in the BG realm is there a meeting with vecna? or just the items o_O as i had no idea the robe existed until i stumbled across it and heard about it in this thread?
Did you know, that the way the game currently behaves, if you cast Spell-sequencer-type-spells through Nahal's Reckless Dweomer as a Wild Mage you'll do so successfully? Your next spell, however, always seems to result in a wild surge. This can be exploited, of course, by casting magic missiles or the like on an item on the ground before using the sequencer or other spells... That part at the very least seems buggy to me.
You can actually bluff your way into the Bridgefort crusader camp, provided you've got high Charisma (I did it with a 19 Cha, you can probably pull it off with an 18 though). Choose the right dialogue option and the officer will hold the party in custody (together with Dorn), with only one crusader guarding you.
And if you try breaking out of your cage? The guard reveals that he knows who you are - he was a miner from Nashkel. He then proceed to walk off, pretending to not recognize you at all.
In my prior SoD playthrough I actually talked to him and learned about his past so I always felt kind of bad when I had to kill him. I had him charmed and placed in a remote corner of the map so that he won't get killed off when I eventually confront the camp
In the original Icewind Dale, immunity to normal weapons only protected you from a nonmagical weapon's base damage. On-hit effects still worked.
Fire Elementals, like all summons in IWD before EE, used nonmagical attacks. This meant that if a summoned Fire Elemental attacked an enemy with immunity to normal weapons, you'd get the "Weapon Ineffective" message despite the elemental dealing 1d4 fire damage.
- During the Shadow Thief mission to deal with Jaylos and Caehan, if you bluff them into thinking you're the contact and the real one shows up, there's some amusing dialogue and you have to fight both parties at once. People probably know that. What is less known is that if they can't detect any party members they will actually start fighting each other instead, so the contact saying "I will kill all of you!" is for real. Always amusing to see enemies killing each other.
- Wellyn's quest to retrieve Littleman is a nice 'aww' moment, but there's a hidden bad resolution. If you for some reason already have Littleman when you first encounter Wellyn, you can be pure evil and refuse to give it to him. This will apparently turn him into a revenant. This only works if you have Littleman during his initial talk, otherwise the option of denying him his bear is unavailable.
- During the Shadow Thief mission to deal with Jaylos and Caehan, if you bluff them into thinking you're the contact and the real one shows up, there's some amusing dialogue and you have to fight both parties at once. People probably know that. What is less known is that if they can't detect any party members they will actually start fighting each other instead, so the contact saying "I will kill all of you!" is for real. Always amusing to see enemies killing each other.
- Wellyn's quest to retrieve Littleman is a nice 'aww' moment, but there's a hidden bad resolution. If you for some reason already have Littleman when you first encounter Wellyn, you can be pure evil and refuse to give it to him. This will apparently turn him into a revenant. This only works if you have Littleman during his initial talk, otherwise the option of denying him his bear is unavailable.
I need to try that! And then reload and be nice...
- During the Shadow Thief mission to deal with Jaylos and Caehan, if you bluff them into thinking you're the contact and the real one shows up, there's some amusing dialogue and you have to fight both parties at once. People probably know that. What is less known is that if they can't detect any party members they will actually start fighting each other instead, so the contact saying "I will kill all of you!" is for real. Always amusing to see enemies killing each other.
- Wellyn's quest to retrieve Littleman is a nice 'aww' moment, but there's a hidden bad resolution. If you for some reason already have Littleman when you first encounter Wellyn, you can be pure evil and refuse to give it to him. This will apparently turn him into a revenant. This only works if you have Littleman during his initial talk, otherwise the option of denying him his bear is unavailable.
I need to try that! And then reload and be nice...
Unless the revenant gives more XP than handing over the bear, then what's the point of being nice.
The animation that you see over Gorion when the Armored Figure kills him is from Deathbringer Assault! Sure enough, if you look back at the combat text, it mentions Deathbringer Assault.
Actually, I thought that one was well-known, @OlvynChuru ... but maybe it isn't. Gorion is a pretty strong caster, so his chances against the Armored Figure and his crew should have been quite good, except that the Armored Figure always catches him with a "lucky" Deathbringer Assault. It'd have rather wrecked the plot if Gorion had won!
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A Lich, like a lady, is more than his or her parts and should be treated as a person, with feelings!
Vecna is a lich god.
Same with Velsharoon from FR, I believe.
Makes that sapphire gem in Candlekeep look like chump change.
And if you try breaking out of your cage? The guard reveals that he knows who you are - he was a miner from Nashkel. He then proceed to walk off, pretending to not recognize you at all.
In my prior SoD playthrough I actually talked to him and learned about his past so I always felt kind of bad when I had to kill him. I had him charmed and placed in a remote corner of the map so that he won't get killed off when I eventually confront the camp
Fire Elementals, like all summons in IWD before EE, used nonmagical attacks. This meant that if a summoned Fire Elemental attacked an enemy with immunity to normal weapons, you'd get the "Weapon Ineffective" message despite the elemental dealing 1d4 fire damage.
- During the Shadow Thief mission to deal with Jaylos and Caehan, if you bluff them into thinking you're the contact and the real one shows up, there's some amusing dialogue and you have to fight both parties at once. People probably know that. What is less known is that if they can't detect any party members they will actually start fighting each other instead, so the contact saying "I will kill all of you!" is for real. Always amusing to see enemies killing each other.
- Wellyn's quest to retrieve Littleman is a nice 'aww' moment, but there's a hidden bad resolution. If you for some reason already have Littleman when you first encounter Wellyn, you can be pure evil and refuse to give it to him. This will apparently turn him into a revenant. This only works if you have Littleman during his initial talk, otherwise the option of denying him his bear is unavailable.
The animation that you see over Gorion when the Armored Figure kills him is from Deathbringer Assault! Sure enough, if you look back at the combat text, it mentions Deathbringer Assault.