Place Entar Silvershield in His Home: v14.1
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #11 // Scar and the Sashenstar's Daughter: v14.1
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #12 // Quoningar, the Cleric: v14.1
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #13 // Shilo Chen and the Ogre-Magi: v14.1
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #14 // Edie, the Merchant League Applicant: v14.1
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #16 // Creature Corrections: v14.1
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #17 // Creature Restorations: v14.1
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #18 // Creature Name Restorations: v14.1
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #19 // Minor Dialogue Restorations: v14.1
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #21 // Store, Tavern and Inn Fixes and Restorations: v14.1
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #22 // Item Corrections and Restorations: v14.1
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #28 // Prism and the Emeralds Tweak: v14.1
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #29 // Duke Eltan in the Harbor Master's Building: v14.1
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #30 // Nim Furlwing Encounter: v14.1
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #32 // Svlast, the Fallen Paladin Encounter: v14.1
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #33 // Mal-Kalen, the Ulcaster Ghost: v14.1
    ~ISRA/SETUP-ISRA.TP2~ #0 #0 // Isra NPC Mod for BG:EE, BGT and TuTu
    ~INDINPC/SETUP-INDINPC.TP2~ #0 #0 // Indira NPC: v12.0 BETA 3
    ~MUR'NETH/MUR'NETH.TP2~ #0 #0 // The Mur'Neth NPC mod for Baldur's Gate Tutu or Baldur's Gate Trilogy-WeiDU: v11
    ~MUR'NETH/MUR'NETH.TP2~ #0 #1 // Remove Rare selection sounds: v11
    ~VALERIE/VALERIE.TP2~ #0 #0 // Valerie NPC Mod for BG1 Tutu: v1.1
    ~SETUP-DARKHORIZONSBGEE.TP2~ #0 #0 // "Dark Horizons" Mod for Baldur's Gate: Enhanced Edition: BG:EE v213
    ~FINCHNPC/FINCHNPC.TP2~ #0 #0 // Finch NPC: v4.0 BETA 7


    WeiDU.log:


