@booinyoureyes it is working on the v1.2, what @AstroBryGuy talking about is the v1.3 from what I understand but I didn't try it on the beta so I can't answer yet.
@booinyoureyes - The quests and NPC interactions/banters work just fine, but the journal entries need to be added to the new journal table in BGEE.sql.
hey @AstroBryGuy good morning. I just got accepted for the BETA and was wondering if this works with the newest BETA version? or will there be issues. thanks for when you get back to me
@laptopman666 hey it should work fine except the journal entries no biggy, but need testing so go ahead and have fun if there are problems just report them here I'm sure @AstroBryGuy will be happy to know
@kaguana ah i see that now in some posts, i feel silly for not comprehending something so simple :O. thank you for the reply and yes i will report my testing with the BETA here take care now
@booinyoureyes - The quests and NPC interactions/banters work just fine, but the journal entries need to be added to the new journal table in BGEE.sql.
Thats awesome! Definitely gonna try it out when I get some time!
Thanks so much guys, for working hard so that we all might enjoy this wonderful mod. Bigby's High Five to all of you
@AstroBryGuy, I would like to report a bug affecting only Tutu:
in the tp2 file (at line 2870 on the current version on GitHub) you should replace
WRITE_EVALUATED_ASCII 0x0268 ~%tutu_scriptw%TARSGT~ #8 // Creature script - Default with
WRITE_EVALUATED_ASCII 0x0268 ~%tutu_var%WTARSGT~ #8 // Creature script - Default This bug, present on both the official version on G3 and your modified version on github, is what's causing this.
Sorry if this has been covered. I have a crash happening whenever I try to rest. Usually it immediately follows when Eldoth talks to Viconia after resting. However, I moved to another area, did not receive the talk, yet still experienced the crash. I can attach the crash dump as well, if necessary. Maybe this is a game bug and not related to the BG1 NPC Project?
@AstroBryGuy, I would like to report a bug affecting only Tutu:
in the tp2 file (at line 2870 on the current version on GitHub) you should replace
WRITE_EVALUATED_ASCII 0x0268 ~%tutu_scriptw%TARSGT~ #8 // Creature script - Default with
WRITE_EVALUATED_ASCII 0x0268 ~%tutu_var%WTARSGT~ #8 // Creature script - Default This bug, present on both the official version on G3 and your modified version on github, is what's causing this.
Having a small prolbem I have just unpacked it to the bgee 0076 folder and I really don't know how to explain this but the run exe won;t come out of folder. So here is an archived copy of what i'm talking about
Having a small prolbem I have just unpacked it to the bgee 0076 folder and I really don't know how to explain this but the run exe won;t come out of folder. So here is an archived copy of what i'm talking about
All you need to do is copy the files in the BG1NPC-21-PR_20140816a folder to the folder where the CHITIN.KEY file lives (depends on your OS).
@AstroBryGuy Say no change you can mod the "all npc go to FAI inn" to this mod like you add that time dialog that isn't connect to tutu? or is it too much trouble?
@1123 = ~BGEE Banter Timing Tweak~ @1124 = ~You already have the Banter Timing Tweak installed.~ @1125 = "Please select one of the following options for banter timing: [1] Normal banter timing (~27 minutes between banter dialogs) [2] Faster banters (Banter dialogs occur ~50% faster) [3] Very fast banters (Banter dialogs occur twice as fast) [4] Slower banters (Banter dialogs occur ~50% slower) [5] Very slow banters (Banter dialogs occur twice as slow)" @1126 = ~Banter Timing: Normal~ @1127 = ~Banter Timing: Fast~ @1128 = ~Banter Timing: Very fast~ @1129 = ~Banter Timing: Slow~ @1130 = ~Banter Timing: Very slow~
@1123 = ~Ajuste del temporizador de banters (solo BGEE)~ @1124 = ~Algunos ajustes del temporizador de banters ya fueron instalados anteriormente.~ @1125 = "Por favor seleccione una de las siguientes opciones para el temporizador de banters: [1] Tiempo normal entre banters (~27 minutos entre banters) [2] Banters son mas rápidos (ocurren un ~50% mas rápido) [3] Banters muy rápidos (ocurren al doble de la velocidad normal) [4] Banters son mas lentos (ocurren ~50% mas lento) [5] Banters muy lentos (ocurren a la mitad de la velocidad normal)" @1126 = ~Velocidad de los banters: Normal~ @1127 = ~Velocidad de los banters: Mas rápidos~ @1128 = ~Velocidad de los banters: Muy rápidos~ @1129 = ~Velocidad de los banters: Mas lentos~ @1130 = ~Velocidad de los banters: Muy lentos~
Comments
Thanks so much guys, for working hard so that we all might enjoy this wonderful mod. Bigby's High Five to all of you
in the tp2 file (at line 2870 on the current version on GitHub) you should replace
WRITE_EVALUATED_ASCII 0x0268 ~%tutu_scriptw%TARSGT~ #8 // Creature script - Default
with
WRITE_EVALUATED_ASCII 0x0268 ~%tutu_var%WTARSGT~ #8 // Creature script - Default
This bug, present on both the official version on G3 and your modified version on github, is what's causing this.
@Avenger_teambg posted a fixed elven chain on this thread.
Sorry, forgot the thread link.
http://forum.baldursgate.com/discussion/comment/384086/#Comment_384086
Is there a way to remove the gender restrictions from the Romance options?
If I also want to install the following mod, which mod do you recommend installing first?
http://forum.baldursgate.com/discussion/19867/baldur-s-gate-ii-tweak-pack-v12-available-for-download
dialog that isn't connect to tutu? or is it too much trouble?
C:SetGlobal("P#BranMatch","GLOBAL",1)
C:SetGlobal("P#CoranMatch","GLOBAL",1)
C:SetGlobal("X#AjantisRomanceMatch","GLOBAL",1)
C:SetGlobal("X#DynahMatch","GLOBAL",1)
C:SetGlobal("X#SharMatch","GLOBAL",1)
C:SetGlobal("X#XanMatch","GLOBAL",1)
Shar-Teel also requires setting another variable:
C:SetGlobal("X#ShMale","GLOBAL",1) BG1NPC should go first.
- Is the old music pack compatible with this? If so, should the music pack be installed before or after the NPC project?
- The "Send to Inn" feature is disabled. If I use a different mod for that, should that mod be installed before or after the NPC project?
Thanks!
@1124 = ~Algunos ajustes del temporizador de banters ya fueron instalados anteriormente.~
@1125 = "Por favor seleccione una de las siguientes opciones para el temporizador de banters:
[1] Tiempo normal entre banters (~27 minutos entre banters)
[2] Banters son mas rápidos (ocurren un ~50% mas rápido)
[3] Banters muy rápidos (ocurren al doble de la velocidad normal)
[4] Banters son mas lentos (ocurren ~50% mas lento)
[5] Banters muy lentos (ocurren a la mitad de la velocidad normal)"
@1126 = ~Velocidad de los banters: Normal~
@1127 = ~Velocidad de los banters: Mas rápidos~
@1128 = ~Velocidad de los banters: Muy rápidos~
@1129 = ~Velocidad de los banters: Mas lentos~
@1130 = ~Velocidad de los banters: Muy lentos~
string @1313 "¡Matadlos!" is correct
Sorry I didn't translate this earlier--I just saw it
Thanks for your help.
I guess you mean SCS, which also has a Wait at Inns component. As @Narcissist said, SCS should go after BG1NPC.