The only thing I am concerned with is the absence of Chris Avellone. After all he was behind the story for PoE (and Tyranny as well, afaik). Still, very excited about PoE2 (and so happy to see Eder again )
chris only really worked on the rough draft of durance and gm. he was not the main writer. he also had nothing to do with tyranny as he left the company by that point.
Chris Avellone had a singificant impact on Tyranny before he left Obsidian. He's on prominent display in Tyranny's credits and the entire game has a very strong feel of Avelloneism about it, even if somewhat muffled by Obsidian's later execution. I haven't talked to him about this but I'm pretty sure he drafted most of what's cool about the game with regard to writing & design. Or rather helped the Obsidian guys draft the cool things, putting their ideas together
Obsidian has, in effect, created the next Infinity Engine. Pillars 1 & 2, Tyranny and Torment: Tides are all running on basically the same engine. I think the most striking thing about Deadfire is that they are implementing the most revolutionary feature of Ultima VII, which not alot of RPGs have ever followed up on (even MMOs) which is the day/night life cycle of NPCs. We'll see how well this actually works or how far they go with it and what it will mean. Not many games have actually taken it to the extreme that Ultima did all those years ago.
I tried to point out that the huge amount of money raised being so fast for PoE2 might be an indicator that its predecessor may not be such a disappointing game after all. That is what I want to believe.
Other people believe that PoE was a disappointing game. And they will find other explanations why the money for PoE2 has been raised so fast.
So as always, everyone believes what they want to. And that is okay
I think I should have made clear by now what my point of view is. What I want to believe and I do believe. That I do like PoE. That I'm excited for PoE2.
So I don't think there is a particular reason for me to go on with this argument. Or are there any questions left open?
PoE was disappointing because expectations where very high, and because time and nostalgia have glossed over the flaws in Baldur's Gate. These days it seems everything is either "awesome" or "awful", with no acceptance that something can be in between.
It is very much "in the style of Baldur's Gate". It just isn't quite as good as it. But it's still a lot better than Call of Duty Zombie Killer XXIV.
I wasn't, and still am not, disappointed with PoE. I have 269 hours logged on Steam, and while I still haven't beaten the game I don't regret any of that time spent on it. It may be that once I do finish out the White March Part 2 and then finally end the main storyline, I could be inspired to start replaying it more ferociously. I am certainly pleased to hear a sequel is coming, and I believe it will be somewhere between good and great.
Full disclosure: I have 454 hours logged on BG:EE on Steam, and I have no idea how many hours I spent playing the original version of the game. I am not entirely sure if this counts the times I started the game from the Beamdog launcher.
So long as they don't have "build a huge boring pointless dungeon" as a stretch goal.
Suddenly with the new game that dungeon has got a lot of meaning...
Had. Past tense. Seeing as both Caed Nua as well as the Endless Paths of Od Nua get scrapped by a god with bad sleeping posture. Even the Adra Dragon will get squashed with a mere footstep of Big Ol' Eothas. So no need to even start the Master Below questline.
That alone is enough to make me excited about this game.
Now if Eothas can just manage to stomp on the ridiculous amour pause combat rules as well....
Liked PoE1, didn't love it, but liked it enough to buy the second one when released.
I just want to give my thanks to those of you that pledge/back games like this. I'm a lazy/comfortable guy and never get around to do that. Thanks to all of you in here who has put in money to make this game come to life. You are awesome.
The only thing I am concerned with is the absence of Chris Avellone. After all he was behind the story for PoE (and Tyranny as well, afaik). Still, very excited about PoE2 (and so happy to see Eder again )
chris only really worked on the rough draft of durance and gm. he was not the main writer. he also had nothing to do with tyranny as he left the company by that point.
Chris Avellone had a singificant impact on Tyranny before he left Obsidian. He's on prominent display in Tyranny's credits and the entire game has a very strong feel of Avelloneism about it, even if somewhat muffled by Obsidian's later execution. I haven't talked to him about this but I'm pretty sure he drafted most of what's cool about the game with regard to writing & design. Or rather helped the Obsidian guys draft the cool things, putting their ideas together
You can simply talk to him?! Would it be possible to ask him then if Obsidian is going to hire Chris for PoE2 (he is a freelancer now, right?)?
The only thing I am concerned with is the absence of Chris Avellone. After all he was behind the story for PoE (and Tyranny as well, afaik). Still, very excited about PoE2 (and so happy to see Eder again )
chris only really worked on the rough draft of durance and gm. he was not the main writer. he also had nothing to do with tyranny as he left the company by that point.
Chris Avellone had a singificant impact on Tyranny before he left Obsidian. He's on prominent display in Tyranny's credits and the entire game has a very strong feel of Avelloneism about it, even if somewhat muffled by Obsidian's later execution. I haven't talked to him about this but I'm pretty sure he drafted most of what's cool about the game with regard to writing & design. Or rather helped the Obsidian guys draft the cool things, putting their ideas together
You can simply talk to him?! Would it be possible to ask him then if Obsidian is going to hire Chris for PoE2 (he is a freelancer now, right?)?
I tried to point out that the huge amount of money raised being so fast for PoE2 might be an indicator that its predecessor may not be such a disappointing game after all. That is what I want to believe.
Other people believe that PoE was a disappointing game. And they will find other explanations why the money for PoE2 has been raised so fast.
So as always, everyone believes what they want to. And that is okay
I think I should have made clear by now what my point of view is. What I want to believe and I do believe. That I do like PoE. That I'm excited for PoE2.