    // Log of Currently Installed WeiDU Mods
    // The top of the file is the 'oldest' mod
    // ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
    ~EET/EET.TP2~ #0 #0 // EET core - resource importation: 1.0 RC9.2
    ~GAVIN/GAVIN.TP2~ #0 #0 // Gavin NPC for Tutu, BGT, and BG:EE: 13
    ~GAVIN/GAVIN.TP2~ #0 #1 // Gavin: Romance (mature content): 13
    ~GAVIN/GAVIN.TP2~ #0 #2 // Gavin: Flirts (adult content): 13
    ~GAVIN/GAVIN.TP2~ #0 #10 // Gavin: Player Initiated Dialogue: 13
    ~GAVIN_BG2/SETUP-GAVIN_BG2.TP2~ #0 #0 // Gavin for BG2: 22
    ~GAVIN_BG2/SETUP-GAVIN_BG2.TP2~ #0 #1 // Gavin heals the PC when below 50% health (Can be disabled or enabled via player-initiated dialogue): 22
    ~GAVIN_BG2/SETUP-GAVIN_BG2.TP2~ #0 #2 // Multi-romance cheat -> Normal romance kills: 22
    ~ADRIAN_EET/SETUP-ADRIAN_EET.TP2~ #0 #0 // Adrian for EET: v4.0
    ~ADRIAN_EET/SETUP-ADRIAN_EET.TP2~ #0 #3 // Crossmod Content: v4.0
    ~SETUP-ALORA.TP2~ #0 #0 // Chosen of Mystra's Alora NPC Mod: 1.3 and 1.5 BWP Fix
    ~AMBER_EET/SETUP-AMBER_EET.TP2~ #0 #0 // Amber the NPC MOD for BG2EE and EET: v5.01
    ~AMBER_EET/SETUP-AMBER_EET.TP2~ #0 #1 // Amber ToB New Content (English Only): v5.01
    ~ANGELO/SETUP-ANGELO.TP2~ #0 #0 // Angelo NPC MOD for Baldur's Gate II: v5
    ~ANGELO/SETUP-ANGELO.TP2~ #0 #3 // Angelo's alternative portraits -> Angelo's alternative portrait from http://cassinus.free.fr: v5
    ~ARATH_EET/ARATH_EET.TP2~ #0 #0 // Arath NPC for EET: 4.0
    ~AURENASEPH/SETUP-AURENASEPH.TP2~ #0 #0 // Auren Aseph for BG2:ToB: v8
    ~BRANWEN/SETUP-BRANWEN.TP2~ #0 #0 // Branwen BG2 NPC mod for players and modders: v3
    ~CHLOE/CHLOE.TP2~ #0 #0 // Chloe for EET (Original Contents): v1.6 EE
    ~CHLOE/CHLOE.TP2~ #0 #1 // Chloe EET (Extended contents - ATTENTION ONLY ENGLISH): v1.6 EE
    ~DACE_EET/DACE_EET.TP2~ #0 #0 // Dace Linton NPC Mod for EET: V 3.0
    ~DACE_EET/DACE_EET.TP2~ #0 #1 // Install alternate portrait by Ilmatar?: V 3.0
    ~DJINNICOMPANION/SETUP-DJINNICOMPANION.TP2~ #0 #0 // Afaaq, the Djinni Companion -> Full Version (includes quests, banters and more): v2.4
    ~HALDAMIR/SETUP-HALDAMIR.TP2~ #0 #0 // Haldamir: v3
    ~IMOENFRIENDSHIP/IMOENFRIENDSHIP.TP2~ #0 #0 // Imoen Friendship: v3.0
    ~ISRA_BG2/ISRA_BG2.TP2~ #0 #0 // Isra for BGII: v2.1
    ~ISRA_BG2/ISRA_BG2.TP2~ #0 #1 // Crossmod Content: v2.1
    ~KELSEY/KELSEY.TP2~ #0 #0 // Kelsey: V4
    ~KETO/SETUP-KETO.TP2~ #0 #0 // Keto-SOA NPC V2
    ~KETO/SETUP-KETO.TP2~ #0 #1 // Keto/Kelsey Interaction (Requires Kelsey-SOA)
    ~KIVAN/SETUP-KIVAN.TP2~ #0 #100 // Kivan of Shilmista: v15
    ~KIVAN/SETUP-KIVAN.TP2~ #0 #300 // Install Herd's Alternative Portrait for Kivan.: v15
    ~NEPHELE_EET/NEPHELE_EET.TP2~ #0 #0 // Nephele NPC Mod for EET: 3.0
    ~NINDE_EET/NINDE_EET.TP2~ #0 #0 // Ninde NPC Mod for EET: V 3.0
    ~PAINA/SETUP-PAINA.TP2~ #0 #0 // Pai'Na NPC for BG:EE
    ~SARAHTOB/SETUP-SARAHTOB.TP2~ #0 #0 // Sarah NPC Romance Mod for BG2:ToB: 4
    ~TYRISFLARE/SETUP-TYRISFLARE.TP2~ #0 #0 // Tyris Flare NPC: v7
    ~SKIPCHATEAUIRENICUS/SETUP-SKIPCHATEAUIRENICUS.TP2~ #0 #0 // Skip Chateau Irenicus: 2.3
    ~SKIPCHATEAUIRENICUS/SETUP-SKIPCHATEAUIRENICUS.TP2~ #0 #102 // Deal with skipped NPCs -> All available NPCs: 2.3
    ~A7-GOLEMCONSTRUCTION/SETUP-A7-GOLEMCONSTRUCTION.TP2~ #0 #0 // Golem Construction Ability for Spellcasters: 5.0
    ~A7-GOLEMCONSTRUCTION/SETUP-A7-GOLEMCONSTRUCTION.TP2~ #0 #10 // Replace original Golem Manual: 5.0
    ~A7-GOLEMCONSTRUCTION/SETUP-A7-GOLEMCONSTRUCTION.TP2~ #0 #15 // Improve enemy spellcaster AI: 5.0
    ~A7-GOLEMCONSTRUCTION/SETUP-A7-GOLEMCONSTRUCTION.TP2~ #0 #20 // Golems for enemy spellcasters: 5.0
    ~A7-GOLEMCONSTRUCTION/SETUP-A7-GOLEMCONSTRUCTION.TP2~ #0 #30 // Fighter Stronghold golems may continue to serve you: 5.0
    ~A7-GOLEMCONSTRUCTION/SETUP-A7-GOLEMCONSTRUCTION.TP2~ #0 #35 // Make golems vulnerable to specific spell effects: 5.0
    ~A7-GOLEMCONSTRUCTION/SETUP-A7-GOLEMCONSTRUCTION.TP2~ #0 #40 // Reduce weapon immunities and resistances for constructed golems: 5.0
    ~A7-GOLEMCONSTRUCTION/SETUP-A7-GOLEMCONSTRUCTION.TP2~ #0 #45 // Identify all items: 5.0
    ~A7-GOLEMCONSTRUCTION/SETUP-A7-GOLEMCONSTRUCTION.TP2~ #0 #50 // Add "Teleport" ability to golems: 5.0
    ~ALTERNATIVES/SETUP-ALTERNATIVES.TP2~ #0 #0 // Alternatives: v12
    ~ANIMALCOMPANIONS/SETUP-ANIMALCOMPANIONS.TP2~ #0 #0 // Animal Companions For All Rangers (Optional: Druids)
    ~DEARNISE/SETUP-DEARNISE.TP2~ #0 #0 // de'Arnise Romance for Baldur's Gate II: v5
    ~KELDORN_ROM/SETUP-KELDORN_ROM.TP2~ #0 #0 // berelinde's Keldorn Romance: v3
    ~KELDORN_ROM/SETUP-KELDORN_ROM.TP2~ #0 #1 // Romance Match -> Romance is available to LG/NG protagonists only (Recommended): v3
    ~KELDORN_ROM/SETUP-KELDORN_ROM.TP2~ #0 #5 // More youthful-looking portrait by Senka: v3
    ~SETUP-D0QUESTPACK.TP2~ #0 #0 // General AI Improvements: v3.2
    ~SETUP-D0QUESTPACK.TP2~ #0 #1 // Creature & Area Improvements -> All Creature & Area Improvements: v3.2
    ~SETUP-D0QUESTPACK.TP2~ #0 #401 // Miscellaneous Enhancements -> Without Additonal Random Encounters: v3.2
    ~SETUP-D0QUESTPACK.TP2~ #0 #5 // Additional Shadow Thieves Content: v3.2
    ~SETUP-D0QUESTPACK.TP2~ #0 #6 // Alternative Harper/Xzar Plot: v3.2
    ~SETUP-D0QUESTPACK.TP2~ #0 #7 // Extended Reynald Sequence: v3.2
    ~SETUP-D0QUESTPACK.TP2~ #0 #9 // Rahul Kanakia's Potion Quest: v3.2
    ~SETUP-D0QUESTPACK.TP2~ #0 #15 // New Fate For The Dryads' Acorns: v3.2
    ~SETUP-D0QUESTPACK.TP2~ #0 #17 // Further Slaver Involvement: v3.2
    ~SETUP-D0QUESTPACK.TP2~ #0 #18 // Sending The Solamnic Knights Home: v3.2
    ~SETUP-D0QUESTPACK.TP2~ #0 #19 // Nazariel The Lich: v3.2
    ~SOUTHERNEDGE/SOUTHERNEDGE.TP2~ #0 #0 // Southern Edge: the new district of Athkatla -> Yes, but don't patch the existing save games: 1.10
    ~HAMMERS/SETUP-HAMMERS.TP2~ #0 #0 // Thrown Hammers: v6.0.3
    ~HAMMERS/SETUP-HAMMERS.TP2~ #0 #15 // Thrown Spiritual Hammers: v6.0.3
    ~HAMMERS/SETUP-HAMMERS.TP2~ #0 #25 // Normal throwing hammers: v6.0.3
    ~HAMMERS/SETUP-HAMMERS.TP2~ #0 #35 // +1 throwing weapons: v6.0.3
    ~HAMMERS/SETUP-HAMMERS.TP2~ #0 #50 // Additional magic items: v6.0.3
    ~UB/SETUP-UB.TP2~ #0 #0 // The Kidnapping of Boo by Cliffette: v26beta2
    ~UB/SETUP-UB.TP2~ #0 #2 // Kalah and What He Was Promised: v26beta2
    ~UB/SETUP-UB.TP2~ #0 #4 // Gorje Hilldark and the Extended Illithium Quest: v26beta2
    ~UB/SETUP-UB.TP2~ #0 #5 // The Pai'Na/Spider's Bane Quest: v26beta2
    ~UB/SETUP-UB.TP2~ #0 #9 // Corrected "Xzar's Creations": v26beta2
    ~UB/SETUP-UB.TP2~ #0 #10 // Restored Hell Minions, by SimDing0: v26beta2
    ~UB/SETUP-UB.TP2~ #0 #11 // Gorf the Squisher Fix, by Gebhard Blucher: v26beta2
    ~UB/SETUP-UB.TP2~ #0 #12 // Item Restorations: v26beta2
    ~UB/SETUP-UB.TP2~ #0 #15 // NPC Portrait Restorations: v26beta2
    ~A7#IMPROVEDARCHER/SETUP-A7#IMPROVEDARCHER.TP2~ #0 #0 // Improved Archer Kit: v2.2
    ~A7#IMPROVEDARCHER/SETUP-A7#IMPROVEDARCHER.TP2~ #0 #100 // Add +4 arrows, bolts and two powerful bows to the game: v2.2
    ~ITEMUPGRADE/SETUP-ITEMUPGRADE.TP2~ #0 #10 // Shadows Of Amn Item Upgrades -> Revised Version (new upgrades presented in the same style as existing upgrades): v42
    ~ITEMUPGRADE/SETUP-ITEMUPGRADE.TP2~ #0 #11 // Throne Of Bhaal Item Upgrades -> Revised Version (new upgrades presented in the same style as existing upgrades): v42
    ~ITEMUPGRADE/SETUP-ITEMUPGRADE.TP2~ #0 #12 // Install supplemental Cespenar audio for Item Upgrade: v42
    ~NPC_TWEAK/NPC_TWEAK.TP2~ #0 #0 // Anomen: v6
    ~NPC_TWEAK/NPC_TWEAK.TP2~ #0 #1 // Cernd: v6
    ~RR/SETUP-RR.TP2~ #0 #0 // Proper dual-wielding implementation for Thieves and Bards: v4.91
    ~RR/SETUP-RR.TP2~ #0 #3 // Proper racial adjustments for thieving skills: v4.91
    ~RR/SETUP-RR.TP2~ #0 #4 // Bard kit revisions: v4.91
    ~RR/SETUP-RR.TP2~ #0 #5 // Bard High Level Ability revisions: v4.91
    ~RR/SETUP-RR.TP2~ #0 #6 // Proper spell progression for Bards: v4.91
