For now I have decided to not make custom heroes out of respect for the original games. If I modeled HoMM3 heroes after Baldur's Gate NPCs that could break a lot of things.
I have noted before that you're not fond of diplomacy. Given you've just been tweaking some other means to overpower the opposition (angel wings), you could block diplomacy as well - otherwise it provides a big temptation to the user .
If you're worried about stacks joining you could specify some of the stacks rather than using random ones, but I understand you don't want to reduce the prospects for the enemy building up huge armies. Maybe it would be worth specifying stacks close to starting positions? On high difficulty you would expect the AI to develop a bit quicker than you, so they would tend to have an earlier chance to get random joiners.
"This map is created based on Baldur's Gate: Enhanced Edition by Beamdog. All the names, links, stories, characters and references to Baldur's Gate, Dungeons & Dragons, Forgotten Realms used in this map are the property of their respective owners."
I didn't want to spoil myself. I thought that since I had played this map before all the changes, all the obelisks etc, a MP game would be interesting.
@JuliusBorisov and I are playing this in MP. I picked the tower town and he picked the dungeon town. I think he is doing better than I am... Mainly because I am stuck...
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P.S. I like your new suggestions
If you're worried about stacks joining you could specify some of the stacks rather than using random ones, but I understand you don't want to reduce the prospects for the enemy building up huge armies. Maybe it would be worth specifying stacks close to starting positions? On high difficulty you would expect the AI to develop a bit quicker than you, so they would tend to have an earlier chance to get random joiners.
"This map is created based on Baldur's Gate: Enhanced Edition by Beamdog. All the names, links, stories, characters and references to Baldur's Gate, Dungeons & Dragons, Forgotten Realms used in this map are the property of their respective owners."
Who would like to give this map an MP try?