@Skatan: Trolls are very unresponsive. They fall down after reaching 1 HP and gain immunity to all damage but fire and acid (or ice if it's a Fire Troll), but this often fails to activate. It's often necessary to walk away from a Troll before it will actually fall down and give it space to die before finishing it off. But if you do this too early, then the Troll will just regenerate while you're waiting, and if you do it too late, you'll have effectively given the Troll a large chunk of extra HP. I've fought TorGal and dealt enough damage to kill him three times over and he still failed to die. I even tried CTRL-Y after that, and he still wouldn't fall down! Bugged trolls can prove not simply resilient, but flat-out immortal.
They are also immune to almost all disablers for the sole reason that it interferes with them falling down. It should be possible to rig them with an item that removes their immunities when they hit 1 HP, but under the current system, they enjoy a vast range of immunities--not because it makes sense (Trolls aren't supposed to be immune to everything), but because the game can't really handle the disablers. There's no reason a Troll can't be paralyzed by Hold Monster. They're only immune because of engine limitations.
Trolls are supposed to fall down immediately after reaching 1 HP, but they do not. Trolls are supposed to have the same vulnerabilities as any other large monsters, but they do not.
Thanks for that extensive reply @semiticgod. Sure, I've encountered invulnerable trolls, but I never thought much of it. Just take a step back and re-attack and they die. Maybe I'm lucky though.
Cleric/Thief multiclass has a good synergy between classes. Holy Power and DUHM greatly help to increase thieving stats, while summoned skeletons can retreat to the place you've set your traps at. Using staves is a good choice for backstabbing from in-game perspective. Plus you can be a gnome. I like this combination. This is my character I'm currently playing through SoD for the first time.
They have their thieving button in the special abilities, but I usually set it to Z on my keyboard and don't have problems with it.
+ 1 for Cleric-Thief synergy, specifically from the perspective of it being a combination that truly allows the NPCs combinations to be pretty much whatever you want.
@typo_tilly , Thanks for the back on-topic; that *could* be an "unpopular opinion".
@EnialusMeliamne , no, don't apologize. Your screen shots were very helpful for me to check again and see that I was wrong. I just had to make a mea culpa myself for being wrong and stating misinformation when, while I had the best of intentions, and I thought what I said was true, I obviously didn't know what I was talking about. It was a somewhat embarrassing brain fart, but that's on me.
A profuse apology after one inoffensive mistake without anybody even asking for an apology. @BelgarathMTH is just that big of a sweetie. You too, @EnialusMeliamne.
Just trying to follow the example of @Diogenes42 by being excellent to others. And to add additional thoughts, I really did think I offended MTH. The last thing I want to do on a post where I'm trying to be helpful is to step on toes. I was relieved to read that it wasn't taken that way.
Another unpopular opinion: I'd rather have Xan in my party than Dynaheir. My problem is that I usually bring Dynaheir because, Minsc. Xan does crowd control better for my style of play, thus Dynaheir uses the sleep wand a lot.
Once again, I will talk about something that may not be necessarily unpopular. In fact, I would guess that this is something no one other than me cares about either way. Here it goes: I hate that BG2 tutorial was ported to BG:EE instead of BG2:EE. That doesn't make any sense. Unlike Chateau Irenicus, the Candlekeep Prologue was already like a tutorial.
You know , the moment I stopped increasing my game's difficulty to infinity, such as the smarter mages option from scs2, min maxing characters became meaningless and I got happier creating balanced characters.
I don't really mind "intrusive" companions. If anything, non-intrusive compainions in the first game can be more annoying in terms of immersion. Just think about it: Coran, for example, is standing in the middle of a narrow bridge in Cloakwood. How is that your party can pass that bridge without having some sort of conversation with him? That being said, I usually metagame and avoid intrusive companions until I'm ready to deal with them.
I hate BG mages, they are too overpowered and makes the game unfun by making the game revolve around them. IWD did much better job dealing with spellcasters
I'm not sure if they're really overpowered without SCS or the like, but I do feel like they're a bit too common, especially from SOA onwards. Has anyone done a headcount of how many level 18+ mages are in the game, because I wouldn't be surprised if they number over 50, which seems excessive for just Amn, Tethyr, and a remote outpost in Calimshan.