    ~RR/SETUP-RR.TP2~ #0 #7 // Additional equipment for Thieves and Bards: v4.91
    ~RR/SETUP-RR.TP2~ #0 #8 // Upgradeable Equipment: v4.91
    ~RR/SETUP-RR.TP2~ #0 #10 // Revised Thievery -> Retain default thievery potions and prevent their effects from stacking: v4.91
    ~RR/SETUP-RR.TP2~ #0 #11 // Chosen of Cyric encounter: v4.91
    ~RR/SETUP-RR.TP2~ #0 #999 // BG2-style icons for RR content: v4.91
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #200 // Remove Blur Effect from Items, e.g. Cloack of Displacement: v2
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1080 // Add Bags of Holding: v2
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1160 // Multiple Strongholds (Baldurdash) -> No Restrictions (Baldurdash): v2
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1180 // Female Edwina: v2
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1220 // Allow Cromwell to Upgrade Watcher's Keep Items: v2
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1230 // Allow Cespenar to Use Cromwell Recipes: v2
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2200 // Multi-Class Grandmastery (Weimer): v2
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2210 // Change Grandmastery Bonuses -> True Grandmastery (Baldurdash): v2
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3040 // Make Bags of Holding Bottomless: v2
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3060 // Remove "You Must Gather Your Party..." Sound (Weimer): v2
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3080 // Increase Ammo Stack Size -> Unlimited Ammo Stacking: v2
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3090 // Increase Gem and Jewelry Stacking -> Unlimited Gem and Jewelry Stacking: v2
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3100 // Increase Potion Stacking -> Unlimited Potion Stacking: v2
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3110 // Increase Scroll Stacking -> Unlimited Scroll Stacking: v2
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3121 // Happy Patch (Party NPCs do not complain about reputation) -> NPCs Can Be Angry About Reputation but Never Leave (Salk): v2
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3150 // Turn Off The Hideous Cloak-of-Mirroring, Spell-Trap, and Physical Mirror Animations: v2
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1130 // Reputation Resets in BG2 (BGT Only): v2
    ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #4000 // Add Priest of Tempus kit for Priests: 1.7
    ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #4010 // More bandit scalps: 1.7
    ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #4020 // FPS & cutscenes audio adjustment -> 60 FPS: 1.7
    ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #4030 // Remove junk from global scripts: 1.7
    ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #4050 // Books/Scrolls categorization: 1.7
    ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #4060 // Wand Case: 1.7
    ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #4070 // Key Ring: 1.7
    ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #4080 // Replace classic BG1 movies with BG:EE ones -> Replace movies: 1.7
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #100 // Restore innate infravision to Half-Orc characters: v4.51
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #101 // Prevent skeletal and incorporeal undead from being affected by Illithids' Devour Brain attack: v4.51
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #102 // Change Spiritual Hammer into a ranged force weapon: v4.51
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #103 // Allow Dispel/Remove Magic to take down Globes of Invulnerability: v4.51
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #110 // Magical arrows and bolts deal bonus damage equal to their enchantment level: v4.51
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #117 // Allow Mages to scribe memorized spells onto scrolls -> Scrolls can only be scribed at inns and strongholds: v4.51
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #120 // Restore innate disease immunity to Paladins: v4.51
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #125 // Rangers' Animal Empathy improves with experience: v4.51
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #130 // Additional racial traits for Dwarves: v4.51
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #140 // Additional racial traits for Gnomes: v4.51
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #200 // Allow Breach to take down Stoneskin effects applied by items: v4.51
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #201 // Instant casting for warrior innates: v4.51
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #202 // Revised Bhaalpowers -> Enhance the Bhaalpowers and standardize their casting time: v4.51
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #218 // Regain Bhaalpowers in ToB: v4.51
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #203 // Make druidic shapeshifting uninterruptable: v4.51
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #204 // Prevent Mislead clones from singing Bard songs: v4.51
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #205 // Prevent Project Image and Simulacrum clones from using quickslot items: v4.51
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #211 // Make Death Ward protect against Vorpal Hits: v4.51
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #210 // Restore the Dispel Magic vulnerability to Nishruu and Hakeashars: v4.51
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #212 // Make alignment detection spells more accurate: v4.51
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #213 // Expanded saving throw bonus tables for Dwarves, Gnomes and Halflings: v4.51
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #217 // Bard songs break invisibility -> All Bard songs break invisibility: v4.51
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #301 // Change the appearance of Valygar's armor: v4.51
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #302 // Change the appearance of the Robe of Vecna: v4.51
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #310 // Distinctive creature coloring: v4.51
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #510 // Expanded temple services: v4.51
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #999 // BG2-style icons for aTweaks content: v4.51
    ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #1001 // Edwin appearance -> BG2: 1.7
    ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #1012 // Imoen appearance -> SoD: 1.7
    ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #1021 // Jaheira appearance -> BG2: 1.7
    ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #1031 // Minsc appearance -> BG2: 1.7
    ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #1042 // Viconia appearance -> SoD: 1.7
    ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #1050 // Cameo NPCs appearance: 1.7
    ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #2002 // Total XP CAP -> Disabled: 1.7
    ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #2011 // Additional XP CAP for BG1 -> 161,000: 1.7
    ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #2022 // Additional XP CAP for SoD -> 500,000: 1.7
    ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #2032 // Additional XP CAP for SoA -> 8,000,000: 1.7
    ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #2042 // XP for Traps, Spells and Lockpicking -> Vanilla friendly progressive: 1.7
    ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #3010 // PnP spell scroll caster levels: 1.7
    ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #3050 // One time area spawn points (no respawning): 1.7
    ~EET_END.TP2~ #0 #0 // EET end - last mod in install order

