Did you know that if you complete Durlag's Tower without doing Ike's tour, you can still go on the tower later? Only then the demon knight doesn't appear, so nobody dies. Even the random tourist doesn't trigger the trap. Skipping the tour saves lives!
Did you ever wonder how many people died in Candlekeep due to Sarevok?
Under Candlekeep in the tombs there are several rooms full of corpses. By my count:
Room 1: 17 dead humans, 1 dead ghoul, 1 dead dog, 2 ghouls Room 2: 10 dead humans, 1 ghoul Room 3: it's impossible to tell due to the pile, but at least 33 humans, 3 ghouls and 2 dog corpses and 6 ghouls
My theory is that the live ghouls are the doppleganger victims who didn't die but who turned into ghouls by surviving on the dead.
This means that Sarevok murdered somewhere between 60-70, at the very least, in Candlekeep. This may or may not include Charname's childhood friends. The only confirmed kill is Shistal, a priest of Oghma and a watcher, as they are actively being impersonated when Charname visits. Everyone else you meet in the crypts could still be alive, but was probably killed.
I always thought those were just people who had died long ago, before Candlekeep was even erected, and that the ghouls were just trapped there...
I just assumed that they were part of adventuring parties that had tried to steal the treasures of Candlekeep by going through its catacombs. Similar to the adventuring party you see paralyzed by the basilisks beneath the catacombs.
(1) There are far too few dangers. The traps are few and far between. There are a few spiders in the caves who would eat their prey, and basilisk who turn you into stone.
(2) The corpses are recent. They aren't skeletal, meaning that they must have died soon. They are left out to rot, meaning that so many died in such a short amount of time that they couldn't be properly disposed of. This shows that it was a trickle of adventurers over the beards
(3) They are left in a holy place, meaning that the monks didn't do it. Why defile your own holy spot?
(4) The dead piles include animals, and we know that dopplegangers will dissect animals. This shows them disposing of animal carcasses with the rest.
All of the evidence points to it being Charname's childhood friends and tutors being dead.
I just figured ghouls and ghasts had torn through the tombs, leaving disinterred bodies all over. At the start of BG2 when you discuss Candlekeep with Imoen it's mentioned that you've changed and "it's too small now". No mention of "everyone we know is dead". I think the invasion was still small and nipped in the bud with minimum casualties.
(1) There are far too few dangers. The traps are few and far between. There are a few spiders in the caves who would eat their prey, and basilisk who turn you into stone.
Once you trigger a trap its gone, unless it gets reset, which doesnt happen often I imagine.
Enough parties go through, the less traps to set off.
(2) The corpses are recent. They aren't skeletal, meaning that they must have died soon. They are left out to rot, meaning that so many died in such a short amount of time that they couldn't be properly disposed of. This shows that it was a trickle of adventurers over the beards
Some of them could have been your friends and mentors, however, some could have also been the assassin party sent in to kill you or other Saravok lackies. With the other guy down there wait in for everyone it tells yu this is how Shank and Carbos snuck in.
(3) They are left in a holy place, meaning that the monks didn't do it. Why defile your own holy spot
(4) The dead piles include animals, and we know that dopplegangers will dissect animals. This shows them disposing of animal carcasses with the rest.
There is also suppose to be a silver dragon living under candlekeep as well. Legend tells that it is friendly and will only attack you if you refuse to hamd over any litature you are carrying as it thinks you have stolen the tomes from Candlekeep.
It needs to feed, and may explain for the animal remains as well.
Huh. So indeed there is a dragon hidden somewhere down there. Though google tells me that the dragon is now a ghost, meaning that it doesn't need to feed.
So the corpses could be:
(1) Bodies dug out by ghouls. - I don't buy it, as I only see 2 crypts in the entire dungeon, both of which are locked and trapped.
(2) The bodies of candlekeep residents and perhaps some visitors as well - atcDave doesn't buy it, as the game really should make a bigger deal out of this if it is true
(3) Adventurers, thieves and the like who are now dragon food, with those areas being feeding pits - Is the dragon a ghost? If so, does it need to eat?
Whatever it is, there is a sad story behind it. That is for certain.
Did you know? Minsc's famous quote "Go for the eyes, Boo!" is probably a reference to 1981's Clash of the Titans. The protagonist Perseus shouts "Bubo! The eye! Go for the eye!" towards his mechanical owl companion Bubo.
Did you know? Minsc's famous quote "Go for the eyes, Boo!" is probably a reference to 1981's Clash of the Titans. The protagonist Perseus shouts "Bubo! The eye! Go for the eye!" towards his mechanical owl companion Bubo.
