You drag a spear across your mobile phone killing baddies which do not stop coming. Bonus points for combos with an rpg element of upgrading your spear.
It is going to be a mobile game. Dragging is usually the most they can accomplish.
You drag a spear across your mobile phone killing baddies which do not stop coming. Bonus points for combos with an fog element of upgrading your spear.
It is going to be a mobile game. Dragging is usually the most they can accomplish.
Obviously you never played click-based games! Ie Tower Defense.
You drag a spear across your mobile phone killing baddies which do not stop coming. Bonus points for combos with an fog element of upgrading your spear.
It is going to be a mobile game. Dragging is usually the most they can accomplish.
Obviously you never played click-based games! Ie Tower Defense.
And I have played tower defense games. Desktop is the best - stupid flying critters.
You drag a spear across your mobile phone killing baddies which do not stop coming. Bonus points for combos with an fog element of upgrading your spear.
It is going to be a mobile game. Dragging is usually the most they can accomplish.
Obviously you never played click-based games! Ie Tower Defense.
And I have played tower defense games. Desktop is the best - stupid flying critters.
But its not Clickonspear is it.
If you have endless patience or are already mad, Towers and Trolls is interesting. While upgrades are mandatory for more excessive difficulty levels (most maps on Insane require them to have a hope too, but there are 4 difficulties), there is much strategic depth as you go. You can either buy things to unlock buffs/tons of new levels, or go Old Skool and just unlock thigs by playing a fair bit and getting the gems.
More importantly, it has Beholders, Jellies and Gelatinous Cubes! And Dragons! The jellies are really hard on some levels, as your towers prefer other targets over the relatively easy to kill spawns. They can be a really big problem if your tower strategy is 'one big deathtrap' based. You can manually target, but this is not as reliable as it ought to be.
I think it is about the killing of Aign, a very well dressed bard gnome who likes scarves. With evil villains hiring the top Assassin, Dr. A to remove him for singing the wrong songs to the wrong people at the wrong time. CHARNAME gets involved in the forthcoming shenanigans that results in hilarity and Khalids death (comedy gold!) Although, the whole story seems like a copy of Kill Bill, but we will forgive the developers, because Kill Bill is cool.
Personally, I can't wait to play Baldur's Gate: Dr. A go 'n' spear camp Aign.
I think it is about the killing of Aign, a very well dressed bard gnome who likes scarves. With evil villains hiring the top Assassin, Dr. A to remove him for singing the wrong songs to the wrong people at the wrong time. CHARNAME gets involved in the forthcoming shenanigans that results in hilarity and Khalids death (comedy gold!) Although, the whole story seems like a copy of Kill Bill, but we will forgive the developers, because Kill Bill is cool.
Personally, I can't wait to play Baldur's Gate: Dr. A go 'n' spear camp Aign.
I think it is about the killing of Aign, a very well dressed bard gnome who likes scarves. With evil villains hiring the top Assassin, Dr. A to remove him for singing the wrong songs to the wrong people at the wrong time. CHARNAME gets involved in the forthcoming shenanigans that results in hilarity and Khalids death (comedy gold!) Although, the whole story seems like a copy of Kill Bill, but we will forgive the developers, because Kill Bill is cool.
Personally, I can't wait to play Baldur's Gate: Dr. A go 'n' spear camp Aign.
...will somebody get shot with Firetooth +4 loaded with rock salt?
I think it is about the killing of Aign, a very well dressed bard gnome who likes scarves. With evil villains hiring the top Assassin, Dr. A to remove him for singing the wrong songs to the wrong people at the wrong time. CHARNAME gets involved in the forthcoming shenanigans that results in hilarity and Khalids death (comedy gold!) Although, the whole story seems like a copy of Kill Bill, but we will forgive the developers, because Kill Bill is cool.
Personally, I can't wait to play Baldur's Gate: Dr. A go 'n' spear camp Aign.
Yay! Quoted three in a row!
...