    Post edited by StefanO on
  • PaulaMigratePaulaMigrate Member Posts: 1,201
    argent77 said:

    The other open question will most likely be Size. Those DLC's are not easy to share, the override from my EET is 3.09 GB. I understand that will make 2 files each with max 2GB.

    You can probably reduce size quite a bit by using a decent packer (e.g. 7-zip). The DLC itself is just an uncompressed zip archive.
    Good to know. When I read zip, I automatically assume that it's compressed already.
  • PaulaMigratePaulaMigrate Member Posts: 1,201
    StefanO said:

    bob_veng said:

    who's going to be the first to put up the EET-basic dlc? :)

    Okay, maybe I'm first. Please consider this a Prove-of-Concept. I've created it on a Mac and tested it on Mac and Windows. It should work on Linux too.

    I've stored the EET DLC on my Google drive.

    https://drive.google.com/file/d/0B-pduu-qpNqeb2kxb3lIWDI1R3M/view?usp=sharing

    it's an archive named EET-DLC.7z and contains 7 files. Compressed size is 2.5 GB (uncompressed 3GB).

    Date Time Attr Size Compressed Name ------------------- ----- ------------ ------------ ------------------------ 2017-10-03 20:19:14 D.... 0 0 workshop 2017-08-24 20:08:05 ....A 3676 1753261874 WeiDU-BGEE.log 2017-08-24 20:08:05 ....A 14072 WeiDU.log 2017-08-19 07:59:32 ....A 109 engine.lua 2017-08-24 20:08:03 ....A 999881992 workshop/Content-01.mod 2017-08-24 20:08:04 ....A 997629514 workshop/Content-02.mod 2017-08-24 20:08:04 ....A 228884234 968524914 workshop/Content-03.mod 2017-08-24 20:08:05 ....A 1000741550 workshop/Content.mod ------------------- ----- ------------ ------------ ------------------------ 2017-10-03 20:19:14 3227155147 2721786788 7 files, 1 folders

    Put the contents of this archive into a clean BG2EE-Installation.

    WeiDU-BGEE.log:

    ~BG1NPC/BG1NPC.TP2~ #0 #0 // The BG1 NPC Project: Required Modifications: v22.8
    ~BG1NPC/BG1NPC.TP2~ #0 #1 // The BG1 NPC Project: Banters, Quests, and Interjections: v22.8
    ~BG1NPC/BG1NPC.TP2~ #0 #7 // The BG1 NPC Project: Kivan's "Kivan and Deheriana Companions" portrait: v22.8
    ~BG1NPC/BG1NPC.TP2~ #0 #9 // The BG1 NPC Project: Ajantis Romance Core (teen content): v22.8
    ~BG1NPC/BG1NPC.TP2~ #0 #10 // The BG1 NPC Project: Branwen's Romance Core (teen content): v22.8
    ~BG1NPC/BG1NPC.TP2~ #0 #11 // The BG1 NPC Project: Coran's Romance Core (adult content): v22.8
    ~BG1NPC/BG1NPC.TP2~ #0 #12 // The BG1 NPC Project: Dynaheir's Romance Core (teen content): v22.8
    ~BG1NPC/BG1NPC.TP2~ #0 #13 // The BG1 NPC Project: Shar-Teel Relationship Core (adult content): v22.8
    ~BG1NPC/BG1NPC.TP2~ #0 #14 // The BG1 NPC Project: Xan's Romance Core (teen content): v22.8
    ~BG1NPC/BG1NPC.TP2~ #0 #15 // The BG1 NPC Project: Female Romance Challenges, Ajantis vs Xan vs Coran: v22.8
    ~BG1NPC/BG1NPC.TP2~ #0 #16 // The BG1 NPC Project: NPCs can be sent to wait in an inn: v22.8
    ~BG1NPC/BG1NPC.TP2~ #0 #18 // The BG1 NPC Project: Alora's Starting Location -> Alora Starts in Gullykin: v22.8
    ~BG1NPC/BG1NPC.TP2~ #0 #20 // The BG1 NPC Project: Eldoth's Starting Location -> Eldoth Starts on the Coast Way: v22.8
    ~BG1NPC/BG1NPC.TP2~ #0 #22 // The BG1 NPC Project: Quayle's Starting Location -> Quayle Starts at the Nashkel Carnival: v22.8
    ~BG1NPC/BG1NPC.TP2~ #0 #24 // The BG1 NPC Project: Tiax's Starting Location -> Tiax Starts in Beregost: v22.8
    ~BG1NPC/BG1NPC.TP2~ #0 #28 // The BG1 NPC Project: Bardic Reputation Adjustment: v22.8
    ~BG1NPC/BG1NPC.TP2~ #0 #29 // The BG1 NPC Project: Cloakwood areas availability in Chapter One -> Open Cloakwood Lodge (first Cloakwood area only): v22.8
    ~BG1NPC/BG1NPC.TP2~ #0 #200 // The BG1 NPC Project: Player-Initiated Dialogues: v22.8
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #0 // Ice Island Level Two Restoration: v14.1
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #1 // The Mysterious Vial: v14.1
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #10 // Place Entar Silvershield in His Home: v14.1
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #11 // Scar and the Sashenstar's Daughter: v14.1
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #12 // Quoningar, the Cleric: v14.1
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #13 // Shilo Chen and the Ogre-Magi: v14.1
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #14 // Edie, the Merchant League Applicant: v14.1
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #16 // Creature Corrections: v14.1
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #17 // Creature Restorations: v14.1
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #18 // Creature Name Restorations: v14.1
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #19 // Minor Dialogue Restorations: v14.1
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #21 // Store, Tavern and Inn Fixes and Restorations: v14.1
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #22 // Item Corrections and Restorations: v14.1
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #28 // Prism and the Emeralds Tweak: v14.1
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #29 // Duke Eltan in the Harbor Master's Building: v14.1
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #30 // Nim Furlwing Encounter: v14.1
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #32 // Svlast, the Fallen Paladin Encounter: v14.1
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #33 // Mal-Kalen, the Ulcaster Ghost: v14.1
    ~ISRA/SETUP-ISRA.TP2~ #0 #0 // Isra NPC Mod for BG:EE, BGT and TuTu
    ~INDINPC/SETUP-INDINPC.TP2~ #0 #0 // Indira NPC: v12.0 BETA 3
    ~MUR'NETH/MUR'NETH.TP2~ #0 #0 // The Mur'Neth NPC mod for Baldur's Gate Tutu or Baldur's Gate Trilogy-WeiDU: v11
    ~MUR'NETH/MUR'NETH.TP2~ #0 #1 // Remove Rare selection sounds: v11
    ~VALERIE/VALERIE.TP2~ #0 #0 // Valerie NPC Mod for BG1 Tutu: v1.1
    ~SETUP-DARKHORIZONSBGEE.TP2~ #0 #0 // "Dark Horizons" Mod for Baldur's Gate: Enhanced Edition: BG:EE v213
    ~FINCHNPC/FINCHNPC.TP2~ #0 #0 // Finch NPC: v4.0 BETA 7


    WeiDU.log:


