@ZaramMaldovar: Which part? The messenger's weird chattiness, the fact that he's going the wrong way, or that Kelddath Ormlyr is called the governor? I thought Kelddath was just a priest.
So Kelddath is the ruler AND ranking priest at the Temple of Lathander. In Corans's quest he is also called the mayor (mayor vs governor wording). It always seems like a conflict of interest to me when I see that (serving two masters and all that).
Not even getting into their sense of direction, I would like to know how these messengers manage to traverse such dangerous terrain. Especially that dude wandering around the Ulcaster School area. What do they have, some badge, papers? Kobolds, bandits,hobgoblins (I'm sure they would honor that ) and all sorts of hostiles patrolling the area and our illustrious CHARNAMES can get shot down sometimes like fish in a barrel starting out.
@Zaghoul THAT'S why Faerun is so dangerous. The "monsters" and "demihumans" are actually law enforcement and the other races would rather hire adventurers to murder them than carry proper identification.
Not even getting into their sense of direction, I would like to know how these messengers manage to traverse such dangerous terrain. Especially that dude wandering around the Ulcaster School area. What do they have, some badge, papers? Kobolds, bandits,hobgoblins (I'm sure they would honor that ) and all sorts of hostiles patrolling the area and our illustrious CHARNAMES can get shot down sometimes like fish in a barrel starting out.
The Ulcaster guy makes no sense. He is standing within firing range of hobgoblins, practically wearing a target on his back, and all is peaceful until CHARNAME ambles by.
Not even getting into their sense of direction, I would like to know how these messengers manage to traverse such dangerous terrain. Especially that dude wandering around the Ulcaster School area. What do they have, some badge, papers? Kobolds, bandits,hobgoblins (I'm sure they would honor that ) and all sorts of hostiles patrolling the area and our illustrious CHARNAMES can get shot down sometimes like fish in a barrel starting out.
Everybody likes getting post (other than bills).
Why on earth would a kobald/bandit/hobgoblin kill somebody delievering a Birthday card from Auntie Sue which may contain a tenner?
Or how would they keep up the latest developments re the socio/political situation and keeps tabs on the patriarchy, the milatary/industrial complex, realise that free market capitalism is doomed to fail, that the elite are nicking all their money and we are all going to die tomorrow because Trumps gonna press the button (that's if Global Warming doesn't get us first)
(sorry, sorry, sorry, beeen reading the Guardian, Jeez Louise it's a neverending tale of woe. )
It's not like they have Twitter/Facebook. Lucky sods.
It annoys me when these games use the word "insect" to refer to creatures that are not insects.
This annoys me because insects are distinguished from other animals not simply because of some weird genetic thing that doesn't matter in a fantasy setting, but also by something a person could notice by looking at them:
Insects have six legs. If a creature has more than six legs, it's not a insect.
Spiders have more than six legs, therefore they are not insects. Centipedes and millipedes have way more than six legs, therefore they are not insects.
I would have no problem referring to vermin monsters that do not exist in real life but have six legs as insects, even if I knew little about their heredity. But creatures with more than six legs are NOT insects.
It annoys me that even Bolt of Glory cannot affect Belhifet in Icewind Dale (since he's immune to all magic). Regardless of how good it is, Bolt of Glory is supposed to be an anti-fiend spell, yet you can't use it on one of the few fiends in the game!
(Yxunomei would be a good target for Bolt of Glory, but you are unlikely to have a cleric with 6th level spells that early.)
Belhifet's immunities in IWD are stupid. He's immune to all spell levels, from 1-9; no spell can directly affect him. The only other critter I've heard of in D&D that has that kind of ability is Larloch in PnP--not even PnP demi-liches are supposed to have those kinds of immunities. It's a ridiculous design decision that arbitrarily punishes spellcasters in the final fight, especially since virtually all pre-EE summoned creatures attacked using nonmagical weapons--you couldn't even hurt him via summoning spells in vanilla. I think even in EE, many summons still don't have the +3 weapons they need to hit him.
