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[MOD] Shades of the Sword Coast

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  • LavaDelVortelLavaDelVortel Member Posts: 3,214
    edited January 18
    Uhm, but Shades aren't on GithHub, at least not the official download. And these are only there if you have a mod on GH. (Overriding them don't change anything)

    EDIT: oh, unless this is an offtopic and you have those in Dark Side package and some other mod (not Shades) already unpacked along with those files. Then you do not need to worry you may override those, those have nothing to do with the mod itself
  • BrawnyBodybuilderBrawnyBodybuilder Member Posts: 8
    Kensei_xXx wrote: »
    Overwrite them.

    Or just don't copy them. They're not necessary for the mods.

    WoW, i didn't know it! Thanks a lot, my friend ^_^_^
  • BrawnyBodybuilderBrawnyBodybuilder Member Posts: 8
    edited January 19
    Uhm, but Shades aren't on GithHub, at least not the official download. And these are only there if you have a mod on GH. (Overriding them don't change anything)

    EDIT: oh, unless this is an offtopic and you have those in Dark Side package and some other mod (not Shades) already unpacked along with those files. Then you do not need to worry you may override those, those have nothing to do with the mod itself

    No indeed, I downloaded both mods independently, they are not part of a single installation package, but those files we are talking about were already present in other mods and I didn't know if they were optional. I don't know how to thank you guys, you've given me some really valuable advice. Thank you so much for your kindness and availability. (and sorry for my bad english)
  • Kensei_xXxKensei_xXx Member Posts: 486
    You‘re welcome. :)
  • jasteyjastey Member Posts: 2,942
    Sorry if this already corrected, I'm still on 9.2.
    Typo in sotsc.tra:
    @543 = ~Ice and Ore
    I met a researcher in Nashkel and offered him my help. He told me that needs some magic ice enhanced by a natural chill. I wonder where I'm going to find such material. But who knows, adventurers see all kinds of things and places.~
    He told me that he needs
  • LavaDelVortelLavaDelVortel Member Posts: 3,214
    Will check that next time I'm updating the mod. I corrected many typos, but there is still a chance I missed something.
  • DarthNihilus530DarthNihilus530 Member Posts: 64
    Hello again, @LavaDelVortel. I’ve made a translation for your mod Shades of the Sword Coast.
  • LavaDelVortelLavaDelVortel Member Posts: 3,214
    Great! The new version is up :)
  • Ryan72511Ryan72511 Member Posts: 5
    Does this not work with the GoG version?
    I try to run the file to install it and it installs but afterwards the game won't start at all.
  • Kensei_xXxKensei_xXx Member Posts: 486
    If you play on BG1 with SoD, did you use a modmerger first?
  • Ryan72511Ryan72511 Member Posts: 5
    Kensei_xXx wrote: »
    If you play on BG1 with SoD, did you use a modmerger first?

    thanks that was the issue lol did not know I had to do that :)
  • Dr_NecroticDr_Necrotic Member Posts: 9
    I'm eager to try out The Calling, which has a major aspect that affects the Gnoll Stronghold. Would this risk altering your quest site that takes place there? I know that MOSTLY just affects one little area. I presume I'd install that AFTER The Calling and hope all works out?
  • LavaDelVortelLavaDelVortel Member Posts: 3,214
    I think the order does not matter much, you can install it after the Calling, it should be fine. I am co-author of the Gnoll Stronghold so the compatibility here was extra important for me here :p
  • Nibor_ScotNibor_Scot Member Posts: 78
    Hello @LavaDelVortel... congratulations on this fantastic mod and your work. I’ve started a playthrough, and from what I’ve seen so far, it fits perfectly into the overall game—thank you! I have a question: Is it possible to include selection options during installation so users can decide for themselves exactly what they want to install? I have absolutely no idea how complex or extensive that would be, so I have the utmost respect for your work. Best regards :)
  • LavaDelVortelLavaDelVortel Member Posts: 3,214
    edited June 28
    I'm glad you like it.

    As for your question, I answered this previously: no - it's not going to happen. Consider this a huge expansion, not just a quest mod, as there is a lot of new content that is not quests (there are craftable artifacts, merchants, random encounters happening during your travels, fixes, tweaks etc. and much of that stuff is connected). There are lots of dependencies here, quests depending on other quests, quests depending on new creature types, items depending on fixes, and so on.

    I gave specific details here:
    https://forums.beamdog.com/discussion/comment/1209121/#Comment_1209121

    I want to keep it that way, and I'm not changing my mind on this.
  • Nibor_ScotNibor_Scot Member Posts: 78
    Hello @LavaDelVortel... thanks for your reply, and please excuse my inexperience—including the fact that you had already answered these questions; thanks for the link with the info :) ... I certainly don't want you to change your mind or stop sharing your views; on the contrary, I hope you continue to enjoy modding and keep delighting players like me with your work. This mod for BGEE is one of the most highly recommended ones out there... Best regards :)
  • LavaDelVortelLavaDelVortel Member Posts: 3,214
    It's ok. I hope you'll have a nice run! Cheers!
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