@Abi_Dalzim I agree, they are so many high level mages in both games.
In BG1 there is only one scroll of Stoneskin available (2 with Neera's quest) yet there are dozens of spellcasters who come prebuffed with Stoneskin including Silke who you encounter really early.
Where did they get their scrolls ?!
Some of them can even cast level 6 spells (Khark and the Assassin in the sewers) while the player can't under the xp cap.
In BG2 it's the same thing, nearly every spellcasters have a Chain Contingency right from the start of chapter 2. It's a bit disappointing when you finally face Irenicus only to find he is just "another level 18+ mage" with immunity to poison.
It's far too difficult to melee fleeing/feared opponents. The engine is just bad at hitting running things.
Horror is both overpowered and useless / annoying. It makes sure you waste 2 minutes doing nothing even though you have no chance of losing anyway. It also scatters opponents terribly and you have to search the entire map over for them. The -2 save should really go.
Final fantasy tactic turn based tactical gameplay is better than baldur's gate turn play.
Hell, shadow run, divinity OS, elemental the war on magic; all of their combat systems I find more intriguing than BG. I always hated how the characters attack was just random sprite animation that didn't work along with the actual then based system.
Comments
They are also immune to almost all disablers for the sole reason that it interferes with them falling down. It should be possible to rig them with an item that removes their immunities when they hit 1 HP, but under the current system, they enjoy a vast range of immunities--not because it makes sense (Trolls aren't supposed to be immune to everything), but because the game can't really handle the disablers. There's no reason a Troll can't be paralyzed by Hold Monster. They're only immune because of engine limitations.
Trolls are supposed to fall down immediately after reaching 1 HP, but they do not. Trolls are supposed to have the same vulnerabilities as any other large monsters, but they do not.
EDIT: i read the release notes and they don't talk about this... so probably i'm wrong
Cleric/Thief multiclass has a good synergy between classes. Holy Power and DUHM greatly help to increase thieving stats, while summoned skeletons can retreat to the place you've set your traps at. Using staves is a good choice for backstabbing from in-game perspective. Plus you can be a gnome. I like this combination. This is my character I'm currently playing through SoD for the first time.
They have their thieving button in the special abilities, but I usually set it to Z on my keyboard and don't have problems with it.
https://forums.beamdog.com/discussion/49706/cleric-thieves-you-know-what-im-about-to-ask#latest shows it's still the case.
@EnialusMeliamne , no, don't apologize. Your screen shots were very helpful for me to check again and see that I was wrong. I just had to make a mea culpa myself for being wrong and stating misinformation when, while I had the best of intentions, and I thought what I said was true, I obviously didn't know what I was talking about. It was a somewhat embarrassing brain fart, but that's on me.
Another unpopular opinion: I'd rather have Xan in my party than Dynaheir. My problem is that I usually bring Dynaheir because, Minsc. Xan does crowd control better for my style of play, thus Dynaheir uses the sleep wand a lot.
(Even if she was really buggy)
In BG1 there is only one scroll of Stoneskin available (2 with Neera's quest) yet there are dozens of spellcasters who come prebuffed with Stoneskin including Silke who you encounter really early.
Where did they get their scrolls ?!
Some of them can even cast level 6 spells (Khark and the Assassin in the sewers) while the player can't under the xp cap.
In BG2 it's the same thing, nearly every spellcasters have a Chain Contingency right from the start of chapter 2. It's a bit disappointing when you finally face Irenicus only to find he is just "another level 18+ mage" with immunity to poison.
Horror is both overpowered and useless / annoying. It makes sure you waste 2 minutes doing nothing even though you have no chance of losing anyway. It also scatters opponents terribly and you have to search the entire map over for them. The -2 save should really go.
Hell, shadow run, divinity OS, elemental the war on magic; all of their combat systems I find more intriguing than BG. I always hated how the characters attack was just random sprite animation that didn't work along with the actual then based system.