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Unpopular opinions

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  • DragonKingDragonKing Member Posts: 1,977
    The dungeons and dragons movie was pretty good.
  • semiticgoddesssemiticgoddess Member Posts: 14,903
    Insane difficulty in IWD, and Legacy of Bhaal/Nightmare mode in BG, are both a lot harder than normal mode. The XP gains aren't nearly enough to overcome the drawbacks, even with the XP cap removed.
  • VallmyrVallmyr Member, Mobile Tester Posts: 2,459

    The dungeons and dragons movie was pretty good.

    Hm? Which one? I actually really liked Book of Vile Darkness. I own the other two on DVD but haven't watched them yet.
  • Abi_DalzimAbi_Dalzim Member Posts: 1,428

    Insane difficulty in IWD, and Legacy of Bhaal/Nightmare mode in BG, are both a lot harder than normal mode. The XP gains aren't nearly enough to overcome the drawbacks, even with the XP cap removed.

    Ironically, I'm not sure I've ever finished IWD on normal. I just want that War Chant pronto, dammit, and I'll take having even my tanks turn squishy if it'll get me to Bard level 11 faster.
  • SirBatinceSirBatince Member Posts: 882
    spells with permanent duration are incredibly stupid. such as feeble or contagion. especially when they ram through protections and even full MR like butter. even moreso when they're only curable by one or two extremely specific spells.

    probably not that unpopular though
  • BelgarathMTHBelgarathMTH Member Posts: 5,653
    @SirBatince , I never see the new content in BG1 or BG2 for just that reason. I don't like any of the npc's required to do the content. (A wild mage, a monk, a blackguard, and a *vampire*? None of my characters would ever be associated with any of those except the monk, and the monk is dead weight in the party for all of BG1 and part of BG2.)
  • SirBatinceSirBatince Member Posts: 882
    toolarg said:

    I start to HATE the game once it reaches ridiculous levels, 15+ or so. 2ed just wasnt designed with that kind of high levels in mind and it shows, everything just becomes broken and anything that isnt arcane magic becomes utterly useless. A highly buffed cleric might survive for a while. A fighter or a thief has no chance unless his friends cast dozens of buffs on him and he uses every single magic item he can find.
    It doesnt make sense from a Roleplaying point of view either; sure CHARNAME is the son of a god, him reaching 20+ level is passable, but what about the companions? by the end of ToB they could challenge any god of the forgotten realms if they felt like it.

    when you solo at some point you get a crazy snowball effect where you level up every 3 fights. its crazy
  • TStaelTStael Member Posts: 861
    batoor said:

    I like Anomen quite a lot, I don't think he's nearly as annoying as everyone says. His quest is a lot more dynamic than anyone elses, simply because of that alignment shift.. Which means he's either the perfect neutral or good character. Essentially a good way to keep him in a evil or good party.

    Indeed, I never would make him fail though, it would seem cruel - or exactly the point of an evil play-through. Glad also to see there is more Ano-love around, lol. :-)

    Actually, the fact that you can still lose him after romance has culminated depending how you handle that last stage of his personal story is pretty compelling in my view, and adds a certain dramatic depth to the romance. Since I also happen to be a big Keldorn fan, I like the dynamics between Ano and him, and evolution from Ano's over-compensatory ego-stance to more contrite amiability after Ano has managed to affirm himself in "Sir Ano" scenario.
  • DJKajuruDJKajuru Member Posts: 3,300
    toolarg said:

    I start to HATE the game once it reaches ridiculous levels, 15+ or so. 2ed just wasnt designed with that kind of high levels in mind and it shows, everything just becomes broken and anything that isnt arcane magic becomes utterly useless. A highly buffed cleric might survive for a while. A fighter or a thief has no chance unless his friends cast dozens of buffs on him and he uses every single magic item he can find.
    It doesnt make sense from a Roleplaying point of view either; sure CHARNAME is the son of a god, him reaching 20+ level is passable, but what about the companions? by the end of ToB they could challenge any god of the forgotten realms if they felt like it.

    There is a mod called Ding0 XDing0 which I use to alter only quest XP rewards to 10 percent its original value, that way you can end SoA at level 15 or 16, and ToB at level 20 or 21 . for me its quite necessary because the game is too easy if you reach ridiculous levels.
  • GloomfrostGloomfrost Member Posts: 261
    Since this thread runs in and out of topic i will add my own.

    Just finished watching two seasons of Penny Dreadful and it's better then Game of Thrones.

    In fact i have never seen anything ever in 45 years of Television as good as it is.
  • Abi_DalzimAbi_Dalzim Member Posts: 1,428
    Malicron said:

    Unpopular opinions, eh? Okay, I'll give it a go;

    Specialist mages (including Wild) suck. One extra spell slot per level does not make up for loosing an entire school of spells/summoning a pit fiend when you try to cast Stoneskin.

    Well, that's why people optimizing care less about the school they're specializing in and more about the one they're ditching. Me, I think Conjuration is expendable enough that a Diviner works well, as I said a little while ago.
  • MalicronMalicron Member Posts: 629

    Malicron said:

    Unpopular opinions, eh? Okay, I'll give it a go;

    Specialist mages (including Wild) suck. One extra spell slot per level does not make up for loosing an entire school of spells/summoning a pit fiend when you try to cast Stoneskin.

    Well, that's why people optimizing care less about the school they're specializing in and more about the one they're ditching. Me, I think Conjuration is expendable enough that a Diviner works well, as I said a little while ago.
    These are unpopular opinions, remember. ;)
  • VallmyrVallmyr Member, Mobile Tester Posts: 2,459

    I don't like wild mages. I know, they are really powerful - right up until the point where they gate in a pit fiend or drop a cow on themselves and you have to reload.

    Anomen is an incredibly annoying character. This goes to show how much effort the developers put into fleshing him out - he is a complete person with a complicated background! I like that.

    I'm in the case where I adore Neera and she's probably my next romance option after Aerie but I'm always super scared of casting with her. I've only used her in BG1 though so maybe she's more reliable in BG2.
  • sluckerssluckers Member Posts: 280
    edited May 2016
    The aggravation over the Cleric/Thief thieving skills button being located in the innate abilities bar is the single most overrated, first-world non-issue being mentioned on this forum and doesn't even deserve the attention of modding or changing.

    It is so ridiculous and minor an issue that any amount of work done by coders to change it is wasted work that could have been better spent on something else more important...

    ...like swapping the 'erase' and 'done' buttons in the spell information tab.

    ARRRRRRRGH!!!! [pulls out hair]


    But seriously, use a hotkey. It's easier than if the thieving button were actually located where 'turn undead' is.
  • TStaelTStael Member Posts: 861
    Malicron said:

    Unpopular opinions, eh? Okay, I'll give it a go;

    Specialist mages (including Wild) suck. One extra spell slot per level does not make up for loosing an entire school of spells/summoning a pit fiend when you try to cast Stoneskin.

    True, because they cannot be ... Edwin. And by implication, rest of the recruitable mages seem quite lack-luster to a good-aligned player character. :-(
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