No apologies. I was struggling to find any other possible title. Dragon's Pear really inspired me...
valin8472 Aug 5, 2013 Hobbyist Writer ... WHOA! How the fudging mcFudgeberries did you do THAT?!
further, where is it? I don't remember this location in BG...
uncannyknack Aug 5, 2013 Professional Filmographer You're right it never was in the original BG. Good eye! It's a new one for the enhanced edition for the iPad. In fact, several new bonus areas and adventures were added. I had a couple braincramps myself going back as I'd actually forgotten some of the original BG worked I'd done, and not having seen it for several years it fell back into the brain salad. Got up to speed in a hurry though!
This is made by John Gallagher, an artist which also worked on the original BG back in 1998.
Considering that Adventure Y is near Boareskyr Bridge, and Dragonspear castle is a little bit north, I would say its a calculated guess..
I've re-read what uncannyknack said: "< ... > it's a new one foe the EE < ... > several new bonus areas and adventures were added"
Trent first spoke about the Adventure Y long before the BGEE release (in May 2012). So it looks like the Dragonspear Castle areas had been at first planned as a part of BGEE but then it was decided it would be a separate project with more details.
I had totally forgotten about that picture. It really inspires my imagination. So many tales could be told there. Sigh… I have been determined to not let my expectations for Adventure Y get to high. This does not help. I want to adventure in that picture!
About the XP problem, I guess that it could be easily solved in a few ways. The most straightforward that comes to my mind is to assume that, during his experiments, Irenicus drains some of the experience from you and brings you back to the cap used in BG.
I don't think 1 or 2 levels would cause too much of a problem in SoA. Obviously, you do need a gap between BG1 and BG2 as far as most the NPC's are concerned so they can be off doing their own thing for a bit. So keeping it to the size stated is pretty reasonable and I don't think would cause much of a problem.
I'm not worried about the xp. I regularly play with the xp cap off on BG1. It does not effect in any way the playing experience I find the difference between 1 and 2 levels and life and death are not so great. Perhaps I'm not that great a player.
Those that want a challenge will have the slider set to insane anyway.
(Although personally I would love Bodhi to level drain you... A little nibble never hurt a story arc...)
I wouldn't want the maximum starting XP in BG2 raised, I think the difficulty curve at the start of BG2 is just right. But then if I recall correctly my experience with BG:EE is that it's already raised, because even if you cap out in BG1 the game saves your "invisible" XP for some reason, which you get back at the start of BG2. I have no idea what's the actual XP cap in BG1 for character export purposes.
I'm not much bothered either way. I usually just use the console to cap my XP at 161000 at the start of BG2, because I find that's a good number to use.
I don't think 1 or 2 levels would cause too much of a problem in SoA. Obviously, you do need a gap between BG1 and BG2 as far as most the NPC's are concerned so they can be off doing their own thing for a bit. So keeping it to the size stated is pretty reasonable and I don't think would cause much of a problem.
I have often played BG I with no xp cap and started BG 2 a level or two above standard and I think the difference is negligible. It's not as if your characters are suddenly firing 9th level spells around or something like that...
In the end the high xp requirements for the higher levels will even things out. A few thousand xp more or less really makes no difference.
Yeah, I am in agreement with most here that 1 or 2 levels higher won't really break the bank. When I imported Veraka it had apparently saved her "ghost" XP as @Adul said (I thought it capped at 161k, but on review that wasn't the case), putting her somewhere in the ballpark of 300k. Oddly enough, Minsc started with 900,000 XP in that game! None of that made it unchallenging though (of course, being my first playthrough of BG2, there's always a challenge on the first try), and I think the game will work fine even with a level or two of padding.
I've re-read what uncannyknack said: "< ... > it's a new one foe the EE < ... > several new bonus areas and adventures were added"
Trent first spoke about the Adventure Y long before the BGEE release (in May 2012). So it looks like the Dragonspear Castle areas had been at first planned as a part of BGEE but then it was decided it would be a separate project with more details.
