As it turns out, it's far more efficient to have one mage with Protection from Petrification than to use Potions of Mirrored Eyes when attacking Mutamin's Garden, solely because of duration shenanigans.
Plus, you know, spells are a renewable resource and potions are not. Also, I don't think you can use the spell against Aec'Letec, so saving potions for that takes precedence.
I was walking around without armor at the start of BG1 with like 12 hp..Then I encounter a gibberling and he crits me for 16 damage-.-
I am amazed at how gibberlings, xvarts and kobolds can easily kill a first level party .
when I solo I never bother with fights at level 1-2. I just rush to the umberlee bowl quest and get lucky with the Bridge ankheg. then it starts rollling from there
hahaha getting charname killed by a gibberling happened to my hubby the first time he ever played the game. it has been a constant source of amusement for my mother, sister, and i since as we all knew better than to walk the first few maps without ensuring armour or weapons are equipped.
(hubby masters games very quickly so we just threw him into the game and told him to 'go forth' we're here if u need us)
I am amazed at how gibberlings, xvarts and kobolds can easily kill a first level party .
A fighter with 18 Con has what, 14 hit points at level one? A Xvart's shortsword or a kobold's shortbow do d6 damage, so you could be dead in as few as three hits if you're unlucky.
If you're being lazy and not positioning your party properly while marching to Nashkel or the friendly arm inn, meh.. I feel it can easily happen. If I was to try a no reload I'm sure I would be a lot more cautious.
I usually take back roads into Nashkel in order to avoid failing my Pincushion save (by coming in via Brage), though lately I've been taking the main road since that way I can go straight to the FAI after collecting Samuel.
If you're being lazy and not positioning your party properly while marching to Nashkel or the friendly arm inn, meh.. I feel it can easily happen. If I was to try a no reload I'm sure I would be a lot more cautious.
But even well armored 1st level npc's such as khalid can die from xvart-gibbeling-kobold attacks , at least until he reaches level 2.
But even well armored 1st level npc's such as khalid can die from xvart-gibbeling-kobold attacks , at least until he reaches level 2.
Or (and perhaps especially) if one runs into the ten-bandit transition ambush at level 1, which can easily end a no-reload run for pretty much any character or party.
As somebody who throws a hissy fit over every single critical miss and hit in the game, I can't remotely imagine playing that way.
"Oh man, five critical misses in two rounds. Gee, well, at least I'm still alive."
"Damn! I died in such a dumb way... Wait, I had this nice idea for a character yesterday... Let's see how this Wizard Slayer/Enchanter/Bounty Hunter plays out!"
So I tried to find out wether or not Glint Gardnersonson has any dialogue in regards to Baravar Cloakshadow's dislike for goblinkin deities (which I just assumed to include the goblin race as well), so I tweeted a question at @AndrewFoley.
I am reading that Baravar Cloakshadow is a foe to all goblinkin, but I don't remember Glint ever making a comment on M'Khiin. Is there any dialogue on that somewhere in the game?
No. Where did you read this? I knew BC wasn't keen on the goblin & kobold deities, didn't know it extended to species.
Even if I had, I like to think of Glint as a progressive cleric, one who'd be able to identify something special about M'Khiin. Failing that, Cloakshadow's dogma is all about cunning & illusion. Early on, I considered the poss. that Glint's whole live & let live posture was a con, that he really doesn't like people but adopts his upbeat attitude as a way to ingratiate himself with powerful allies so he's got back-up if things go bad. I *considered* that, but in the end I didn't really like it.
I don't think it ever showed up in the game, but at some point I'd planned to have him reveal his mantra to be "honesty is the greatest illusion", which would've driven a lot of NPCs crazy. But in the end, that was too cynical for me. If someone wants to read it that way, they can, absolutely.
In my mind, Glint's just a worldly, friendly, open-minded fellow who judges people on their individual merits, rather than their racial ones, a guy who can see that M'Khiin isn't a normal goblin & would cherish & encourage her individuality in the hope that it would be a net positive for both goblinkin and his own people.
Did you know that all throughout the original BG1 opening lightning and thunder strikes can be seen and heard even though there is not a single cloud in the sky?
Did you know that all throughout the original BG1 opening lightning and thunder strikes can be seen and heard even though there is not a single cloud in the sky?
So? That's odd only in RL; in FR, it merely means that some nearby Druid has got into an argument.
@Gallowglass Right, because the odds of there being a druid in literally the largest town in the region, as far away from nature as possible, in the middle of the night, at that exact moment, are oh so high.
There being a possibility for something happening doesn't make it likely. According to your logic there would be no one dying in this world, simply because some people happen to live for ever.
There being a possibility for something happening doesn't make it likely.
Of course not. But the actual logic of the situation is exactly the other way around: something IS happening, so therefore we seek the possible explanations.
@Gallowglass Right, because the odds of there being a druid in literally the largest town in the region, as far away from nature as possible, in the middle of the night, at that exact moment, are oh so high.
There being a possibility for something happening doesn't make it likely. According to your logic there would be no one dying in this world, simply because some people happen to live for ever.
Well...there are a lot of Druids around. Shadow Druids and regular Druids are fighting a war in the cloak wood and the woods of sharp teeth. And the shadow Druids are winning. They took out the community in the woods of sharp teeth and have a tree fort in the cloak wood.
What you hear is merely the war for nature that it being fought along the sword coast.
