Lord Jierdan Firkraag was actually intended to be a side villain in the original BG1 - one that you encounter in the northwest section of Baldur's Gate. He was intended to be a red dragon, as he is in BG2, that (under disguise) has been researching Gorion's activities. By the time you encounter him he has plans to publicly denounce you as being a bhaalspawn.
However, for budgetary reasons his part was cut and instead he as added as a villain in BG2. You can still however see a painting of a red dragon in one of the nobles estates in that district - a small nod to this cut content.
Did you know that the devs actually intended you to fight three red dragons at once in BG1? They only cut it from the game because focus groups found the erotic subtext off-putting.
Did you know that the devs actually intended you to fight three red dragons at once in BG1? They only cut it from the game because focus groups found the erotic subtext off-putting.
Another focus group however was thrilled by the erotic subtext and started a petition to bring back the content after cancelation, with no success. People to this day have been found to rage about this on platforms such as furaffinity dot net.
the final fight with seravok was supposed to have a 2nd phase. if you kill him and leave his comrades alive he will absorb their souls and become the slayer.
There is actually a second basement floor to the Ulcaster ruins. However, because the entrance is difficult to see most players never actually go into it.
The second floor features crumbling corridors. In one of the rooms you can find a corpse of a dead wizard that has a note on it. The note discusses the circumstances surrounding the destruction of the tower, as well as the locations of several notable magical artifacts that need to be removed.
The rest of the floor has several other rooms. But as it was looted there is nothing else to be found.
If you slow down Boo's squeaks in an audio program you can hear commentary from the original developers about plans for a never developed expansion for Baldur's Gate 2.
The expansion was intended to follow the player's desperate attempts to hold onto his or her soul when a weakened Bhaal set about draining the remaining Bhaalspawns' lifeforce to fully reconstitute himself. Tentatively titled 'Bhaal's Out' the project was scrapped early in development.
If you slow down Boo's squeaks in an audio program you can hear commentary from the original developers about plans for a never developed expansion for Baldur's Gate 2.
The expansion was intended to follow the player's desperate attempts to hold onto his or her soul when a weakened Bhaal set about draining the remaining Bhaalspawns' lifeforce to fully reconstitute himself. Tentatively titled 'Bhaal's Out' the project was scrapped early in development.
we be makin a virtual reality sim for dnd shit gonna be kickass yo btw check out dese guns
I tried out a demo for the new VR game, and was mildly disappointed to see that the device was nothing more than a pair of glasses without lenses. But the accuracy of the picture is just stunning. It perfectly replicates the dancing cannibal nymphs I normally see crawling around my room. I'm not even worried about the Beamdog mind control chip anymore.
I hope nobody minds me coming here for my first post; this thread is just too brilliant to resist!
Did you *actually* know...
- Alora's lucky charm is not actually a rabbit's foot. It's a Dragon-With-Feet-Like-Rabbits' foot
- As soon as you begin Chapter 6, the Nashkel Carnival map is removed from the game. If you visit the area, you'll find yourself walking around on an enormous Biff the Understudy
- Xvarts are not small creatures, they're just really really really far away
- If you cast Stone to Flesh on the statues in Trademeet you can create duplicate party members - including a duplicate CHARNAME!
- The Lady of Pain is in fact Edwina Odesseiron. Within Sigil she has unlimited power and can do almost anything - except turn herself back into a man. Of course Edwin(a) doesn't want to be worshiped in female form, and don't you DARE try to woo her!
There is a hidden door into the Gnoll Stronghold. It's found right about here.
Unfortunately, if you open it and try to step inside the game crashes. This is because of a bug in the original game. The actual interior areas of the Gnoll Fortress were finished back in 1998.
My first run of BG I spent ages looking for an entrance but none was found. I thought Dynahier was inside rather than in one of the holes in the fortress.
My first run of BG I spent ages looking for an entrance but none was found. I thought Dynahier was inside rather than in one of the holes in the fortress.
The area design makes me think this was the original intention.
My first run of BG I spent ages looking for an entrance but none was found. I thought Dynahier was inside rather than in one of the holes in the fortress.
I never went down the pit holes until my 2nd run I think. Imagine my face when I found Dynaheir there.
There is a hidden door into the Gnoll Stronghold. It's found right about here.