The truly bizarre thing is that you can still kill him via the Giant Insect spell. The Bombardier Beetles' acid attacks go right through Belhifet's defenses, and the numbers I've crunched in the past suggest that you could kill him solely by summoning beetles until they melt him.
It annoys me when these games use the word "insect" to refer to creatures that are not insects.
This annoys me because insects are distinguished from other animals not simply because of some weird genetic thing that doesn't matter in a fantasy setting, but also by something a person could notice by looking at them:
Insects have six legs. If a creature has more than six legs, it's not a insect.
Spiders have more than six legs, therefore they are not insects. Centipedes and millipedes have way more than six legs, therefore they are not insects.
I would have no problem referring to vermin monsters that do not exist in real life but have six legs as insects, even if I knew little about their heredity. But creatures with more than six legs are NOT insects.
@ThacoBell: Which part? I looked up the definition of insect and it specifies a critter with six legs. There's an article here that says centipedes aren't insects because they have more than six legs; they're just arthropods related to insects. I googled "is a centipede an insect" and they were consistently described as different from insects. Here, they're described as members of the Chilopoda subphylum within the Arthropoda phylum, whereas insects belong to the Insecta subphylum.
Insects are a subfamily of arthropods, specifically they have mostly six legs, antennae and often around 4 wings in adult stage. Some butterflies only have 4 legs though. Freaks of the insect family I guess.
Other arthropods are arachnids, crustaceans and myriapods. They can have 6 legs but often don't or have other characteristics.
There is a quest in the Ankheg Farm area in which you are "hired" to help maintain the Ankheg Population. If you kill too many, you get chastized but it's not something you have any control over because the Ankheg encounters are randomly generated and massively likely.
There is a quest in the Ankheg Farm area in which you are "hired" to help maintain the Ankheg Population. If you kill too many, you get chastized but it's not something you have any control over because the Ankheg encounters are randomly generated and massively likely.
Actually, how the quest works is that there are six special ankhegs in the farm area by default. These six ankhegs are always there and do not respawn. You need to kill at least one but no more than four of these special ankhegs. The ankhegs that appear in random spawns, rest encounters, the underground ankheg lair, and in other areas are unrelated to the quest - killing them does not affect the kill count for the quest.
That is the newest insight I have learned in ages. For me it was always all or nothing since I could not figure it out.
They should change the dialogue to mention six breeding ankhegs and mention allowing only up to four slain. Then colour them differently from the default ones.
There is a quest in the Ankheg Farm area in which you are "hired" to help maintain the Ankheg Population. If you kill too many, you get chastized but it's not something you have any control over because the Ankheg encounters are randomly generated and massively likely.
Actually, how the quest works is that there are six special ankhegs in the farm area by default. These six ankhegs are always there and do not respawn. You need to kill at least one but no more than four of these special ankhegs. The ankhegs that appear in random spawns, rest encounters, the underground ankheg lair, and in other areas are unrelated to the quest - killing them does not affect the kill count for the quest.
There are not 6 ankhegs guaranteed to be there. There might be 6 locations where ankhegs tied to the quest appear, but it's not likely that you would find ankhegs at each of those unless you repeatedly walk back and forth across the area.
There is a quest in the Ankheg Farm area in which you are "hired" to help maintain the Ankheg Population. If you kill too many, you get chastized but it's not something you have any control over because the Ankheg encounters are randomly generated and massively likely.
Actually, how the quest works is that there are six special ankhegs in the farm area by default. These six ankhegs are always there and do not respawn. You need to kill at least one but no more than four of these special ankhegs. The ankhegs that appear in random spawns, rest encounters, the underground ankheg lair, and in other areas are unrelated to the quest - killing them does not affect the kill count for the quest.