Yeah, I am in agreement with most here that 1 or 2 levels higher won't really break the bank. When I imported Veraka it had apparently saved her "ghost" XP as @Adul said (I thought it capped at 161k, but on review that wasn't the case), putting her somewhere in the ballpark of 300k. Oddly enough, Minsc started with 900,000 XP in that game! None of that made it unchallenging though (of course, being my first playthrough of BG2, there's always a challenge on the first try), and I think the game will work fine even with a level or two of padding.
Yea only major implication I can think of for starting at a higher level is the NPCs. As you pointed out NPC's like Minsc can start out with a lot more experience over others because of how the tables work. That said it will be helpful for some (Cernd and Haer'Dalis come to mind) because a lot of the time the higher level NPC files end up having gotten the better health rolls.
Yeah, I am in agreement with most here that 1 or 2 levels higher won't really break the bank. When I imported Veraka it had apparently saved her "ghost" XP as @Adul said (I thought it capped at 161k, but on review that wasn't the case), putting her somewhere in the ballpark of 300k. Oddly enough, Minsc started with 900,000 XP in that game! None of that made it unchallenging though (of course, being my first playthrough of BG2, there's always a challenge on the first try), and I think the game will work fine even with a level or two of padding.
Yea only major implication I can think of for starting at a higher level is the NPCs. As you pointed out NPC's like Minsc can start out with a lot more experience over others because of how the tables work. That said it will be helpful for some (Cernd and Haer'Dalis come to mind) because a lot of the time the higher level NPC files end up having gotten the better health rolls.
*glares at Xzar* Haer gets better proficiencies too, doesn't he?
Should there be need for more content to Adventure Y, I'd be more than happy to write bio, quest and dialogues for this little guy. He would be the youngest - and coolest - NPC ever in an Infinity game. ;-)
(For free of course. I'm a former copywriter by profession.)
Comments
You drag a spear across your mobile phone killing baddies which do not stop coming. Bonus points for combos with an rpg element of upgrading your spear.
It is going to be a mobile game. Dragging is usually the most they can accomplish.
But its not Clickonspear is it.
In drag.
Hundreds of vicious fighting men wearing scarfs to hide their adam's apples
More importantly, it has Beholders, Jellies and Gelatinous Cubes! And Dragons! The jellies are really hard on some levels, as your towers prefer other targets over the relatively easy to kill spawns. They can be a really big problem if your tower strategy is 'one big deathtrap' based. You can manually target, but this is not as reliable as it ought to be.
Sounds delicious!
How much would you pay for a Dragonspear pie?
Personally, I can't wait to play Baldur's Gate: Dr. A go 'n' spear camp Aign.
...
No apologies. I was struggling to find any other possible title. Dragon's Pear really inspired me...
Considering that Adventure Y is near Boareskyr Bridge, and Dragonspear castle is a little bit north, I would say its a calculated guess..
Those quotes @mch202 posted are from http://uncannyknack.deviantart.com/art/Dragonspear-Castle-389444857?q=gallery:uncannyknack/32235831&qo=151
I've re-read what uncannyknack said: "< ... > it's a new one foe the EE < ... > several new bonus areas and adventures were added"
Trent first spoke about the Adventure Y long before the BGEE release (in May 2012). So it looks like the Dragonspear Castle areas had been at first planned as a part of BGEE but then it was decided it would be a separate project with more details.
I want to adventure in that picture!
If your humour were wheels, they've certainly got the kick!
Those that want a challenge will have the slider set to insane anyway.
(Although personally I would love Bodhi to level drain you... A little nibble never hurt a story arc...)
I'm not much bothered either way. I usually just use the console to cap my XP at 161000 at the start of BG2, because I find that's a good number to use.
In the end the high xp requirements for the higher levels will even things out. A few thousand xp more or less really makes no difference.
(For free of course. I'm a former copywriter by profession.)
http://forum.baldursgate.com/discussion/39538/the-cutest-little-elf-you-will-ever-see