Unfortunately, if you open it and try to step inside the game crashes. This is because of a bug in the original game. The actual interior areas of the Gnoll Fortress were finished back in 1998.
Half of the gnolls should have had bows. They would have fired down at you as you approached the entrance way, something lethal for low level parties. The secret entrance was to get you around the lethal front entrance.
I mean, what is the point of a fortress if you leave it all but unguarded and don't take advantage of the fortifications?
I think it would be a wonderfull addition to expand the gnoll stronghold into a real dungeon crawl. Could that bug be fixed? Could they add new content there?
Did you actually know that the next Beamdog project takes place inside the gnoll stronghold?
But it has no connection to the BG saga. Your character is an Ankheg living deep under the fortress who's trying to seduce one of the gnolls for fun and profit. If you get to 3rd base without reloading or using the Wand of Tickling, Beamdog will send you a free T-shirt!
In Waukeen's Promenade there is a little boy named Albert. You can pickpocket him for his dog's chew toy. The description of the chew toy is as follows.
Though the origins of this chew toy are unclear, the scraps and various bits of flesh along it suggest that it has only recently acquired a new owner. Given the size of the teeth marks, it's probably best that you give this back to Albert.
(giving it back to Albert is unfortunately not an option)
@elminster is actually blue, not red. His appearance in the games is due to one of the original developers being color blind. Unfortunately, under their contract Beamdog wasn't allowed to correct this error.
Speaking of Beamdog, they were originally named Beamcat but one of their developers suffered from ailurophobia.
If you present the equalizer, a diamond, and a scroll of protection from undead to Cespenar he will offer to create a new item. Not only will the Equalizer +5 do more damage to those who stray from neutral, but it will also do extra damage against "unnatural" enemies.
If you present the equalizer, a diamond, and a scroll of protection from undead to Cespenar he will offer to create a new item. Not only will the Equalizer +5 do more damage to those who stray from neutral, but it will also do extra damage against "unnatural" enemies.
If you present the equalizer, a diamond, and a scroll of protection from undead to Cespenar he will offer to create a new item. Not only will the Equalizer +5 do more damage to those who stray from neutral, but it will also do extra damage against "unnatural" enemies.
Sigh, now I wish that was real.
As a certain Star Trek character would say... "Make it so!"
Comments
However, for budgetary reasons his part was cut and instead he as added as a villain in BG2. You can still however see a painting of a red dragon in one of the nobles estates in that district - a small nod to this cut content.
I don't know maybe it's better it got cut and shuffled into BG2 then imo.
Well...
The second floor features crumbling corridors. In one of the rooms you can find a corpse of a dead wizard that has a note on it. The note discusses the circumstances surrounding the destruction of the tower, as well as the locations of several notable magical artifacts that need to be removed.
The rest of the floor has several other rooms. But as it was looted there is nothing else to be found.
The expansion was intended to follow the player's desperate attempts to hold onto his or her soul when a weakened Bhaal set about draining the remaining Bhaalspawns' lifeforce to fully reconstitute himself. Tentatively titled 'Bhaal's Out' the project was scrapped early in development.
Did you *actually* know...
- Alora's lucky charm is not actually a rabbit's foot. It's a Dragon-With-Feet-Like-Rabbits' foot
- As soon as you begin Chapter 6, the Nashkel Carnival map is removed from the game. If you visit the area, you'll find yourself walking around on an enormous Biff the Understudy
- Xvarts are not small creatures, they're just really really really far away
- If you cast Stone to Flesh on the statues in Trademeet you can create duplicate party members - including a duplicate CHARNAME!
Unfortunately, if you open it and try to step inside the game crashes. This is because of a bug in the original game. The actual interior areas of the Gnoll Fortress were finished back in 1998.
I mean, what is the point of a fortress if you leave it all but unguarded and don't take advantage of the fortifications?
But it has no connection to the BG saga. Your character is an Ankheg living deep under the fortress who's trying to seduce one of the gnolls for fun and profit. If you get to 3rd base without reloading or using the Wand of Tickling, Beamdog will send you a free T-shirt!
But you might want to avoid wearing it in public.
that it has only recently acquired a new owner. Given the size of the teeth marks, it's probably best
that you give this back to Albert.
(giving it back to Albert is unfortunately not an option)
Speaking of Beamdog, they were originally named Beamcat but one of their developers suffered from ailurophobia.