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All you wanted to know about Baldur's Gate: Siege of Dragonspear ("Adventure Y" previously)

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  • GallowglassGallowglass Member Posts: 3,356
    Nimran said:

    I want to play BG on a screen THAT big!

    With a screen THAT big, we'd all end up with neck-ache, from rapidly turning our heads from side to side to see what's happening! :smile:
  • JuliusBorisovJuliusBorisov Member, Administrator, Moderator, Developer Posts: 22,754
    From the latest Beamdog newsletter:

    "Work continues on the new Baldur's Gate: Enhanced Edition expansion, Baldur's Gate: Siege of Dragonspear."

    "We'll check back again at the end of the month with more news, content, and sale announcements."
  • justfeelinathomejustfeelinathome Member Posts: 353
    I just wish it would read: "We'll check back again at the end of the month with more news, content, and a release announcement." :sweat_smile:

    But i like that they re-activated the newsletter, which has been dormant for a while. Though it was all just old news to us, one can hope for some tidbit in the future.
  • brusbrus Member Posts: 944
    edited November 2015
    Maybe we'll get to see some gameplay sneak peak on the end of the month? And maybe presentation of shaman class?
    Fireball
    Post edited by brus on
  • GallowglassGallowglass Member Posts: 3,356

    I just wish it would read: "We'll check back again at the end of the month with more news, content, and a release announcement." :sweat_smile:

    Of course we're all awaiting it eagerly, but realistically we're not going to get a release schedule until after they reach feature-lock, because how much time will be needed to complete testing is highly unpredictable when they're still adding and tweaking features (which Trent Oster said, only a few days ago, that they're still doing).

    They'll now be aiming for a 1Q16 release, but I doubt they'll announce a planned release date until around the end of the year. Even then, delays are obviously possible if testing discovers a non-trivial bug ... which often happens, because finding bugs is what testing is for. (But heck, I'd much rather have a delayed release than a buggy release!)
  • QbertQbert Member Posts: 195
    I now think it'll be released in Q2.
  • RideratRiderat Member Posts: 136
    I was just playing bg2 and thought of how cool would it be if they added bromances to the game. And by bromances I don't mean no homo. More like developing friendships between two or more companions, maybe in the end one sacrifices oneself for the other or something like that. You know, make it more alive. Otherwise your party consists of up to 6 travelers, who at most can sleep with you or fight each other.
  • JuliusBorisovJuliusBorisov Member, Administrator, Moderator, Developer Posts: 22,754
    The Chris Avellone's function for SoD is called a "Narrative Consultant".

    https://www.linkedin.com/in/chrisavellone
  • GallowglassGallowglass Member Posts: 3,356
    bengoshi said:

    The Chris Avellone's function for SoD is called a "Narrative Consultant".

    https://www.linkedin.com/in/chrisavellone

    I don't think it's clear whether that's an official job title, or simply Chris's description of what he did for Beamdog by giving them a detailed commentary on the pre-release version. But I guess it doesn't matter either way, it sounds like a fair description of his contribution.
  • justfeelinathomejustfeelinathome Member Posts: 353
    edited November 2015
    I realy like the first pass a lot. A bit more than the others, actually. :sweat_smile: The redish surface makes me think of dragon scales (and not so much brass), more than anything. Still, it makes sense that it first and foremost has to fit into the game. Thx for sharing!
  • RideratRiderat Member Posts: 136

    @Riderat - there are already (and always were) several relationships between NPCs in BG2 which develop as the game progresses. Not to the point of self-sacrifice (many players would object loudly to being deprived of a team member half-way through!), but with a definite change of tone as they get to know one another better, and specific dialogue indicating the growing friendship. Keldorn and Anomen, Keldorn and Korgan (!), Minsc and Aerie, Minsc and Nalia, Mazzy and Valygar, probably some other examples which haven't immediately occurred to me.

    Mmmmkay! I guess i just have the wrong party set up, because apart from affection to me and eventual disagreement between each other i have never seen npc's showing companionship or friendly advices or anything.

    As for dying npc's - Yoshi does kill himself, people are still playing a ton of bg nonetheless. So players objecting to that is a rather invalid point.
  • elminsterelminster Member, Developer Posts: 16,317
    edited November 2015
    Riderat said:

    @Riderat - there are already (and always were) several relationships between NPCs in BG2 which develop as the game progresses. Not to the point of self-sacrifice (many players would object loudly to being deprived of a team member half-way through!), but with a definite change of tone as they get to know one another better, and specific dialogue indicating the growing friendship. Keldorn and Anomen, Keldorn and Korgan (!), Minsc and Aerie, Minsc and Nalia, Mazzy and Valygar, probably some other examples which haven't immediately occurred to me.

    Mmmmkay! I guess i just have the wrong party set up, because apart from affection to me and eventual disagreement between each other i have never seen npc's showing companionship or friendly advices or anything.

