Isn't the spell blindness caused by a magical flash of light? If so, I'm pretty sure that the victim would remember someone casting it on her.
It all depends on how dazzling the light is. My wife is regularly dazzled by people failing to dip headlights. Afterwards, she would have no idea which car dazzled her.
I have a slight disagreement there. If someone fails a save against blindness, then they are blind and have no idea who cast the spell.
I would think in a high-magic setting like FR it would be standard practice to make note when someone starts casting a spell. After it resolves you wouldn't know where they were, but you'd have an idea who did it.
Now, maybe if they had on the Robe of Vecna and were casting instantly...
Did you know that these lines of Minsc come from "Thomas the Tank Engine" by Rev. W Awdry. (Except that names have been dropped to avoid copywrite issues).
I can vividly remember reading it to my son and daughter. It was just over 30 years ago. They loved it. "I CAN do it. I CAN do it. I know that I can. I know that I can." My memory may be going, but some things you don't forget.
Being a yank, I always attributed Minsc's lines to "The Little Engine That Could" by Watty Piper which predates Thomas by 15 years or so.
I've never read any of the Thomas books and it's been several decades since I read The Little Engine, so it may be a direct quote from Thomas for all I know :-)
Being a yank, I always attributed Minsc's lines to "The Little Engine That Could" by Watty Piper which predates Thomas by 15 years or so.
I've never read any of the Thomas books and it's been several decades since I read The Little Engine, so it may be a direct quote from Thomas for all I know :-)
"The Little Engine That Could" predates Thomas by 20 years. However I'd never heard of it before. The first Thomas book was written in 1945, but others were written up to 1973. The same ethos was used throughout.
The American version has the phrases "I think I can, I think I can" and "I thought I could, I thought I could."
Thomas has the phrases "I CAN do it. I CAN do it. I know that I can. I know that I can," as he is going up the incline, (The rhythm is the same as the noise that trains made on the tracks at the time.) Sadly I cannot remember what he said when he was successful. Old age creeping in. I'll have to ask Ringo Starr when/if I next meet him.
The voice actors have British accents however, (unless there are different accents in different countries) so I would suspect that Thomas is the source. Sadly, I no longer have the books which I think we left in Nepal when we left. I really enjoyed reading them to my kids.
The lowest AC you can get (without counting bonuses from Single-Weapon Style, Dexterity, Protection from Evil, Improved Invisibility, and weapon type-specific bonuses) is -20.
The lowest AC you can get (without counting bonuses from Single-Weapon Style, Dexterity, Protection from Evil, Improved Invisibility, and weapon type-specific bonuses) is -20.
The highest AC you can get is 20.
The lowest saving throw you can get is -20.
The highest saving throw you can get is 20.
I wonder, maybe it has something to do with those d20 dices ?
The lowest AC you can get (without counting bonuses from Single-Weapon Style, Dexterity, Protection from Evil, Improved Invisibility, and weapon type-specific bonuses) is -20.
The highest AC you can get is 20.
The lowest saving throw you can get is -20.
The highest saving throw you can get is 20.
What about the latter three, can they still be modified beyond their max values?
@islandking: I don't know if DEX penalties can push AC above 20 (damage type-specific penalties from armor should), but there are three other types of saving throw bonuses and penalties:
1. Improved Invisibility grants +4 to saves, but only against enemies that cannot innately see through invisibility. 2. Protection from Evil grants +2 to saves, but only against evil enemies (the same applies for other "protection from X" effects, but the unmodded games only have Protection from Evil, not protection from other critter types) 3. The caster's specialization applies a flat -2 penalty to spells of a certain school (for example, an Enchanter's Enchantment spells get an extra -2 penalty on top of any other penalties they might already have, so Chaos will effectively have a -6 save penalty). 4. The Enhanced Edition added a new EE-exclusive opcode that grants bonuses or penalties to saves vs. a certain school.
The first three are hard-coded, but the fourth can be positive or negative and the magnitude can vary. But since no save penalty exceeds -8 in the original game (or -10 with the right mods), getting below -20 is never necessary.
Did you know that Keldorn's family armor has as least charisma requirement on it, so if he puts on Orc Leather, which subtracts 1 cha, he won't be able to swap it with his family armor, "inadequate Charisma" message you'll get , you'll have to let him take off the Orc leather before he can wear his armor again. Never lose charm, veteran paladin
In Durlag's Tower, the ghost Daital mistakes you for Durlag, but he notices that you are taller than he recalls. He says this even if you're playing a dwarf, gnome or halfling. It makes me wonder, how short could Durlag be if even a halfling is taller than him?
In Durlag's Tower, the ghost Daital mistakes you for Durlag, but he notices that you are taller than he recalls. He says this even if you're playing a dwarf, gnome or halfling. It makes me wonder, how short could Durlag be if even a halfling is taller than him?
In 1st edition Dungeons and Dragons, most classes had unique names for each level. A necromancer wasn't a specialist mage, it was the name of a level 10 magic user. A sorcerer was a level 9 one. Illusionists, however, were a seperate type of mage with a unique spell progression.
In 1st edition Dungeons and Dragons, most classes had unique names for each level. A necromancer wasn't a specialist mage, it was the name of a level 10 magic user. A sorcerer was a level 9 one. Illusionists, however, were a seperate type of mage with a unique spell progression.
That's one thing I really like about 1st edition, the lvl names and separate classes of magic for illusionists. They got slack after that.
Comments
https://www.youtube.com/watch?v=73-GmF_ZnJo
NO CARRIER
Now, maybe if they had on the Robe of Vecna and were casting instantly...
"I CAN do it. I CAN do it. I know that I can. I know that I can." My memory may be going, but some things you don't forget.
I've never read any of the Thomas books and it's been several decades since I read The Little Engine, so it may be a direct quote from Thomas for all I know :-)
The American version has the phrases "I think I can, I think I can" and "I thought I could, I thought I could."
Thomas has the phrases "I CAN do it. I CAN do it. I know that I can. I know that I can," as he is going up the incline, (The rhythm is the same as the noise that trains made on the tracks at the time.) Sadly I cannot remember what he said when he was successful. Old age creeping in. I'll have to ask Ringo Starr when/if I next meet him.
The voice actors have British accents however, (unless there are different accents in different countries) so I would suspect that Thomas is the source. Sadly, I no longer have the books which I think we left in Nepal when we left. I really enjoyed reading them to my kids.
The highest AC you can get is 20.
The lowest saving throw you can get is -20.
The highest saving throw you can get is 20.
1. Improved Invisibility grants +4 to saves, but only against enemies that cannot innately see through invisibility.
2. Protection from Evil grants +2 to saves, but only against evil enemies (the same applies for other "protection from X" effects, but the unmodded games only have Protection from Evil, not protection from other critter types)
3. The caster's specialization applies a flat -2 penalty to spells of a certain school (for example, an Enchanter's Enchantment spells get an extra -2 penalty on top of any other penalties they might already have, so Chaos will effectively have a -6 save penalty).
4. The Enhanced Edition added a new EE-exclusive opcode that grants bonuses or penalties to saves vs. a certain school.
The first three are hard-coded, but the fourth can be positive or negative and the magnitude can vary. But since no save penalty exceeds -8 in the original game (or -10 with the right mods), getting below -20 is never necessary.
I think it's a very cool idea. Does anyone know if there's a list somewhere on the Web?
http://www.pvv.ntnu.no/~leirbakk/rpg/adnd/classesandkits/level.html