So I don't think there is a particular reason for me to go on with this argument. Or are there any questions left open?
The speed of the Fig campaign just shows it has 12,693 really eager fans (as of 28 Jan 2016, 3:14PM GMT). It look less than 12,000 backers to fully fund the campaign.
My point is that commercial success or Fig/Kickstarter success is not necessarily an indication of overall quality. There are plenty of brilliant games that fail commercially, and plenty of utter crap that rakes in the cash.
Unfortunately, I haven't played PoE yet. I bought it (and the White March) and downloaded it, but my 2008 MacBook Pro just can't run the game well. When I get a machine capable of running the game, I look forward to playing it. But, from what I saw of PoE's reviews, it looks like a pretty good game. It may not go down as a "classic", but obviously it did well enough for Obsidian. Good for them.
My point is that commercial success or Fig/Kickstarter success is not necessarily an indication of overall quality. There are plenty of brilliant games that fail commercially, and plenty of utter crap that rakes in the cash.
I don't see how my statement is in disagreement with yours. Because I simply say that success on Fig might be an indicator of not being a disappointing game. I don't say that it is proof.
In this context I think the Fig success of PoE 2 might be an indicator that PoE 1 was not such a disappointing game after all.
Read the comments on the PoE 2 campaign on Fig. Also you may want to read reviews on PoE 1.
All that might be indicators that PoE 1 was not so disappointing for so many players after all.
I just don't take it as evidence either way. It took less than 12,000 backers to hit the initial goal.
Also, consider that the Kickstarter for PoE 1 raised almost $4 million. Why set the goal for PoE 2 at 1/4th what they raised for PoE 1? Did they have a lack of confidence in getting enough backers to match PoE 1's total? Or maybe they set the initial target intentionally low so they could generate "WE WERE FULLY FUNDED IN 24 HOURS!" headlines. My guess is probably a bit of both.
Whatever. If I end up enjoying PoE 1, I'll likely pick it up sometime in 2018 when it goes on sale on GoG (or in 2020, if PoE 2 ends up in a Tides of Numenera-like 2+ year delay....).
I really hope they will do something useful with the unannounced stretch goals. Like implementing swimming, diving and climbing mechanics which are not dialogue-based. Or additional playable races (I'm looking at you, Xaurips!).
Honestly, two additional levels and a bloody human NPC are really not the heights of things for me.... so other than the localizations I recognize those stretch goals as *fillers*. Nothing more.
I am playing POE in these days and I am enjoying it a lot. The graphics and the maps are awesome and I do like the dialogue system - it is so rich and dept! I must admit that I still need some time to fully understand the combat rules and stats, but again - the game looks great!
Wasn't that obvious though? The whole world is build on top of Toril so to say. It is actually more difficult to find differences between both franchises. Even the Deadfire Archipelago appears to be a direct copy of Zakhara's southern chains of islands.
Comments
He's on prominent display in Tyranny's credits and the entire game has a very strong feel of Avelloneism about it, even if somewhat muffled by Obsidian's later execution. I haven't talked to him about this but I'm pretty sure he drafted most of what's cool about the game with regard to writing & design. Or rather helped the Obsidian guys draft the cool things, putting their ideas together
It is very much "in the style of Baldur's Gate". It just isn't quite as good as it. But it's still a lot better than Call of Duty Zombie Killer XXIV.
Full disclosure: I have 454 hours logged on BG:EE on Steam, and I have no idea how many hours I spent playing the original version of the game. I am not entirely sure if this counts the times I started the game from the Beamdog launcher.
Now if Eothas can just manage to stomp on the ridiculous amour pause combat rules as well....
I just want to give my thanks to those of you that pledge/back games like this. I'm a lazy/comfortable guy and never get around to do that. Thanks to all of you in here who has put in money to make this game come to life. You are awesome.
My point is that commercial success or Fig/Kickstarter success is not necessarily an indication of overall quality. There are plenty of brilliant games that fail commercially, and plenty of utter crap that rakes in the cash.
Unfortunately, I haven't played PoE yet. I bought it (and the White March) and downloaded it, but my 2008 MacBook Pro just can't run the game well. When I get a machine capable of running the game, I look forward to playing it. But, from what I saw of PoE's reviews, it looks like a pretty good game. It may not go down as a "classic", but obviously it did well enough for Obsidian. Good for them.
Also, consider that the Kickstarter for PoE 1 raised almost $4 million. Why set the goal for PoE 2 at 1/4th what they raised for PoE 1? Did they have a lack of confidence in getting enough backers to match PoE 1's total? Or maybe they set the initial target intentionally low so they could generate "WE WERE FULLY FUNDED IN 24 HOURS!" headlines. My guess is probably a bit of both.
Whatever. If I end up enjoying PoE 1, I'll likely pick it up sometime in 2018 when it goes on sale on GoG (or in 2020, if PoE 2 ends up in a Tides of Numenera-like 2+ year delay....).
Honestly, two additional levels and a bloody human NPC are really not the heights of things for me.... so other than the localizations I recognize those stretch goals as *fillers*. Nothing more.
Thanks for sharing the news about the stretch goals. I hope they will add the Italian language.
The graphics and the maps are awesome and I do like the dialogue system - it is so rich and dept!
I must admit that I still need some time to fully understand the combat rules and stats, but again - the game looks great!
Yeah, we're very sorry, but this universe you just made is totally ©D&D
anyway i wonder if we will visit the island Sagani is from as it's part of the deadfire region.