The final boss of Planescape Torment scales with your level in the most ridiculous fashion. There are five different power levels for the boss depending on your level. The weakest power level is encountered if you enter the final chamber at level 18 or less. On the other hand, the highest power level is encountered if you enter the final chamber at level 90 or greater!
but by the time your that high level you have no real reason to fight him
NPCs equipped with the cursed sword of berserkering can commit murder for you with no consequences - as long as you disband them from the party before they start killing. (this works in the original, haven't tested it in the EE yet)
For example - did your wild mage accidentally turn the local population hostile? No problem, have one of your warriors equip the sword and kick them out of the party once they go berserk. (for additional fun, feed them a potion of speed beforehand)
1.Have your buddy's fireball/oil of flask ready. 2.launch and pause before it hits innocents. 3.kick him/her 4.Boom!!! No consequences
NPCs equipped with the cursed sword of berserkering can commit murder for you with no consequences - as long as you disband them from the party before they start killing. (this works in the original, haven't tested it in the EE yet)
For example - did your wild mage accidentally turn the local population hostile? No problem, have one of your warriors equip the sword and kick them out of the party once they go berserk. (for additional fun, feed them a potion of speed beforehand)
1.Have your buddy's fireball/oil of flask ready. 2.launch and pause before it hits innocents. 3.kick him/her 4.Boom!!! No consequences
You are evil. However looks like a good way to get hold of Algernon's Cloak without a thief in the party.
Alternatively, you can commit all of your unlawful acts early in the game so you can pay off a few thousands of gold to bump your reputation back to normal, since reputation can never drop below 1 and raising your reputation is cheaper when it's lower.
haha all these evil things to do are awesome! ive never played an evil party before but im becoming more and more tempted and since the beregost temple allows me there without any town interference i can happily pay for a good reputation only to go back to my future evil ways ... its great
You can also install a mod that grants price discounts for low reputation as well as high reputation, in which case there's no need to donate money to begin with. Or install Item Revisions, which removes reputation's effects from store prices.
There's also at least one mod that prevents good-aligned NPCs from leaving the party due to low reputation.
Alternatively, you can commit all of your unlawful acts early in the game so you can pay off a few thousands of gold to bump your reputation back to normal, since reputation can never drop below 1 and raising your reputation is cheaper when it's lower.
Unfortunately some of the evil acts that I used to do in Candlekeep are no longer available. I used to kill Firebead there, but in EE Gorion goes hostile. (Unless that is the effect of a mod.)
did u guys know what in NWN: shadows of undrentide, theres a reclusive merchant who mentions that about 10 years ago a halfling came through with a ruby pendant but he declined to purchase it. that halfling then gleeflully made his way upto the IWD area.
me thinks that was the mischievous halfling mentioned in IWD2 who took the heroes of IWD on another adventure to which they were never seen again .... (pretty sure thats the basis of IWD HoW but im not sure)
Also in Shadows of Undrentide, you can keep a baby after an early quest. Throwing that baby into a machine in HOTU (yes, i'm serious) results in a permanent and rather powerful companion.
Also in Shadows of Undrentide, you can keep a baby after an early quest. Throwing that baby into a machine in HOTU (yes, i'm serious) results in a permanent and rather powerful companion.
did u guys know what in NWN: shadows of undrentide, theres a reclusive merchant who mentions that about 10 years ago a halfling came through with a ruby pendant but he declined to purchase it. that halfling then gleeflully made his way upto the IWD area.
me thinks that was the mischievous halfling mentioned in IWD2 who took the heroes of IWD on another adventure to which they were never seen again .... (pretty sure thats the basis of IWD HoW but im not sure)
Or perhaps it was Regis, Drizzt's companion, on the run from Calimport to Icewind Dale; one of the premises of the whole Drizzt series of books. You can nick that ruby pendant off of Regis' cooling body in BG2, chp. 6.
Also in Shadows of Undrentide, you can keep a baby after an early quest. Throwing that baby into a machine in HOTU (yes, i'm serious) results in a permanent and rather powerful companion.
You'd have to play as a really twisted character to steal someone's baby, carry it for months through ancient ruins, deserts and dungeons - only to feed into a machine in the Underdark. O_o
What I found weird about this is that originally you could apparently sell that baby to slavers. But Bioware removed it because it felt too cruel. As opposed to the machine feeding..?