There are not 6 ankhegs guaranteed to be there. There might be 6 locations where ankhegs tied to the quest appear, but it's not likely that you would find ankhegs at each of those unless you repeatedly walk back and forth across the area.
Actually, you are right that they are not always there. The six ankhegs are not all there at the same time because they appear at different times of day (the same way various characters in cities only appear during the day or during the night). However, they are all in the same place, namely the far northeast corner of the area. They are not scattered throughout the area.
That I can bind only some spells I want via hotkey. As someone who plays with a lot of arcane casters I have almost all spells that I use bound to a key. Expect I can't bind few like HLA spells, triggers, etc.
One doesn't gain XP for defeating enemy summoned creatures. They can be just as dangerous as regular encounters, can kill characters, but yet give no XP.
Either way they should be uniquely coloured and mentioned in however it makes sense.
@JuliusBorisov Question to the devs. Can you find the right one for me? This has been bugging me for a while now. If Minsc drinks a potion of Invisibility, A: will Boo get a sip, B: will the potion act as invisibility 10 inch (rather than single person or the spell of 10 foot), or C: will Boo float in mid air like a ghost and shout "Boo" all the time? Because that's where his name comes from, right?
Comments
We know Bhaal would do that.
The fact that he is going the wrong way
What do they have, some badge, papers? Kobolds, bandits,hobgoblins (I'm sure they would honor that ) and all sorts of hostiles patrolling the area and our illustrious CHARNAMES can get shot down sometimes like fish in a barrel starting out.
Why on earth would a kobald/bandit/hobgoblin kill somebody delievering a Birthday card from Auntie Sue which may contain a tenner?
Or how would they keep up the latest developments re the socio/political situation and keeps tabs on the patriarchy, the milatary/industrial complex, realise that free market capitalism is doomed to fail, that the elite are nicking all their money and we are all going to die tomorrow because Trumps gonna press the button (that's if Global Warming doesn't get us first)
(sorry, sorry, sorry, beeen reading the Guardian, Jeez Louise it's a neverending tale of woe. )
It's not like they have Twitter/Facebook.
Lucky sods.
This annoys me because insects are distinguished from other animals not simply because of some weird genetic thing that doesn't matter in a fantasy setting, but also by something a person could notice by looking at them:
Insects have six legs. If a creature has more than six legs, it's not a insect.
Spiders have more than six legs, therefore they are not insects. Centipedes and millipedes have way more than six legs, therefore they are not insects.
I would have no problem referring to vermin monsters that do not exist in real life but have six legs as insects, even if I knew little about their heredity. But creatures with more than six legs are NOT insects.
(Yxunomei would be a good target for Bolt of Glory, but you are unlikely to have a cleric with 6th level spells that early.)
The truly bizarre thing is that you can still kill him via the Giant Insect spell. The Bombardier Beetles' acid attacks go right through Belhifet's defenses, and the numbers I've crunched in the past suggest that you could kill him solely by summoning beetles until they melt him.
Insects are a subfamily of arthropods, specifically they have mostly six legs, antennae and often around 4 wings in adult stage.
Some butterflies only have 4 legs though. Freaks of the insect family I guess.
Other arthropods are arachnids, crustaceans and myriapods. They can have 6 legs but often don't or have other characteristics.
are always there anddo not respawn. You need to kill at least one but no more than four of these special ankhegs. The ankhegs that appear in random spawns, rest encounters, the underground ankheg lair, and in other areas are unrelated to the quest - killing them does not affect the kill count for the quest.They should change the dialogue to mention six breeding ankhegs and mention allowing only up to four slain. Then colour them differently from the default ones.
@JuliusBorisov
Question to the devs. Can you find the right one for me? This has been bugging me for a while now.
If Minsc drinks a potion of Invisibility, A: will Boo get a sip, B: will the potion act as invisibility 10 inch (rather than single person or the spell of 10 foot), or C: will Boo float in mid air like a ghost and shout "Boo" all the time?
Because that's where his name comes from, right?