    // Log of Currently Installed WeiDU Mods
    // The top of the file is the 'oldest' mod
    // ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
    ~EET/EET.TP2~ #0 #0 // EET core - resource importation: 1.0 RC9.2
    ~GAVIN/GAVIN.TP2~ #0 #0 // Gavin NPC for Tutu, BGT, and BG:EE: 13
    ~GAVIN/GAVIN.TP2~ #0 #1 // Gavin: Romance (mature content): 13
    ~GAVIN/GAVIN.TP2~ #0 #2 // Gavin: Flirts (adult content): 13
    ~GAVIN/GAVIN.TP2~ #0 #10 // Gavin: Player Initiated Dialogue: 13
    ~GAVIN_BG2/SETUP-GAVIN_BG2.TP2~ #0 #0 // Gavin for BG2: 22
    ~GAVIN_BG2/SETUP-GAVIN_BG2.TP2~ #0 #1 // Gavin heals the PC when below 50% health (Can be disabled or enabled via player-initiated dialogue): 22
    ~GAVIN_BG2/SETUP-GAVIN_BG2.TP2~ #0 #2 // Multi-romance cheat -> Normal romance kills: 22
    ~ADRIAN_EET/SETUP-ADRIAN_EET.TP2~ #0 #0 // Adrian for EET: v4.0
    ~ADRIAN_EET/SETUP-ADRIAN_EET.TP2~ #0 #3 // Crossmod Content: v4.0
    ~SETUP-ALORA.TP2~ #0 #0 // Chosen of Mystra's Alora NPC Mod: 1.3 and 1.5 BWP Fix
    ~AMBER_EET/SETUP-AMBER_EET.TP2~ #0 #0 // Amber the NPC MOD for BG2EE and EET: v5.01
    ~AMBER_EET/SETUP-AMBER_EET.TP2~ #0 #1 // Amber ToB New Content (English Only): v5.01
    ~ANGELO/SETUP-ANGELO.TP2~ #0 #0 // Angelo NPC MOD for Baldur's Gate II: v5
    ~ANGELO/SETUP-ANGELO.TP2~ #0 #3 // Angelo's alternative portraits -> Angelo's alternative portrait from http://cassinus.free.fr: v5
    ~ARATH_EET/ARATH_EET.TP2~ #0 #0 // Arath NPC for EET: 4.0
    ~AURENASEPH/SETUP-AURENASEPH.TP2~ #0 #0 // Auren Aseph for BG2:ToB: v8
    ~BRANWEN/SETUP-BRANWEN.TP2~ #0 #0 // Branwen BG2 NPC mod for players and modders: v3
    ~CHLOE/CHLOE.TP2~ #0 #0 // Chloe for EET (Original Contents): v1.6 EE
    ~CHLOE/CHLOE.TP2~ #0 #1 // Chloe EET (Extended contents - ATTENTION ONLY ENGLISH): v1.6 EE
    ~DACE_EET/DACE_EET.TP2~ #0 #0 // Dace Linton NPC Mod for EET: V 3.0
    ~DACE_EET/DACE_EET.TP2~ #0 #1 // Install alternate portrait by Ilmatar?: V 3.0
    ~DJINNICOMPANION/SETUP-DJINNICOMPANION.TP2~ #0 #0 // Afaaq, the Djinni Companion -> Full Version (includes quests, banters and more): v2.4
    ~HALDAMIR/SETUP-HALDAMIR.TP2~ #0 #0 // Haldamir: v3
    ~IMOENFRIENDSHIP/IMOENFRIENDSHIP.TP2~ #0 #0 // Imoen Friendship: v3.0
    ~ISRA_BG2/ISRA_BG2.TP2~ #0 #0 // Isra for BGII: v2.1
    ~ISRA_BG2/ISRA_BG2.TP2~ #0 #1 // Crossmod Content: v2.1
    ~KELSEY/KELSEY.TP2~ #0 #0 // Kelsey: V4
    ~KETO/SETUP-KETO.TP2~ #0 #0 // Keto-SOA NPC V2
    ~KETO/SETUP-KETO.TP2~ #0 #1 // Keto/Kelsey Interaction (Requires Kelsey-SOA)
    ~KIVAN/SETUP-KIVAN.TP2~ #0 #100 // Kivan of Shilmista: v15
    ~KIVAN/SETUP-KIVAN.TP2~ #0 #300 // Install Herd's Alternative Portrait for Kivan.: v15
    ~NEPHELE_EET/NEPHELE_EET.TP2~ #0 #0 // Nephele NPC Mod for EET: 3.0
    ~NINDE_EET/NINDE_EET.TP2~ #0 #0 // Ninde NPC Mod for EET: V 3.0
    ~PAINA/SETUP-PAINA.TP2~ #0 #0 // Pai'Na NPC for BG:EE
    ~SARAHTOB/SETUP-SARAHTOB.TP2~ #0 #0 // Sarah NPC Romance Mod for BG2:ToB: 4
    ~TYRISFLARE/SETUP-TYRISFLARE.TP2~ #0 #0 // Tyris Flare NPC: v7
    ~SKIPCHATEAUIRENICUS/SETUP-SKIPCHATEAUIRENICUS.TP2~ #0 #0 // Skip Chateau Irenicus: 2.3
    ~SKIPCHATEAUIRENICUS/SETUP-SKIPCHATEAUIRENICUS.TP2~ #0 #102 // Deal with skipped NPCs -> All available NPCs: 2.3
    ~A7-GOLEMCONSTRUCTION/SETUP-A7-GOLEMCONSTRUCTION.TP2~ #0 #0 // Golem Construction Ability for Spellcasters: 5.0
    ~A7-GOLEMCONSTRUCTION/SETUP-A7-GOLEMCONSTRUCTION.TP2~ #0 #10 // Replace original Golem Manual: 5.0
    ~A7-GOLEMCONSTRUCTION/SETUP-A7-GOLEMCONSTRUCTION.TP2~ #0 #15 // Improve enemy spellcaster AI: 5.0
    ~A7-GOLEMCONSTRUCTION/SETUP-A7-GOLEMCONSTRUCTION.TP2~ #0 #20 // Golems for enemy spellcasters: 5.0
    ~A7-GOLEMCONSTRUCTION/SETUP-A7-GOLEMCONSTRUCTION.TP2~ #0 #30 // Fighter Stronghold golems may continue to serve you: 5.0
    ~A7-GOLEMCONSTRUCTION/SETUP-A7-GOLEMCONSTRUCTION.TP2~ #0 #35 // Make golems vulnerable to specific spell effects: 5.0
    ~A7-GOLEMCONSTRUCTION/SETUP-A7-GOLEMCONSTRUCTION.TP2~ #0 #40 // Reduce weapon immunities and resistances for constructed golems: 5.0
    ~A7-GOLEMCONSTRUCTION/SETUP-A7-GOLEMCONSTRUCTION.TP2~ #0 #45 // Identify all items: 5.0
    ~A7-GOLEMCONSTRUCTION/SETUP-A7-GOLEMCONSTRUCTION.TP2~ #0 #50 // Add "Teleport" ability to golems: 5.0
    ~ALTERNATIVES/SETUP-ALTERNATIVES.TP2~ #0 #0 // Alternatives: v12
    ~ANIMALCOMPANIONS/SETUP-ANIMALCOMPANIONS.TP2~ #0 #0 // Animal Companions For All Rangers (Optional: Druids)
    ~DEARNISE/SETUP-DEARNISE.TP2~ #0 #0 // de'Arnise Romance for Baldur's Gate II: v5
    ~KELDORN_ROM/SETUP-KELDORN_ROM.TP2~ #0 #0 // berelinde's Keldorn Romance: v3
    ~KELDORN_ROM/SETUP-KELDORN_ROM.TP2~ #0 #1 // Romance Match -> Romance is available to LG/NG protagonists only (Recommended): v3
    ~KELDORN_ROM/SETUP-KELDORN_ROM.TP2~ #0 #5 // More youthful-looking portrait by Senka: v3
    ~SETUP-D0QUESTPACK.TP2~ #0 #0 // General AI Improvements: v3.2
    ~SETUP-D0QUESTPACK.TP2~ #0 #1 // Creature & Area Improvements -> All Creature & Area Improvements: v3.2
    ~SETUP-D0QUESTPACK.TP2~ #0 #401 // Miscellaneous Enhancements -> Without Additonal Random Encounters: v3.2
    ~SETUP-D0QUESTPACK.TP2~ #0 #5 // Additional Shadow Thieves Content: v3.2
    ~SETUP-D0QUESTPACK.TP2~ #0 #6 // Alternative Harper/Xzar Plot: v3.2
    ~SETUP-D0QUESTPACK.TP2~ #0 #7 // Extended Reynald Sequence: v3.2
    ~SETUP-D0QUESTPACK.TP2~ #0 #9 // Rahul Kanakia's Potion Quest: v3.2
    ~SETUP-D0QUESTPACK.TP2~ #0 #15 // New Fate For The Dryads' Acorns: v3.2
    ~SETUP-D0QUESTPACK.TP2~ #0 #17 // Further Slaver Involvement: v3.2
    ~SETUP-D0QUESTPACK.TP2~ #0 #18 // Sending The Solamnic Knights Home: v3.2
    ~SETUP-D0QUESTPACK.TP2~ #0 #19 // Nazariel The Lich: v3.2
    ~SOUTHERNEDGE/SOUTHERNEDGE.TP2~ #0 #0 // Southern Edge: the new district of Athkatla -> Yes, but don't patch the existing save games: 1.10
    ~HAMMERS/SETUP-HAMMERS.TP2~ #0 #0 // Thrown Hammers: v6.0.3
    ~HAMMERS/SETUP-HAMMERS.TP2~ #0 #15 // Thrown Spiritual Hammers: v6.0.3
    ~HAMMERS/SETUP-HAMMERS.TP2~ #0 #25 // Normal throwing hammers: v6.0.3
    ~HAMMERS/SETUP-HAMMERS.TP2~ #0 #35 // +1 throwing weapons: v6.0.3
    ~HAMMERS/SETUP-HAMMERS.TP2~ #0 #50 // Additional magic items: v6.0.3
    ~UB/SETUP-UB.TP2~ #0 #0 // The Kidnapping of Boo by Cliffette: v26beta2
    ~UB/SETUP-UB.TP2~ #0 #2 // Kalah and What He Was Promised: v26beta2
    ~UB/SETUP-UB.TP2~ #0 #4 // Gorje Hilldark and the Extended Illithium Quest: v26beta2
    ~UB/SETUP-UB.TP2~ #0 #5 // The Pai'Na/Spider's Bane Quest: v26beta2
    ~UB/SETUP-UB.TP2~ #0 #9 // Corrected "Xzar's Creations": v26beta2
    ~UB/SETUP-UB.TP2~ #0 #10 // Restored Hell Minions, by SimDing0: v26beta2
    ~UB/SETUP-UB.TP2~ #0 #11 // Gorf the Squisher Fix, by Gebhard Blucher: v26beta2
    ~UB/SETUP-UB.TP2~ #0 #12 // Item Restorations: v26beta2
    ~UB/SETUP-UB.TP2~ #0 #15 // NPC Portrait Restorations: v26beta2
    ~A7#IMPROVEDARCHER/SETUP-A7#IMPROVEDARCHER.TP2~ #0 #0 // Improved Archer Kit: v2.2
    ~A7#IMPROVEDARCHER/SETUP-A7#IMPROVEDARCHER.TP2~ #0 #100 // Add +4 arrows, bolts and two powerful bows to the game: v2.2
    ~ITEMUPGRADE/SETUP-ITEMUPGRADE.TP2~ #0 #10 // Shadows Of Amn Item Upgrades -> Revised Version (new upgrades presented in the same style as existing upgrades): v42
    ~ITEMUPGRADE/SETUP-ITEMUPGRADE.TP2~ #0 #11 // Throne Of Bhaal Item Upgrades -> Revised Version (new upgrades presented in the same style as existing upgrades): v42
    ~ITEMUPGRADE/SETUP-ITEMUPGRADE.TP2~ #0 #12 // Install supplemental Cespenar audio for Item Upgrade: v42
    ~NPC_TWEAK/NPC_TWEAK.TP2~ #0 #0 // Anomen: v6
    ~NPC_TWEAK/NPC_TWEAK.TP2~ #0 #1 // Cernd: v6
    ~RR/SETUP-RR.TP2~ #0 #0 // Proper dual-wielding implementation for Thieves and Bards: v4.91
    ~RR/SETUP-RR.TP2~ #0 #3 // Proper racial adjustments for thieving skills: v4.91
    ~RR/SETUP-RR.TP2~ #0 #4 // Bard kit revisions: v4.91
    ~RR/SETUP-RR.TP2~ #0 #5 // Bard High Level Ability revisions: v4.91
    ~RR/SETUP-RR.TP2~ #0 #6 // Proper spell progression for Bards: v4.91