@rrchristensen could have been. the merchant mentions that for some reason he declined to purchase or offer to buy the pendant and that the halfling gave him bad vibes
indeed @JoenSo ! especially since the underdark is in a different game ... i knew exporting in NWN saves the character as is (just did this, my level 15 NWN bard is now a level 17 bard in SOU)
@WarChiefZeke, id be interested to know how u know this? google? personal experience? a rumour from a tavern barkeep? a comly lass or lad? does this 'companion' replace all other companion options? i just saved said baby and would be curious to know what happens
The NWN wiki has an article about it. Apparently you can get a drider or a goblin on metaphorical steroids as a companion. http://nwn.wikia.com/wiki/Tynan
The NWN wiki has an article about it. Apparently you can get a drider or a goblin on metaphorical steroids as a companion. http://nwn.wikia.com/wiki/Tynan
Also in Shadows of Undrentide, you can keep a baby after an early quest. Throwing that baby into a machine in HOTU (yes, i'm serious) results in a permanent and rather powerful companion.
Also in Shadows of Undrentide, you can keep a baby after an early quest. Throwing that baby into a machine in HOTU (yes, i'm serious) results in a permanent and rather powerful companion.
How the flip did anyone ever find this out???
Never make questions you do not actually want to know the answer for...
Also in Shadows of Undrentide, you can keep a baby after an early quest. Throwing that baby into a machine in HOTU (yes, i'm serious) results in a permanent and rather powerful companion.
How the flip did anyone ever find this out???
Never make questions you do not actually want to know the answer for...
I suspect that it wasn't discovered in-game, but that somebody was looking at some coding. It could even be that there is a baby in both games and they have identical codes. That wouldn't be that unusual. Having a baby called baby.cre is after all quite logical.
Also in Shadows of Undrentide, you can keep a baby after an early quest. Throwing that baby into a machine in HOTU (yes, i'm serious) results in a permanent and rather powerful companion.
How the flip did anyone ever find this out???
Never make questions you do not actually want to know the answer for...
I have two teenage stepsons, two dogs that regularly need anal glands expressed, worked in the medical field, have won an IRS audit, grew up with a grandmother so Catholic she was a Shiite Catholic, have field-dressed deer, drove in DC for two years and Chicago for one, have seen a bear in the wild, played against the home team at an East St Louis high school, have been questioned by the Stasi, and married into a family so leftist that North Korea thinks they go too far.
Also in Shadows of Undrentide, you can keep a baby after an early quest. Throwing that baby into a machine in HOTU (yes, i'm serious) results in a permanent and rather powerful companion.
How the flip did anyone ever find this out???
Never make questions you do not actually want to know the answer for...
I suspect that it wasn't discovered in-game, but that somebody was looking at some coding. It could even be that there is a baby in both games and they have identical codes. That wouldn't be that unusual. Having a baby called baby.cre is after all quite logical.
Oh no, this isn't the case of that. It IS in game, and the baby isn't a deleted HoTU concept item either- Tynan keeps his name in SOU and HoTU dialogues.
If you're asking how I found it out, the one time I ever played a full SoU-HoTU run was with a blackguard. Made the evil choices every time. Got to the puzzle machine entrance in Chapter 3 and the option was there to my great surprise. Good fun.
@sazzie, no he doesn't replace your other companions. He acts like a familiar, mechanics wise IIRC.
@WarChiefZeke i see i see. sooo theoretically, correct me if im wrong, i could have my CHARname, henchman, summoned monster, familiar if im a mage AND this 'creature'? coz thats awesome and very appealing for an evil run through
all good @rrchristensen theres alot of info regarding little things in these games
Also in Shadows of Undrentide, you can keep a baby after an early quest. Throwing that baby into a machine in HOTU (yes, i'm serious) results in a permanent and rather powerful companion.
You'd have to play as a really twisted character to steal someone's baby, carry it for months through ancient ruins, deserts and dungeons - only to feed into a machine in the Underdark. O_o
What I found weird about this is that originally you could apparently sell that baby to slavers. But Bioware removed it because it felt too cruel. As opposed to the machine feeding..?
Not only that, but to save his life TWICE, once from the goblins and then again when he's stolen by the drow in chapter 1. Freaking dark, man. And there are other things you can do in HoTU that come in close second on the evil scale...