Other way around boo is being referenced from the future!
One of the many dialogues that remains unused in BG1 is Banmer.dlg.
Its a dialogue that basically involves the player character raiding a merchant caravan in order to prove themselves worthy of joining the bandits. Its unusual in particular because it actually has a strength check for some of its responses (where you are basically trying to strong arm the merchant into giving up their wares).
Its kind of too bad too. Since you miss out on great lines like
MERCHANT: What's the meaning of this? We've got a schedule to keep!
CHARNAME: "Everyone please stop where they are and don't move! Drop your weapons and gold, and this will all be over quick!"
MERCHANT: "Well, which is it? If I drop my weapons like you said, I'm gonna be in motion. Likewise, if'n I stay still I can't rightly disarm. Straighten yerself out and come at that again. This time like ya mean it."
and
CHARNAME: "All right, I've a blade edge for each one o' you that takes another step! You will all place your weapons on the ground, and your gold in our sacks. Remember that songs are only written about heroes AFTER they're dead!"
(if strength is less than 10)
MERCHANT: "I don't think you've got the muscle to back up those threats, so why don't you just git along 'fore we put a hurtin' on you."
Did you know that the extra info you get when drinking at taverns isn't just restricted to the first few chapters. For instance check out this tidbit out of one of Beregost's taverns for when you are in chapter 7.
"Did you hear about the assassinations at Candlekeep? Seems that the leaders of the Iron Throne went and got themselves killed. Those same people who helped the folks down in Nashkel did the deed. They were Amnian agents, I hear. Anyhow, one of the dead guys' sons is now the leader, Sarevok is his name I think."
One of the many dialogues that remains unused in BG1 is Banmer.dlg.
Its a dialogue that basically involves the player character raiding a merchant caravan in order to prove themselves worthy of joining the bandits. Its unusual in particular because it actually has a strength check for some of its responses (where you are basically trying to strong arm the merchant into giving up their wares).
Its kind of too bad too. Since you miss out on great lines like
MERCHANT: What's the meaning of this? We've got a schedule to keep!
CHARNAME: "Everyone please stop where they are and don't move! Drop your weapons and gold, and this will all be over quick!"
MERCHANT: "Well, which is it? If I drop my weapons like you said, I'm gonna be in motion. Likewise, if'n I stay still I can't rightly disarm. Straighten yerself out and come at that again. This time like ya mean it."
and
CHARNAME: "All right, I've a blade edge for each one o' you that takes another step! You will all place your weapons on the ground, and your gold in our sacks. Remember that songs are only written about heroes AFTER they're dead!"
(if strength is less than 10)
MERCHANT: "I don't think you've got the muscle to back up those threats, so why don't you just git along 'fore we put a hurtin' on you."
The Item number code for "History of the Dead Three" is (Book36). Bane, Bhaal, and Myrkul are the three six's. They are the Mark of the Beast of Faerun.
Jan Jansen carries a rare breed of invisible turnip on him at all times. You can't see it and it is so light weight that it takes up no inventory space, but it is there
Someone got a bit carried away with the file names. For instance in BG1 there is a "dork.dlg" file that is used by a patron in the bar in baldur's gate that has the slime problem. There is also a "chimp5.dlg" file (that I think is used by one of the iron throne guards).
There is also a scotty.dlg file which contains a reference to "Scotty McAverstein" (who is latter referenced in BG2). It includes this line.
"You dare to insult me? I am Scotty McAverstein, fool, Overlord of Arrogance, Consort to Mistress Mallory, Destroyer of All Things Pleasant, Crasher of Little Girl's Tea Parties! Hell hath no fury as a Scotty scorned!"
Also did you know that "Bellamy" (a person who warns you about Phandalyn) is described as being a "halfling bard" in the journal entry you get for him.
Comments
I was aiming for Carbos, of course.
Under Candlekeep in the tombs there are several rooms full of corpses. By my count:
Room 1: 17 dead humans, 1 dead ghoul, 1 dead dog, 2 ghouls
Room 2: 10 dead humans, 1 ghoul
Room 3: it's impossible to tell due to the pile, but at least 33 humans, 3 ghouls and 2 dog corpses and 6 ghouls
My theory is that the live ghouls are the doppleganger victims who didn't die but who turned into ghouls by surviving on the dead.
This means that Sarevok murdered somewhere between 60-70, at the very least, in Candlekeep. This may or may not include Charname's childhood friends. The only confirmed kill is Shistal, a priest of Oghma and a watcher, as they are actively being impersonated when Charname visits. Everyone else you meet in the crypts could still be alive, but was probably killed.
