Bystanders that flee when there are enemies in sight (such as commoners and stuff) can actually fight back enemies if they get too close. Here a commoner punched Neira (and automatically landed the hit because she was held). This works too if the commoner hates you and you corner them into a wall (but they're unlikely to land a hit and you can't really see it).
Did you know that in the entire sword coast, there was only a single weapon made before the iron crisis?
Fuller's Longsword. It doesn't break, much like eastern weapons (ie: not made in the sword coast).
It really makes you wonder why every single weapon vanished before the mines started to be poisoned, and why a rich trade city couldn't import weapons from abroad.
I just found a very odd/interesting interaction with dual-classing:
Normally, when you dual-class a character, any items that become unusable are automatically dropped. However, if you are in combat while dual-classing, your armor will not be removed due to the 'cannot change armor in combat' rule. End result: mage that is wearing whatever armor they had previously. My guess is that this also happens while levelling up, in case you want to keep the armor equipped.
I can't see many instances where this is actually useful besides... wearing elven chain as a mage or something. But it was kinda funny when I discovered it.
I can't see many instances where this is actually useful besides... wearing elven chain as a mage or something. But it was kinda funny when I discovered it.
Well a mage > cleric would benefit by being able to keep the Archmagi robe on especially if Str is gimped.
I can't see many instances where this is actually useful besides... wearing elven chain as a mage or something. But it was kinda funny when I discovered it.
In Imoen's case, I could do that and make her keep the bracers of archery .
The iron golem anim is messed up. Two animations are inverted. This is why one of his punching looks like he's shouting at you and his gas cloud is a fist pump.
Xzar, Montaron, Garrick, and various other NPCs in BG1 make excellent tanks.
There are so many NPCs in the game that it doesn't cost you much if you use a few as sacrificial meat shields in the early game, when your HP is low and you can't weather the danger on your own. Some enemies may be really good at killing your party members, but that only matters for the NPCs you plan on taking all the way to the Undercity.
Chickens and Horses cought me stealing. I stopped making sense of being seen when helping myself to someones treasure and just hit the reload-button. That, plus I suspect the forgotten realms of having CCTV.
@DJKajuru This isn't really the thread for it but I'll say that it's worth a try. My only criticism is that it's unfortunately light on content if you don't pursue the romance, but I do recommend trying out the romance itself. There's also crossmod with my own work as well now
@DJKajuru This isn't really the thread for it but I'll say that it's worth a try. My only criticism is that it's unfortunately light on content if you don't pursue the romance, but I do recommend trying out the romance itself. There's also crossmod with my own work as well now
Sorry for being off-topicsh , I suppose I'm going to try it nevertheless!
In the original, non-enhanced Baldur's Gate, the spell Cone of Cold was supposed to have longer range the higher level the caster was. This didn't matter since: 1. as far as I know there were no Cone of Cold scrolls obtainable without cheating, and 2. only a level 9 mage would be able to cast it and they wouldn't be able to level up any more. However, if you look at the spell from the original game in NearInfinity, it does indeed have longer range at higher levels. How it worked was that, the farther away the target point is, the larger the cone is. At higher levels you could target a point that's farther away.
Although the spell Cone of Cold doesn't use the same cone effect in the enhanced edition (the area of effect of the new Cone of Cold effect doesn't depend on how far away the target point is), the original cone effect is still in the game's files, so you could make the spell have it again. Furthermore, if you made it so that the spell had extremely long range and could target a point outside of the caster's sight range, it could produce a cone as big as the map!
Comments
Fuller's Longsword. It doesn't break, much like eastern weapons (ie: not made in the sword coast).
It really makes you wonder why every single weapon vanished before the mines started to be poisoned, and why a rich trade city couldn't import weapons from abroad.
I took Hull's with me, instead of doing the quest, thinking it was unbreakable but it wasn't
Normally, when you dual-class a character, any items that become unusable are automatically dropped. However, if you are in combat while dual-classing, your armor will not be removed due to the 'cannot change armor in combat' rule. End result: mage that is wearing whatever armor they had previously. My guess is that this also happens while levelling up, in case you want to keep the armor equipped.
I can't see many instances where this is actually useful besides... wearing elven chain as a mage or something. But it was kinda funny when I discovered it.
Thanks , though!
There are so many NPCs in the game that it doesn't cost you much if you use a few as sacrificial meat shields in the early game, when your HP is low and you can't weather the danger on your own. Some enemies may be really good at killing your party members, but that only matters for the NPCs you plan on taking all the way to the Undercity.
I'm quite curious!
BTW, "Dandifox" is a fitting name, since Robin Hood was a fox in Disney's cartoon.
coincidentally I'm making a Kitsune Bard for an IRL Pathfinder campaign atm.
When you get an amulet allowing you access to lady galvena's festhall in brynlaw, right click on the amulet, and look at the description picture.
It might take you a few moments to realise what you are looking at.
HOLY COW
PS:
I've been on the internet too long...
Although the spell Cone of Cold doesn't use the same cone effect in the enhanced edition (the area of effect of the new Cone of Cold effect doesn't depend on how far away the target point is), the original cone effect is still in the game's files, so you could make the spell have it again. Furthermore, if you made it so that the spell had extremely long range and could target a point outside of the caster's sight range, it could produce a cone as big as the map!