@Grum Did you know that the Cloakwood border is roughly 50km/ 30 miles away from Baldur's Gate? You wouldn't hear/ see anything that happens there in the city!
@Grum Did you know that the Cloakwood border is roughly 50km/ 30 miles away from Baldur's Gate? You wouldn't hear/ see anything that happens there in the city!
How foolish you are to believe that a war for the very soul of nature would be confined to the trees. When the dangerously naive druids attempt to hide near civilization, the shadow druids will root them out!
Plus near Baldur's Gate umberee and Talos are having a spat over an old bowl.
@Gallowglass Right, because the odds of there being a druid in literally the largest town in the region, as far away from nature as possible, in the middle of the night, at that exact moment, are oh so high.
There being a possibility for something happening doesn't make it likely. According to your logic there would be no one dying in this world, simply because some people happen to live for ever.
Well there was a woodland creature that was captured by a wizard in the town. Maybe it was her. Sure she was weak and frail by the time you rolled into the city, but the opening scene happened months before.
Did you know the way weapons break in BG1 is that, each strike a 1d100 is rolled and if it hits 1, the character silently casts an extremely fast spell that causes the weapon change?
Did you also know that if you wield 2 breakable weapons and your off-hand breaks first, your APR "aura" resets and you will immediately strike another hit as single-handed, allowing a potential 2-hit in just about 0.1 second?
Ctrl-K is a cheat command for kicking out party members. You can kick out your PC using it and run a 6-NPC party. Oh, and if you kill your PC while they're not in your party, the game doesn't end. I've never tried it but I wonder how long you could actually go before some script breaks the game? Oh and this would set an interesting stage for Imoen as protagonist if only she didn't get abducted
@Artemius_I: I thought it wasn't possible, but more testing confirmed that you can in fact switch the identity of Charname... but only after you re-load the game in which you've booted the original Charname from the party. The next character in line then becomes Charname.
So if you had a full party in Chateau Irenicus and wanted Yoshimo to become Charname, you would need to: 1. CTRL-K the main character. 2. CTRL-K Imoen. 3. CTRL-K Jaheira. 4. CTRL-K Minsc. 5. Save. 6. Load. 7. Talk to the main character, Imoen, Jaheira, and Minsc, and ask them to re-join the party. Or just CTRL-Q them.
Then, you'd have the same party as before, but Yoshimo would count as the main character for the rest of the game. Yoshimo's questline and/or dialogues might break the game, but I think it's more likely they won't happen to begin with, as Yoshimo will no longer have Yoshimo's ID.
I played around with your wonderful discovery, intending to play a full BGee->TOB game with Xzar. So far I have found one complication: if you join up with a pair of NPCs (say, Xzar and Monty) and them follow the above process, intending to make one of these guys the CHARNAME, the game will end when you have CTRL-K'd the other half of the NPC pair and then talk to them to get them to rejoin. Monty and Xzar join up and leave as a group - meaning that the first time you talk to Monty, his goodbye dialogue is triggered and both Monty and Xzar leave. If Xzar is the CHARNAME, this means the CHARNAME leaves the party, and the game ends (cue Charname death scene, hand turning to dust, etc.). Apparently the only way around this is to CTRL-Y or simply kill the character you don't want after he has been CTRL-K'ed but before you talk to him (if you want him back, that is). This is a permament, irreversible death. THEN you C:CreateCreature("[code]") and ask him to join. Problem solved. Of course, if you only want the guy you intend to make CHARNAME, just kill the other one and be done with it.
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(hubby masters games very quickly so we just threw him into the game and told him to 'go forth' we're here if u need us)
As somebody who throws a hissy fit over every single critical miss and hit in the game, I can't remotely imagine playing that way.
"Damn! I died in such a dumb way... Wait, I had this nice idea for a character yesterday... Let's see how this Wizard Slayer/Enchanter/Bounty Hunter plays out!"
Here's a transcript of the 12 tweets worth of responses he gave:
There being a possibility for something happening doesn't make it likely.
According to your logic there would be no one dying in this world, simply because some people happen to live for ever.
What you hear is merely the war for nature that it being fought along the sword coast.
Did you know that the Cloakwood border is roughly 50km/ 30 miles away from Baldur's Gate? You wouldn't hear/ see anything that happens there in the city!
Plus near Baldur's Gate umberee and Talos are having a spat over an old bowl.
Did you also know that if you wield 2 breakable weapons and your off-hand breaks first, your APR "aura" resets and you will immediately strike another hit as single-handed, allowing a potential 2-hit in just about 0.1 second?
@Artemius_I @semiticgod
I played around with your wonderful discovery, intending to play a full BGee->TOB game with Xzar. So far I have found one complication: if you join up with a pair of NPCs (say, Xzar and Monty) and them follow the above process, intending to make one of these guys the CHARNAME, the game will end when you have CTRL-K'd the other half of the NPC pair and then talk to them to get them to rejoin. Monty and Xzar join up and leave as a group - meaning that the first time you talk to Monty, his goodbye dialogue is triggered and both Monty and Xzar leave. If Xzar is the CHARNAME, this means the CHARNAME leaves the party, and the game ends (cue Charname death scene, hand turning to dust, etc.). Apparently the only way around this is to CTRL-Y or simply kill the character you don't want after he has been CTRL-K'ed but before you talk to him (if you want him back, that is). This is a permament, irreversible death. THEN you C:CreateCreature("[code]") and ask him to join. Problem solved. Of course, if you only want the guy you intend to make CHARNAME, just kill the other one and be done with it.