    ~RR/SETUP-RR.TP2~ #0 #7 // Additional equipment for Thieves and Bards: v4.91
    ~RR/SETUP-RR.TP2~ #0 #8 // Upgradeable Equipment: v4.91
    ~RR/SETUP-RR.TP2~ #0 #10 // Revised Thievery -> Retain default thievery potions and prevent their effects from stacking: v4.91
    ~RR/SETUP-RR.TP2~ #0 #11 // Chosen of Cyric encounter: v4.91
    ~RR/SETUP-RR.TP2~ #0 #999 // BG2-style icons for RR content: v4.91
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #200 // Remove Blur Effect from Items, e.g. Cloack of Displacement: v2
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1080 // Add Bags of Holding: v2
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1160 // Multiple Strongholds (Baldurdash) -> No Restrictions (Baldurdash): v2
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1180 // Female Edwina: v2
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1220 // Allow Cromwell to Upgrade Watcher's Keep Items: v2
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1230 // Allow Cespenar to Use Cromwell Recipes: v2
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2200 // Multi-Class Grandmastery (Weimer): v2
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2210 // Change Grandmastery Bonuses -> True Grandmastery (Baldurdash): v2
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3040 // Make Bags of Holding Bottomless: v2
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3060 // Remove "You Must Gather Your Party..." Sound (Weimer): v2
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3080 // Increase Ammo Stack Size -> Unlimited Ammo Stacking: v2
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3090 // Increase Gem and Jewelry Stacking -> Unlimited Gem and Jewelry Stacking: v2
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3100 // Increase Potion Stacking -> Unlimited Potion Stacking: v2
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3110 // Increase Scroll Stacking -> Unlimited Scroll Stacking: v2
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3121 // Happy Patch (Party NPCs do not complain about reputation) -> NPCs Can Be Angry About Reputation but Never Leave (Salk): v2
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3150 // Turn Off The Hideous Cloak-of-Mirroring, Spell-Trap, and Physical Mirror Animations: v2
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1130 // Reputation Resets in BG2 (BGT Only): v2
    ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #4000 // Add Priest of Tempus kit for Priests: 1.7
    ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #4010 // More bandit scalps: 1.7
    ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #4020 // FPS & cutscenes audio adjustment -> 60 FPS: 1.7
    ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #4030 // Remove junk from global scripts: 1.7
    ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #4050 // Books/Scrolls categorization: 1.7
    ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #4060 // Wand Case: 1.7
    ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #4070 // Key Ring: 1.7
    ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #4080 // Replace classic BG1 movies with BG:EE ones -> Replace movies: 1.7
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #100 // Restore innate infravision to Half-Orc characters: v4.51
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #101 // Prevent skeletal and incorporeal undead from being affected by Illithids' Devour Brain attack: v4.51
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #102 // Change Spiritual Hammer into a ranged force weapon: v4.51
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #103 // Allow Dispel/Remove Magic to take down Globes of Invulnerability: v4.51
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #110 // Magical arrows and bolts deal bonus damage equal to their enchantment level: v4.51
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #117 // Allow Mages to scribe memorized spells onto scrolls -> Scrolls can only be scribed at inns and strongholds: v4.51
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #120 // Restore innate disease immunity to Paladins: v4.51
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #125 // Rangers' Animal Empathy improves with experience: v4.51
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #130 // Additional racial traits for Dwarves: v4.51
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #140 // Additional racial traits for Gnomes: v4.51
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #200 // Allow Breach to take down Stoneskin effects applied by items: v4.51
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #201 // Instant casting for warrior innates: v4.51
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #202 // Revised Bhaalpowers -> Enhance the Bhaalpowers and standardize their casting time: v4.51
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #218 // Regain Bhaalpowers in ToB: v4.51
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #203 // Make druidic shapeshifting uninterruptable: v4.51
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #204 // Prevent Mislead clones from singing Bard songs: v4.51
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #205 // Prevent Project Image and Simulacrum clones from using quickslot items: v4.51
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #211 // Make Death Ward protect against Vorpal Hits: v4.51
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #210 // Restore the Dispel Magic vulnerability to Nishruu and Hakeashars: v4.51
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #212 // Make alignment detection spells more accurate: v4.51
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #213 // Expanded saving throw bonus tables for Dwarves, Gnomes and Halflings: v4.51
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #217 // Bard songs break invisibility -> All Bard songs break invisibility: v4.51
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #301 // Change the appearance of Valygar's armor: v4.51
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #302 // Change the appearance of the Robe of Vecna: v4.51
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #310 // Distinctive creature coloring: v4.51
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #510 // Expanded temple services: v4.51
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #999 // BG2-style icons for aTweaks content: v4.51
    ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #1001 // Edwin appearance -> BG2: 1.7
    ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #1012 // Imoen appearance -> SoD: 1.7
    ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #1021 // Jaheira appearance -> BG2: 1.7
    ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #1031 // Minsc appearance -> BG2: 1.7
    ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #1042 // Viconia appearance -> SoD: 1.7
    ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #1050 // Cameo NPCs appearance: 1.7
    ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #2002 // Total XP CAP -> Disabled: 1.7
    ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #2011 // Additional XP CAP for BG1 -> 161,000: 1.7
    ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #2022 // Additional XP CAP for SoD -> 500,000: 1.7
    ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #2032 // Additional XP CAP for SoA -> 8,000,000: 1.7
    ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #2042 // XP for Traps, Spells and Lockpicking -> Vanilla friendly progressive: 1.7
    ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #3010 // PnP spell scroll caster levels: 1.7
    ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #3050 // One time area spawn points (no respawning): 1.7
    ~EET_END.TP2~ #0 #0 // EET end - last mod in install order

