Uhm, but Shades aren't on GithHub, at least not the official download. And these are only there if you have a mod on GH. (Overriding them don't change anything)
EDIT: oh, unless this is an offtopic and you have those in Dark Side package and some other mod (not Shades) already unpacked along with those files. Then you do not need to worry you may override those, those have nothing to do with the mod itself
Uhm, but Shades aren't on GithHub, at least not the official download. And these are only there if you have a mod on GH. (Overriding them don't change anything)
EDIT: oh, unless this is an offtopic and you have those in Dark Side package and some other mod (not Shades) already unpacked along with those files. Then you do not need to worry you may override those, those have nothing to do with the mod itself
No indeed, I downloaded both mods independently, they are not part of a single installation package, but those files we are talking about were already present in other mods and I didn't know if they were optional. I don't know how to thank you guys, you've given me some really valuable advice. Thank you so much for your kindness and availability. (and sorry for my bad english)
Sorry if this already corrected, I'm still on 9.2.
Typo in sotsc.tra:
@543 = ~Ice and Ore
I met a researcher in Nashkel and offered him my help. He told me that needs some magic ice enhanced by a natural chill. I wonder where I'm going to find such material. But who knows, adventurers see all kinds of things and places.~
I'm eager to try out The Calling, which has a major aspect that affects the Gnoll Stronghold. Would this risk altering your quest site that takes place there? I know that MOSTLY just affects one little area. I presume I'd install that AFTER The Calling and hope all works out?
I think the order does not matter much, you can install it after the Calling, it should be fine. I am co-author of the Gnoll Stronghold so the compatibility here was extra important for me here
Hello @LavaDelVortel... congratulations on this fantastic mod and your work. I’ve started a playthrough, and from what I’ve seen so far, it fits perfectly into the overall game—thank you! I have a question: Is it possible to include selection options during installation so users can decide for themselves exactly what they want to install? I have absolutely no idea how complex or extensive that would be, so I have the utmost respect for your work. Best regards
As for your question, I answered this previously: no - it's not going to happen. Consider this a huge expansion, not just a quest mod, as there is a lot of new content that is not quests (there are craftable artifacts, merchants, random encounters happening during your travels, fixes, tweaks etc. and much of that stuff is connected). There are lots of dependencies here, quests depending on other quests, quests depending on new creature types, items depending on fixes, and so on.
Hello @LavaDelVortel... thanks for your reply, and please excuse my inexperience—including the fact that you had already answered these questions; thanks for the link with the info ... I certainly don't want you to change your mind or stop sharing your views; on the contrary, I hope you continue to enjoy modding and keep delighting players like me with your work. This mod for BGEE is one of the most highly recommended ones out there... Best regards
Comments
EDIT: oh, unless this is an offtopic and you have those in Dark Side package and some other mod (not Shades) already unpacked along with those files. Then you do not need to worry you may override those, those have nothing to do with the mod itself
WoW, i didn't know it! Thanks a lot, my friend ^_^_^
No indeed, I downloaded both mods independently, they are not part of a single installation package, but those files we are talking about were already present in other mods and I didn't know if they were optional. I don't know how to thank you guys, you've given me some really valuable advice. Thank you so much for your kindness and availability. (and sorry for my bad english)
Typo in sotsc.tra: He told me that he needs
I try to run the file to install it and it installs but afterwards the game won't start at all.
thanks that was the issue lol did not know I had to do that
As for your question, I answered this previously: no - it's not going to happen. Consider this a huge expansion, not just a quest mod, as there is a lot of new content that is not quests (there are craftable artifacts, merchants, random encounters happening during your travels, fixes, tweaks etc. and much of that stuff is connected). There are lots of dependencies here, quests depending on other quests, quests depending on new creature types, items depending on fixes, and so on.
I gave specific details here:
https://forums.beamdog.com/discussion/comment/1209121/#Comment_1209121
I want to keep it that way, and I'm not changing my mind on this.