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  • Wise_GrimwaldWise_Grimwald Member Posts: 3,866
    edited February 2017
    JoenSo said:

    JoenSo said:


    Although the color seems strange somehow.

    I don't know about you, but I never drink potions that aren't the standard color. They're always cursed somehow, and rarely do what they're supposed to.
    I used to drink them all to test the effects. My first character even ate the flowers Delainy gave him. She must have wondered what kind of ungrateful weirdo she was flirting with. And regretted the whole flirting thing.

    On topic: did you know that the flowers Delayiny/Durlyle gives you are deadly nightshades? Did you know that deadly nightshade is very, very toxic? Charname knows.
    I believe that people have been killed through eating 1/4 of a deadly nightshade berry. It is not all bad as it is used in medicine. Women used to use it as a cosmetic as it dilated the eyes thus making women more attractive to the male of the species which is why it is called belladonna. (Beautiful lady in Italian) The berry is not the most poisonous part of the plant, but because of its sweetness, is the most likely part to be eaten.

    Woody nightshade is nowhere near as dangerous.


  • Wise_GrimwaldWise_Grimwald Member Posts: 3,866
    edited February 2017
    Did you know that if you take De' Tranion's Baalor Ale from BG1EE into Dragonspear that you can't use it for the quest in Dragonspear. :( I took it in deliberately to use for that quest and it doesn't work. You have to get the ale from Dragonspear. Why? The coding is the same. It must be event triggered.
  • JuliusBorisovJuliusBorisov Member, Administrator, Moderator, Developer Posts: 22,758

    Did you know that if you take De' Tranion's Baalor Ale from BG1EE into Dragonspear that you can't use it for the quest in Dragonspear. :( I took it in deliberately to use for that quest and it doesn't work. You have to get the ale from Dragonspear. Why? The coding is the same. It must be event triggered.

    ... because Kava in SoD doesn't like how De' Tranion's Baalor Ale tastes and wants a "frosty mug of ale."

    Speaking seriously, it's because the ale is different.
  • DJKajuruDJKajuru Member Posts: 3,300
    Did you know that if you turn off the game Music (only the music) and play it with this audio on it will sound tremendously more epic?

    https://www.youtube.com/watch?v=DQmHPEnmv4Q&t=421s
  • SirBatinceSirBatince Member Posts: 882
    edited February 2017
    Even from his ingame dialogue I always figured he had such a clownish, nonserious tone. This certainly confirms the developer's intent.
  • SirBatinceSirBatince Member Posts: 882
    Did you know Yakman wandered the Watcher's Keep portal maze for years only to set up camp and turn crippingly insane a few meters away from the exit?
  • OlvynChuruOlvynChuru Member Posts: 3,079

    Did you know Yakman wandered the Watcher's Keep portal maze for years only to set up camp and turn crippingly insane a few meters away from the exit?

    He can't get out since he doesn't have the wardstone.
  • SirBatinceSirBatince Member Posts: 882
    That doesn't seem to stop him once he's healed.
  • deltagodeltago Member Posts: 7,811

    That doesn't seem to stop him once he's healed.

    Assume (since you are the one healing him) that you escort him out and then come right back in.
  • SirBatinceSirBatince Member Posts: 882
    deltago said:

    That doesn't seem to stop him once he's healed.

    Assume (since you are the one healing him) that you escort him out and then come right back in.
    Might aswell ~assume~ he has a wardstone of his own then.
  • ThacoBellThacoBell Member Posts: 12,235

    deltago said:

    That doesn't seem to stop him once he's healed.

    Assume (since you are the one healing him) that you escort him out and then come right back in.
    Might aswell ~assume~ he has a wardstone of his own then.
    Why? If he had his own wardstone, he would have left a long time ago. A charname willing to devote resources to cure him, would certainly be willing to walk a yards to lead him out as well.
  • Abi_DalzimAbi_Dalzim Member Posts: 1,428


    Might aswell ~assume~ he has a wardstone of his own then.

    And so do Carston and that one Imp from level 2? Stones that aren't on their persons if you kill them? I call plot hole.
  • SirBatinceSirBatince Member Posts: 882
    Hey, the very dialogue itself implies Yakman heads out on his own after you heal him. It's no use trying to debate it.
  •  TheArtisan TheArtisan Member Posts: 3,277
    Who says he ever made it out alive?
  • SirBatinceSirBatince Member Posts: 882

    Who says he ever made it out alive?

    I believe charname tells him the coast is clear between the entrance and the maze, though yeah he still couldn't leave.

    There's definitely an oversight albeit a trivial one :open_mouth:
  • CrevsDaakCrevsDaak Member Posts: 7,155
    edited February 2017
    @semiticgod you can also just use opcode 177 :p
    I mean... It's way easier and doesn't clutter.

    Edit: I mean use opcode 177 to apply a .eff with the bonuses.
  • semiticgoddesssemiticgoddess Member Posts: 14,903
    @CrevsDaak: True. I think I was thinking of the EE opcode 318, which grants selective immunity to spells, but which I couldn't figure out how to rig to include/exclude a kit (only classes and other things). Opcode 177 can indeed target kits easily.

    Opcodes 146 (cast spell), 177 (use EFF file), 206 (protection from spell), and 318 (protection from spell based on target type) can do lots of crazy stuff that individual opcodes cannot.
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