Baldur's Gate meets Heroes of Might and Magic 3
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I'd love to download this and play it when you're done, although I'll have to review how to install custom maps in Homm3. I used to do it all the time with Homm1 and Homm2, so I imagine it's not that hard.
What is your basic scenario concept? Are you making it as multi-scenario campaign, or as a single map scenario?
Will you start out with Charname as your main hero, with loss of Charname as a lose condition? I can imagine the win condition being for Charname to conquer and hold all the towns like Candlekeep, Friendly Arms Inn, Beregost, Nashkel, Baldur's Gate, and the Gnoll Stronghold. Of course, if you program the human towns as enemies, they'll be trying to attack and conquer Candlekeep, assuming that's where Charname starts, so that would be like the whole Sword Coast is having a civil war.
I can imagine lots of opportunities to have recruitable heroes that mimic the NPC's - Imoen, Jaheira, and Minsc could be running around with their own armies.
Maybe the win condition could be for Charname to defeat Sarevok, but that would mean that Sarevok would build an army in Baldur's Gate, and Charname would have to attack the city, wouldn't it? Or maybe you could program Sarevok in a closed-off area near Baldur's Gate with his presumably huge army already built, as a single enemy hero with no town.
I guess you could put blocks such as key tents around to control events, such that the gnolls in the gnoll stronghold wouldn't be able to move out of their area to attack the human towns until the player unlocked the key tent.
You could create monster castles to conquer using Bassilus in a necropolis, and Mutamin in a witches' castle (I think it was witches - what was the swamp castle that had basilisks as one of its monsters?) Of course, if you do that, Charname could wind up leading an army of hydras and ghost dragons against Sarevok, which would be kind of funny, unless you restrict monster types in those castles.
Either water elementals or medusas works for the sirens, but if you use medusas, you could maybe create a warlock's castle (I think it was called "dungeon"?) to conquer that resembles the cave with the book of constitution (which you could win there, using some similar magic item available in the Homm3 program.)
I'd be interested in hearing some more details about your concept for how it will play. I'm having a lot of fun just brainstorming about it.
HOMM3 is one of my favourite game - I love the Might and Magic saga, especially those titles developed by 3DO.
That said, your map looks great!
I uninstalled HOMM3 time ago after playing it for many months. I got bored, but now...
*Aedan runs away to get HOMM3 disc*
how about some wild zombies in the northeast????
love the master gremlin xvarts as well.
For the circus you can use the recruitment building for cavaliers/champions.
Candlekeep should be... a library!
For the next game, red dragon for Firkraag, a lich for the liches, except for Kangaxx who should be a Power Lich.
Don't forget a Cerberus for Rufie!
Minsc should be a crusader... full plate and packing steal!
Kagain should be a battle dwarf, while Yeslick should be a dwarf
Ajantis should also be a crusader. .
Edwin should be a mage... and just to piss him off @elminster should be an archmage
Kivan should be a sharpshooter.
Xan could be one of the genies.
I see jaheira as one of the pagasus riders, while Khalid could be a nomad. I always imagined them as riders.
Tiax and Quayle can totally be represented as halflings
Xzar should be a wraith or maybe a vampire lord.
Dorn should be a Dread Knight
...oh. And Shar-Teel should be a harpy...
Also...
THIS IS PURE AWESOME!!!!
Make sure to upload the finished product!
By the way, I would kiss a water elemental - they are drawn so well I could not resist
That is SO HOT!
As for the map, what are the underground passages for? Do they represent the iron mines of the Sword Coast?
I really think that the attention HOMM3 still gets from the fans, the passion with which players still run HOMM3 even when the 7th installment is in the works, the amount of supporters of HOMM3 in the world and the fact that lots of BG players really like HOMM3, should be a reason for enhancing this game.
Come on, Beamdog! This would be simply great.
Your sketch is very fine. I would suggest trying the Mandate of Heaven map for HOMM3 (http://heroesportal.net/maps.php?type=H4-XL&lang=english&pagenum=4) - you can see how different RPG situations from M&M6 are dealt in that map. I personally like it very much. You can also check that map on the subject of how many mines and other objects should be on a map based on the RPG, how many monsters and so on.
I hope you've played M&M6 - if not, you should definitely try
@BelgarathMTH Installing custom maps in HOMM3 is very simple, you just unpack your map into the maps folder of your game.