(1) There are far too few dangers. The traps are few and far between. There are a few spiders in the caves who would eat their prey, and basilisk who turn you into stone.
(2) The corpses are recent. They aren't skeletal, meaning that they must have died soon. They are left out to rot, meaning that so many died in such a short amount of time that they couldn't be properly disposed of. This shows that it was a trickle of adventurers over the beards
(3) They are left in a holy place, meaning that the monks didn't do it. Why defile your own holy spot?
(4) The dead piles include animals, and we know that dopplegangers will dissect animals. This shows them disposing of animal carcasses with the rest.
All of the evidence points to it being Charname's childhood friends and tutors being dead.
At the start of BG2 when you discuss Candlekeep with Imoen it's mentioned that you've changed and "it's too small now". No mention of "everyone we know is dead".
I think the invasion was still small and nipped in the bud with minimum casualties.
Enough parties go through, the less traps to set off. Some of them could have been your friends and mentors, however, some could have also been the assassin party sent in to kill you or other Saravok lackies. With the other guy down there wait in for everyone it tells yu this is how Shank and Carbos snuck in. There is also suppose to be a silver dragon living under candlekeep as well. Legend tells that it is friendly and will only attack you if you refuse to hamd over any litature you are carrying as it thinks you have stolen the tomes from Candlekeep.
It needs to feed, and may explain for the animal remains as well.
So the corpses could be:
(1) Bodies dug out by ghouls.
- I don't buy it, as I only see 2 crypts in the entire dungeon, both of which are locked and trapped.
(2) The bodies of candlekeep residents and perhaps some visitors as well
- atcDave doesn't buy it, as the game really should make a bigger deal out of this if it is true
(3) Adventurers, thieves and the like who are now dragon food, with those areas being feeding pits
- Is the dragon a ghost? If so, does it need to eat?
Whatever it is, there is a sad story behind it. That is for certain.
Its a dialogue that basically involves the player character raiding a merchant caravan in order to prove themselves worthy of joining the bandits. Its unusual in particular because it actually has a strength check for some of its responses (where you are basically trying to strong arm the merchant into giving up their wares).
Its kind of too bad too. Since you miss out on great lines like
MERCHANT: What's the meaning of this? We've got a schedule to keep!
CHARNAME: "Everyone please stop where they are and don't move! Drop your weapons and gold, and this will all be over quick!"
MERCHANT: "Well, which is it? If I drop my weapons like you said, I'm gonna be in motion. Likewise, if'n I stay still I can't rightly disarm. Straighten yerself out and come at that again. This time like ya mean it."
and
CHARNAME: "All right, I've a blade edge for each one o' you that takes another step! You will all place your weapons on the ground, and your gold in our sacks. Remember that songs are only written about heroes AFTER they're dead!"
(if strength is less than 10)
MERCHANT: "I don't think you've got the muscle to back up those threats, so why don't you just git along 'fore we put a hurtin' on you."
"Did you hear about the assassinations at Candlekeep? Seems that the leaders of the Iron Throne went and got themselves killed. Those same people who helped the folks down in Nashkel did the deed. They were Amnian agents, I hear. Anyhow, one of the dead guys' sons is now the leader, Sarevok is his name I think."
First time you speak to him he drunkingly quotes Monty Python's lumberjack song;
Ohhhh, I'm a lumberjack an' I'm okay-
I work all night an' I shleep all day!
Second time you speak to him he's singing a song by Tragically Hip
I'm a werewolf, baby, now an' here I come!
I'm a werewolf, baby, now an' here I come!
...(belch)
Third time you speak to him he states the following (it I think is meant to be in the tune of a children's rhyme Miss Susie)
My momma was a sheepdog,
my papa was a hound,
an' when I fell in love with you, l'il pup,
I knew that I'd been found...
Finally when you speak to him for the fourth time he says
Ah, it'sh okay, Sham- Everyone'sh a critic
Baldur's Gate wiki even has an article about him
http://baldursgate.wikia.com/wiki/Lachluger
Oops, wrong forum
There is also a scotty.dlg file which contains a reference to "Scotty McAverstein" (who is latter referenced in BG2). It includes this line.
"You dare to insult me? I am Scotty McAverstein, fool, Overlord of Arrogance, Consort to Mistress Mallory, Destroyer of All Things Pleasant, Crasher of Little Girl's Tea Parties! Hell hath no fury as a Scotty scorned!"
Also did you know that "Bellamy" (a person who warns you about Phandalyn) is described as being a "halfling bard" in the journal entry you get for him.