    It is a pretty good selection to get acquainted with EET, could be used as a starting point for *recommended selection*. Maybe a bit more than basic, but that depends to a large extend on what choices the player makes in the game.
  • AstroBryGuyAstroBryGuy Member Posts: 3,437
    I hate to be a wet blanket, but I assume the EET DLC will contain all the content for BGEE and SoD. Is that correct? Is Beamdog going to be cool with that?
  • [Deleted User][Deleted User] Posts: 0
    edited October 2017
    The user and all related content has been deleted.
  • PaulaMigratePaulaMigrate Member Posts: 1,201

    argent77 said:

    The other open question will most likely be Size. Those DLC's are not easy to share, the override from my EET is 3.09 GB. I understand that will make 2 files each with max 2GB.

    You can probably reduce size quite a bit by using a decent packer (e.g. 7-zip). The DLC itself is just an uncompressed zip archive.
    Good to know. When I read zip, I automatically assume that it's compressed already.
    The experiment failed.
    I got this in the end

  • PaulaMigratePaulaMigrate Member Posts: 1,201
    edited October 2017

    I hate to be a wet blanket, but I assume the EET DLC will contain all the content for BGEE and SoD. Is that correct? Is Beamdog going to be cool with that?

    From the description of the DLC tool I understand that only modded files are inckuded and that you need the same game and version in orfer to use it. It does not contain an illegal copy of SoD. More or less it's override plus some other files that a modded game has changed.
  • jasteyjastey Member Posts: 2,671

    More or less it's override plus some other files that a modded game has changed.

    Yes, but for finished EET the whole BG1+SoD content is in "override" of the BGII:EE game? (I don't know anything about how this DLC tool works, just pointing out that your answer is no contradiction to what @AstroBryGuy said.)

  • StefanOStefanO Member Posts: 346


    I hate to be a wet blanket, but I assume the EET DLC will contain all the content for BGEE and SoD. Is that correct? Is Beamdog going to be cool with that?

    Yeah, distributing mods this way is one thing, but distributing assets from BGEE and SoD to people who have not bought them, when the stated intent of EET is crystal clear that you must have all three games in order to install it, is kind of not cool.
    I agree with both of you. If you don't have all games it's not cool to use the EET-DLC.

    I will take down the link. Perhaps @JuliusBorisov can enlighten us.
  • argent77argent77 Member Posts: 3,434

    argent77 said:

    The other open question will most likely be Size. Those DLC's are not easy to share, the override from my EET is 3.09 GB. I understand that will make 2 files each with max 2GB.

    You can probably reduce size quite a bit by using a decent packer (e.g. 7-zip). The DLC itself is just an uncompressed zip archive.
    Good to know. When I read zip, I automatically assume that it's compressed already.
    The experiment failed.
    I got this in the end
    Without knowing more about "CVMOVIE.BIF" mentioned in the log (which I can't find in my unmodded games) I can only guess. There might be something wrong with the Biff or the references in the chitin.key. Or maybe there isn't enough free space available. It's also possible that the requested files are over Weidu's size limit of 16MB and can therefore not be extracted.
  • PaulaMigratePaulaMigrate Member Posts: 1,201
    argent77 said:

    argent77 said:

    The other open question will most likely be Size. Those DLC's are not easy to share, the override from my EET is 3.09 GB. I understand that will make 2 files each with max 2GB.

    You can probably reduce size quite a bit by using a decent packer (e.g. 7-zip). The DLC itself is just an uncompressed zip archive.
    Good to know. When I read zip, I automatically assume that it's compressed already.
    The experiment failed.
    I got this in the end
    Without knowing more about "CVMOVIE.BIF" mentioned in the log (which I can't find in my unmodded games) I can only guess. There might be something wrong with the Biff or the references in the chitin.key. Or maybe there isn't enough free space available. It's also possible that the requested files are over Weidu's size limit of 16MB and can therefore not be extracted.

