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Baldur's Gate meets Heroes of Might and Magic 3



  • JuliusBorisovJuliusBorisov Member, Administrator, Moderator, Developer Posts: 19,598
    Looks legit.

    Tamika for Tamoko!

  • ShandyrShandyr Member Posts: 8,263
    Anyway, time to call Undead Quality Control.

    @Anduin would you like to live here?


    Would mummy stay there or walk away?
    Is my version of the Undercity appealing to Undead?

  • mlnevesemlnevese Member, Moderator Posts: 9,660
    @Shandyr a maze you have to cross every time would be worse than Irenicus' Dungeon in my opinion...

  • AnduinAnduin Member Posts: 5,745
    Hmmm... I like. I would visit on business.

    But I think we need a few more temples(?) or ruins and dead bodies.

    (In all seriousness... I thought under city, before having a read to figure out what is going on.)

  • TuthTuth Member Posts: 233
    Looking at the Undercity map as it looks in Baldur's Gate reminded me that I always wondered wheter at the far west side is another exit leading to somewhere else. Since there's no dead end cut off by water, there could be an alternative exit/entrance guarded/blocked by something that leads to somewhere outside Baldur's Gate city, so that you'd have to choose between a maze and whatever obstacle, additional distance above ground to get to the city.

  • JuliusBorisovJuliusBorisov Member, Administrator, Moderator, Developer Posts: 19,598
    For people who follow this thread it may be a useful information that during the next 7 days you can buy Might & Magic games on for what you want (!) and in the same time participate in a charity event:

    Pay $1 or more for:
    Heroes of Might & Magic II: Gold Edition,
    Heroes of Might & Magic IV: Complete Edition,
    the Might & Magic 1 to 6 Collection,
    and Might & Magic Heroes Online - Angel Starter Pack!

    Pay $12.38 or more, and you also get:

    Heroes of Might & Magic V,
    Might & Magic Heroes VI - Gold Edition,
    Dark Messiah of Might & Magic,
    and Might & Magic: Clash of Heroes + I Am the Boss DLC.

    Pay $15 or more, and you get all of that plus:

    Might & Magic X Legacy,
    Heroes of Might & Magic 3 - HD Edition,
    Might & Magic X Legacy + The Falcon & The Unicorn DLC,
    Might & Magic Heroes VI - Shades of Darkness,
    and Might & Magic Duel of Champions – Starter Pack.

    You can also choose where the money you pay goes -- between the developers and three charitable causes (Doctors Without Borders, American Red Cross, and charity: water).

  • SouthpawSouthpaw Member Posts: 2,026
    ...this is all shades of awesome.

    (I think I still do have a WOG install of HOMAM3 on this computer somewhere. I will have to find it and make it work now.)

  • ShandyrShandyr Member Posts: 8,263
    As you may have guessed I actually do not have time at the moment to continue this project.
    However with the latest update I'd like to let you know that I will not drop it ;)

  • ShandyrShandyr Member Posts: 8,263
    edited June 2015
    Well since I've been ill since last week I had nothing better to do than creating more areas xD
    Update incoming!

    Post edited by Shandyr on
  • ShandyrShandyr Member Posts: 8,263

    On this area you see Ulcaster to the north-west, Gullykin to the north,
    Adoy's Enclave to the east and Firewine Bridge near the center.

    Adoy's Enclave & Gullykin old version:


    Adoy's Enclave & Gullykin new version:


  • AedanAedan Member, Translator (NDA) Posts: 8,255
    This gets more charming everytime you post a new image.
    Keep up the good work!

  • AedanAedan Member, Translator (NDA) Posts: 8,255
    It looks gorgeous and... immense!
    Looking forward to see the map with creatures, resources and treasures!

  • TuthTuth Member Posts: 233
    The whole map is just awesome, you did an amazing job with transfering. Such a great attention to details.

  • ShandyrShandyr Member Posts: 8,263
    edited June 2015
    By the way I'm toying with the idea of turning Undercity into a volcano island.

    I'm torn on this. The current interpretation is closer to the original Baldur's Gate area.
    But maybe a volcano island would capture better the spirit of the evil atmosphere there.
    I'm not sure.

    What do you guys think on this?

    Undercity as volcano island, yes or no?

  • TuthTuth Member Posts: 233
    I think that Undercity is more of a desolation with ruins rather than a volcano island. Your current version looks fine to me.

    One more thing to consider: You could move the mines area to the south of the Undercity, if that's possible. Since now the river is a bit far away from the mines and then it would sort of surround the northern parts of that area and made more sense with the possibility of flood. The river plug is to the north in the game as well. Then you can expand the maze area, if you wish.

  • ShandyrShandyr Member Posts: 8,263

    Thanks for your suggestion. I will think about it.
    I cannot promise anything. But I can tell you that nothing is set in stone and that I try to
    listen to feedback and suggestions :)

    If I find time I might work out another version and we can discuss if that's what you have in mind.

  • TuthTuth Member Posts: 233
    Looks wonderful, I like the changes. The river makes much more sense and the Davaeorn's stronghold fits with the mines way better now than the volcanic area. Great work overall @Shandyr

  • AedanAedan Member, Translator (NDA) Posts: 8,255
    Now it really looks better. You rock :)

  • Son_of_ImoenSon_of_Imoen Member Posts: 1,761
    I wasn't aware of this thread yet, but it's a wonderful thing you're creating @Shandyr

    I'm bookmarking your thread to follow the progress.

  • ShandyrShandyr Member Posts: 8,263

    Southern Underground


    As with the other underground area, this deviates from the original Baldur's Gate maps a lot again.

    Mulahey's hideout has become a volcano island.
    The northern and the southern underground are not connected with each other.
    However if a player succeeds into capturing both Inferno towns in each underground area... ;)

    Furthermore I have connected Ulcaster underground and Firewine/Gullykin underground with the Nahskel Mines. Mostly for gameplay reasons. I think it's more interesting that way and offers more opportunities.

    Also a connection between Firewine ruins and Nashkel Mines does make sense considering they're both infested by kobolds...

    The one way portal in the East of the Inferno town leads to the area with Narcillicus Harwilliger Neen.

    Hope you like it. Feedback is welcomed as always.
    And I'm always open to new suggestions.

  • ShandyrShandyr Member Posts: 8,263

    I wasn't aware of this thread yet, but it's a wonderful thing you're creating @Shandyr

    I'm bookmarking your thread to follow the progress.

    May I ask, have you played Heroes of Might and Magic 3?

    I hope people who have played either Baldur's Gate or HoMM3 will enjoy my scenario.
    However I hope even more so that it will really pay off for people who love both of these games.

  • Son_of_ImoenSon_of_Imoen Member Posts: 1,761
    Shandyr said:

    May I ask, have you played Heroes of Might and Magic 3?

    Not yet, so far I've only played HoMM V (the first I got to know) and HoMM IV (the one I like the most). I've only just started HoMM III HD Edition and am still in the tutorial.

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