    As for dying npc's - Yoshi does kill himself, people are still playing a ton of bg nonetheless. So players objecting to that is a rather invalid point.
    In fairness you get access to Imoen basically immediately after Yoshimo betrays you and she covers three of the larger functions of a thief (trap removal, opening locks, and scouting) extremely well. So I think Gallowglass has a valid concern.
  • elminsterelminster Member, Developer Posts: 16,317
    edited November 2015
    Anduin said:

    Even @elminster likes to munch on the humble rutabaga. So please. If you see him. Pass this mighty tasty morsel to his ensorcelled hands and speak well of me.

    For the record @Anduin I'm still waiting on that Rutabaga (understand that for all my age I never forget root vegetable related offers). Thankfully now its in season. So I'll probably just go buy one from the grocery store. :)
  • GemHoundGemHound Member Posts: 801
    I don't know if anyone has said this yet, but apparently Health bars are optional.
  • GallowglassGallowglass Member Posts: 3,356
    GemHound said:

    I don't know if anyone has said this yet, but apparently Health bars are optional.

    Yes, someone (I think it was @Amber_Scott) said in the announcement stream that the new floating health bars are optional ... but I suspect that not everyone here was paying close attention.
  • GemHoundGemHound Member Posts: 801
    @Gallowglass yes, the stream is where I got that information from.
  • lroumenlroumen Member Posts: 2,538
    I expect all new features are toggleable in the options
  • booinyoureyesbooinyoureyes Member Posts: 6,164
    Riderat said:

    I was just playing bg2 and thought of how cool would it be if they added bromances to the game. And by bromances I don't mean no homo. More like developing friendships between two or more companions, maybe in the end one sacrifices oneself for the other or something like that. You know, make it more alive. Otherwise your party consists of up to 6 travelers, who at most can sleep with you or fight each other.

    There are quite a few, actually, like Gallowglass said but I agree that I'd like more.

    It would be particularly nice if Imoen got a few moments like that. I know her content got the shaft due to the plot change during the development of SoA, but I like the friendship mod she has and would love to see her get along with certain characters (I think she and Jan would have some potential, as well as with Minsc and Jaheira. Jaheira as a mentor to her would make a lot of sense. Also I can see a rivalry with Nalia)
  • GallowglassGallowglass Member Posts: 3,356

    It would be particularly nice if Imoen got a few moments like that. I know her content got the shaft due to the plot change during the development of SoA, but I like the friendship mod she has and would love to see her get along with certain characters (I think she and Jan would have some potential, as well as with Minsc and Jaheira. Jaheira as a mentor to her would make a lot of sense. Also I can see a rivalry with Nalia)

    I agree that there'd be some potential for Imoen to have more interesting interaction with the other "usual suspects", but unfortunately it's not going to happen. That'd be changing original content, which we know Beamdog's contract with WotC doesn't allow; they're allowed to add new dialogue between original characters and the EE NPCs, but not between one original character and another.
  • BelgarathMTHBelgarathMTH Member Posts: 5,653
    edited November 2015
    I've always thought Anomen's personal quest plays out like a bromance if you're playing a male. You still go through the whole thing with his sister's murder, just like you do if you're playing a female and romancing him. I'm almost certain I remember some lines from him thanking me for my friendship after he passes his knight test.

    It's been a long time though, and my memory is fuzzy. Don't you still get the deal with his finding out about Saerk and leaving the party, and you have to go stop him, even if you're not in a romance?

    I think the main difference is that Bodhi won't turn him, but it still feels like a pretty close friendship, and he starts to develop one with Keldorn too.

    EDIT: The NPC Project has a bromance you can play out between a male PC and Coran. There are pretty good friendship tracks for Ajantis and Xan, too.
  • GallowglassGallowglass Member Posts: 3,356

    It's been a long time though, and my memory is fuzzy. Don't you still get the deal with his finding out about Saerk and leaving the party, and you have to go stop him, even if you're not in a romance?

    No. You only get that additional section if you're a female protagonist in a romance with Anomen.

    Otherwise the story about his sister's murder ends when you either persuade him to leave Saerk to the authorities (and thereby succeed in his quest for knighthood) or take vigilante revenge against Saerk (and thereby fail in his quest for knighthood). (Interestingly, therefore, unlike most other quests in the game, this one doesn't revolve around a Good/Evil choice, but rather a Lawful/Chaotic choice.)
  • wojtekwojtek Member Posts: 311
    bengoshi said:



    To me, this is the reason why the game is still in the development, even while the announcement happened 4 months ago. And it's only to the good.

    I think just the same, but also hope that they working on translations as well.
  • DragonspearDragonspear Member Posts: 1,838
    @Gallowglass

    While I can't speak for most other languages, I would be highly surprised if it didn't ship with a French translation already done. Beamdog is a Canadian company.

    (Not 100% certain, but I've heard most things in Canada have to be shown in English and French out in the world itself. I don't know if that's restricted to the Quebec/Montreal province. But it would possibly mean that at least a couple on their small staff are fluent in both.)
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  • cmk24cmk24 Member Posts: 605

    I'd like that, but they don't even use Canadian English. Does anyone remember if French was included in the original release? *-)

    The French translation was never finished for BGII:EE ...
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