    It looks like the last is the issue here, 16MB limit, there is a mve file with 17,1MB in that biff.
    What puzzles me, that all the movies in that biff also exist again as wbm files. Isn't that redundant in some way? Which ones would EET use in the end?
    Using a biff in EET seems outdated to me. Maybe it should only be used if the mod is installed on old game?
  • JuliusBorisovJuliusBorisov Member, Administrator, Moderator, Developer Posts: 22,725

    As I understand how EET works, it takes the game content of BGEE and SoD and converts it into a mod that is installed on BG2EE. So, all the game content of BGEE & SoD would be in the BG2EE override when the DLC tool is run. Assuming this is true, the EET DLC contains the game content of BGEE and SoD.

    Yes, this is prohibited. Under the EULA, "the Software may not be modified, reverse-engineered, or de-compiled in any manner through current or future available technologies."
  • StefanOStefanO Member Posts: 346
    edited October 2017

    As I understand how EET works, it takes the game content of BGEE and SoD and converts it into a mod that is installed on BG2EE. So, all the game content of BGEE & SoD would be in the BG2EE override when the DLC tool is run. Assuming this is true, the EET DLC contains the game content of BGEE and SoD.

    Yes, this is prohibited. Under the EULA, "the Software may not be modified, reverse-engineered, or de-compiled in any manner through current or future available technologies."
    Then any mods are prohibited too. Are you really sure this argument applies to self packed DLCs? Prohibited due to a missing license I can understand, but ...
  • JuliusBorisovJuliusBorisov Member, Administrator, Moderator, Developer Posts: 22,725
    edited October 2017
    I agree with this bit:


    I hate to be a wet blanket, but I assume the EET DLC will contain all the content for BGEE and SoD. Is that correct? Is Beamdog going to be cool with that?

    Yeah, distributing mods this way is one thing, but distributing assets from BGEE and SoD to people who have not bought them, when the stated intent of EET is crystal clear that you must have all three games in order to install it, is kind of not cool.

  • StefanOStefanO Member Posts: 346
    I agree too.
  • MirandelMirandel Member Posts: 526
    Sorry to interrupt, but I'd like to clarify Sandrah question to the end (someone might be interested too). Here is the answer from Roxanna (the author) :

    - you do a megamod EET installation including Sandrah. You meet Sandrah after you left Candlekeep but decide not to take her along. Sandrah will wait a short while just in case you change your mind. She will be gone for good as soon as you reach FAI or Nashkel. End.

    - you will play the game just as if the Sandrah Saga would not be installed at all.

    - the new areas added by the Sandrah mod will not appear on your worldmap or be otherwise accessible. If you move there via console commands, there will not be much going on without the Sandrah quests etc.

    - the game will end with your decision at ToB, there will be no indication for the further game parts added by Sandrah Saga.

    - if you start a completely new game with the same installation and decide to take her along this time, everything will change.



    You will have

    - the preview scene in Candlekeep you already mentioned

    - the large BP-worldmap throughout the game as this is forced by the installation and there is no way to know that you will not need it later on

    - the initial extended Imoen talk in which you can change Imoen's class to mage ot mage/thief right for your initial meeting. Imoen will appear as you have chosen her, Sandrah or no Sandrah.

    - you will meet Haiass, the wolf companion, when you reach the outside of FAI. You can take him along or not, just as you like. He will be an animal companion but you never will learn about his true nature.



    In case you initially take Sandrah but decide to kick her out later, you may find remnants of the mod, depending on where/when/under what circumstances you kicked her out. Those should be logical from whatever had happened with her up to that point.
  • PaulaMigratePaulaMigrate Member Posts: 1,201
    Mirandel said:

    Sorry to interrupt, but I'd like to clarify Sandrah question to the end (someone might be interested too). Here is the answer from Roxanna (the author) :

    - you do a megamod EET installation including Sandrah. You meet Sandrah after you left Candlekeep but decide not to take her along. Sandrah will wait a short while just in case you change your mind. She will be gone for good as soon as you reach FAI or Nashkel. End.

    - you will play the game just as if the Sandrah Saga would not be installed at all.

    - the new areas added by the Sandrah mod will not appear on your worldmap or be otherwise accessible. If you move there via console commands, there will not be much going on without the Sandrah quests etc.

    - the game will end with your decision at ToB, there will be no indication for the further game parts added by Sandrah Saga.

    - if you start a completely new game with the same installation and decide to take her along this time, everything will change.



    You will have

    - the preview scene in Candlekeep you already mentioned

    - the large BP-worldmap throughout the game as this is forced by the installation and there is no way to know that you will not need it later on

    - the initial extended Imoen talk in which you can change Imoen's class to mage ot mage/thief right for your initial meeting. Imoen will appear as you have chosen her, Sandrah or no Sandrah.

    - you will meet Haiass, the wolf companion, when you reach the outside of FAI. You can take him along or not, just as you like. He will be an animal companion but you never will learn about his true nature.



    In case you initially take Sandrah but decide to kick her out later, you may find remnants of the mod, depending on where/when/under what circumstances you kicked her out. Those should be logical from whatever had happened with her up to that point.
    This is my impression as well, although I have skipped my non-Sandrah playthrough after the goons in Baldur's Gate poisoned my party and I didn't want to play that quest once again. So I can only speak for what happened, resp. not happened up to then.
    The only thing I found were one or two items or loot that belonged to the mod but had no further use without her corresponding quest. Not something gamebreaking. And not something unique to Sandrah, there are other items you find even when you don't have the NPC needing it in the party.
  • brunardobrunardo Member Posts: 526
    so do I need sandrah in my party most of the time or if I kick her out temporary or she's dead for awhile until i can revive her could I potentially miss out on an important quest, dialogue, etc?
  • PaulaMigratePaulaMigrate Member Posts: 1,201
    edited October 2017
    brunardo said:

    so do I need sandrah in my party most of the time or if I kick her out temporary or she's dead for awhile until i can revive her could I potentially miss out on an important quest, dialogue, etc?

    I can't really answer this, because of the mass of events and clues and dialogues I have encountered. It's hard to tell what is important and what not. There are many events that obviously play a role much later. It looks like a big puzzle where everything has its part and where you need enough parts to see the picture. Not sure if you need all parts or just a sufficient amount.
    There may be events that just make the story clearer and others that provide items or set globals you need later, but I've no idea which event belongs to which category. I just simply keep her all the time. Besides her quests and banters, she's also a useful cleric after all.
  • MirandelMirandel Member Posts: 526
    From Read_me file:

    Most important of all: Have Sandrah in your party when you face Sarevok! (Unless you do not want her in the following parts.) N.B. to get the most of her many interactions, quests and abilities you may best keep her all the time anyway.
  • PaulaMigratePaulaMigrate Member Posts: 1,201
    Mirandel said:

    From Read_me file:

    Most important of all: Have Sandrah in your party when you face Sarevok! (Unless you do not want her in the following parts.) N.B. to get the most of her many interactions, quests and abilities you may best keep her all the time anyway.
    Maybe the mod's own readme is not the best reference. Wouldn't any modder say that about her mod?

    Still, in this case it's really hard to say. I just remember an example where the strange fighter at the Firewine Bridge gave her one third of the item she requires for her main quest. How are you supposed to know that? What happens if she's not with you during that encounter?
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