Lesser Enemies than original BG
megaman12
Member Posts: 39
That's what I have been seeing so far.
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In most cases, that randomness will determine the number of enemies; the types of enemies you meet depend on the map. You'll always see the likes of ordinary wolves and bears on that first Coast Way map, while later maps will throw foes like Dread Wolves at you.
The quest content added for the EE characters is not meant to be special extra-hard stuff. It's more of what you were already doing, with a few new (but not harder) enemy types mixed in. Neera's BGEE quest gets goblins (which didn't exist in original BG), Rasaad's BGEE quest gets Dark Moon monks, and so on. The item rewards tend to be useful, but not vastly better than what you could already get.
https://forums.beamdog.com/discussion/11373/the-amount-of-monsters-in-a-spawn
https://forums.beamdog.com/discussion/55599/how-does-the-spawn-system-work
https://forums.beamdog.com/discussion/64073/random-spawns-in-ee-why-so-weak
https://forums.beamdog.com/discussion/64863/does-bgii-ee-scale-spawns-with-party-size-like-bg-ee-does
https://forums.beamdog.com/discussion/9958/number-of-enemies
https://forums.beamdog.com/discussion/61466/does-difficulty-e-g-insane-affect-number-of-monsters-in-non-sod-parts-of-the-game-post-2-0
Anyway, in terms of mods:
https://forums.beamdog.com/discussion/34840/bgee-leveled-spawns-mod-v0-3-updated-2014-12-27/p1
Okay so I wanted to know about the armor class( -2 vs slashing, 0 vs piercing and missle) is it like ac where the lower number is more protection (is better)?
And yes, the lower the figure the better.