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@kjeron: I got it right by saving it as an 8 bit file. I have the INI files and I can assign "animation change" opcodes to a CLAB file, but how would I set those opcodes to the right animation? Do I need some WeiDU code to patch an IDS file or something so I could just select the right animation for the opcode in Near Infinity?
Skatan wrote: »
There's something wrong with your camera. I fixed it so you look like a proper dwarf
mlnevese wrote: »
No armor and battle axe?