@Joenso, you mentioned that Tynan has a missing script. Are remnants of these kind of things still in game and accessible by the toolset? It would be a fun side project to resurrect all these half finished or cut out features from the campaigns.
@WarChiefZeke ah no, it's the article at the NWN wiki that mentions that. I know nothing about this weirdness apart from that. The article does state that they removed the script that checks if Tynan is in your inventory. So if they only removed that I guess other stuff should still be there but unaccessable from the game itself? Kind of like old console games where it was easier for developers to just hide stuff than to remove it.
It is actually possible for Anomen/Keldorn and Dorn to coexist peacefully in the same party! While they refuse to work together and try to kill each other if they meet during the first part of Dorn's plot (the assault on the Radiant Heart); if you recruit Dorn first and advance his plot far enough you should then be able to recruit Anomen or Keldorn without any further problems from any of them. As soon as Dorn asks you to kill Terpfen it should be safe to pick up Anomen or Keldorn.
Note: While I have yet to try doing this in game, I have read the game's scripts and am fairly confident that the above is true.
That if you have a mage who is able to use charm spells, or Algernon's Cloak, when fighting Silke, if you move northwards whilst she is casting invisibility you can charm one of those that she wanted you to kill. She will cast lightning bolt at the one you have charmed, killiing him (and sometimes herself as well) If she is still alive you can charm another of them and attack her with that character. Again she will cast lightning bolt killing the charmed character and possibly herself. If she is still alive, you can charm the last one and she will again cast lightning bolt killing the last of them and possibly herself. This enables you to get all three potions of stone form. However, if she is still alive, you can attempt to sleep. (make sure that you are well away from any doors) One of the flaming fist will come to awaken you. Charm him before he speaks and attack Silke with him. If he kills Silke - great. If he doesn't and he gets killed you get free plate armour. You can repeat this process until finally Silke dies. Thus you have gained the jewels, three potions and perhaps cheap armour too.
If you have previously lured Karlat outside, he too can be used to attack Silke using charm.
Recently I noticed that most of the quarterstaves in the original Baldur's Gate came from Tales of the Sword Coast.
Staves from before TotSC:
Quarterstaff Quarterstaff +1
Staves introduced in TotSC:
Staff Mace Staff Spear Aule's Staff Staff of Striking
I remember that in original BG1 the best weapons I could give to Jaheira were magical daggers, not to mention the lack of better maces and flails for clerics who weren't wielding Ashideena. I guess they made the right choice by providing with these staves
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2.launch and pause before it hits innocents.
3.kick him/her
4.Boom!!! No consequences
There's also at least one mod that prevents good-aligned NPCs from leaving the party due to low reputation.
me thinks that was the mischievous halfling mentioned in IWD2 who took the heroes of IWD on another adventure to which they were never seen again .... (pretty sure thats the basis of IWD HoW but im not sure)
What I found weird about this is that originally you could apparently sell that baby to slavers. But Bioware removed it because it felt too cruel. As opposed to the machine feeding..?
indeed @JoenSo ! especially since the underdark is in a different game ... i knew exporting in NWN saves the character as is (just did this, my level 15 NWN bard is now a level 17 bard in SOU)
@WarChiefZeke, id be interested to know how u know this? google? personal experience? a rumour from a tavern barkeep? a comly lass or lad? does this 'companion' replace all other companion options? i just saved said baby and would be curious to know what happens
I'll take my chances.
If you're asking how I found it out, the one time I ever played a full SoU-HoTU run was with a blackguard. Made the evil choices every time. Got to the puzzle machine entrance in Chapter 3 and the option was there to my great surprise. Good fun.
@sazzie, no he doesn't replace your other companions. He acts like a familiar, mechanics wise IIRC.
all good @rrchristensen theres alot of info regarding little things in these games
@Joenso, you mentioned that Tynan has a missing script. Are remnants of these kind of things still in game and accessible by the toolset? It would be a fun side project to resurrect all these half finished or cut out features from the campaigns.
Note: While I have yet to try doing this in game, I have read the game's scripts and am fairly confident that the above is true.
If you have previously lured Karlat outside, he too can be used to attack Silke using charm.
Staves from before TotSC:
Quarterstaff
Quarterstaff +1
Staves introduced in TotSC:
Staff Mace
Staff Spear
Aule's Staff
Staff of Striking