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  • ZaghoulZaghoul Member, Moderator Posts: 3,938
    elminster said:

    Yep. Original + Tales of the Sword Coast. Fresh from GoG.com

    In the original game however you couldn't get any experience from opening it. But it was there.

    @elminster Nice. Who WAS that man with the nice Churchwarden in his avatar pic?. :)
  • deltagodeltago Member Posts: 7,811
    elminster said:

    Yep. Original + Tales of the Sword Coast. Fresh from GoG.com

    In the original game however you couldn't get any experience from opening it. But it was there.

    Or like the Berenstain bears, just more proof of parallel universes. That's the answer I am going with.
  • ZaghoulZaghoul Member, Moderator Posts: 3,938

    Did you know about the Living Wall? Outside of the Tarrasque, it is the most potentially powerful creature i've ever come across in the DnD realms. It was outlined in the 2nd ed. Monster Manual and i'm not sure if it was ever ported. Allow me to explain what I recall (if someone has the original article i'd love to see it):

    The Living Wall is created through a ritual binding the souls of people to the wall and absorbs the hp, spells, items, and abilities of any creatures either trapped inside the wall or who die close to it. Detecting evil or undead made you roll an insanity check. If the wall absorbs a 12th level fighter, a 7th level fighter, and a 4th level mage, it can attack as all of those creatures separately in a single round and there is no max limit on how many times it can do so, although I don't think spells ever get replenished.

    One single wall that got lucky and won a victory against an adventuring party, and then had enough power to do it to another, and another, could be a truly frightening thing all it's own even if the creator was long dead.

    I wonder how that would be in a BG mod of some sort. Imagine a bunch of bhaalspawn in particular, trapped. Could get quite nasty by LoB time. :*
  • PokotaPokota Member Posts: 858


    The Living Wall is created through a ritual binding the souls of people to the wall and absorbs the hp, spells, items, and abilities of any creatures either trapped inside the wall or who die close to it. Detecting evil or undead made you roll an insanity check. If the wall absorbs a 12th level fighter, a 7th level fighter, and a 4th level mage, it can attack as all of those creatures separately in a single round and there is no max limit on how many times it can do so, although I don't think spells ever get replenished.

    Oh so THAT's what Dagolar was trying to make...
  • OlvynChuruOlvynChuru Member Posts: 3,079
    edited April 2017
    It might be some sort of tutorial thing for trap disarming.

    EDIT: Oops, I put this in the wrong place. I was looking at the posts about the trapped container in Candlekeep and I didn't realize I wasn't on the most recent page.
    Post edited by OlvynChuru on
  • ArtonaArtona Member Posts: 1,077
    Did you know that anti-psionic potion you can create in Mind Flayers lair in the Underdark is called "brine potion", not "brain potion"?
    Because I didn't.
  • semiticgoddesssemiticgoddess Member Posts: 14,903

    Krystin has some...disturbed lines when you right-click on her.

    I thought it was kind of hot. Isn't that the whole point of right-clicking on people?
  • ZaghoulZaghoul Member, Moderator Posts: 3,938
    Thats new to me. Huh. I never really paid attn to the rt. clicking feature.

    Too bad in the current run I already told the dread wolves to 'sic her, boys' in the current run. She did not realize it would not be a good idea to try a cloudkill on them while standing inside the AoE. They just took a deep breath,ignored it, and bit the tar outa her. :) She ain't the brightest rock in the box me thinks.
  • ThacoBellThacoBell Member Posts: 12,235
    Nuin said:

    Already mentioned this in another thread, but did you know that SoA actually has two demiliches?

    There's Kangaax, of course, and there's Shoon VII, better known to players as Zallanora.

    Who?
  • OlvynChuruOlvynChuru Member Posts: 3,079
    SomeSort said:

    Invisibility 10' Radius affects everything within its radius, friendly or not. If you have a penchant for casting it a lot and suddenly you can't find an NPC where he or she is supposed to be, make sure you cast "True Sight" before filing a bug report.

    Doesn't True Sight only reveal characters who are hostile? Non-hostile "white circle" characters wouldn't be revealed by it, I think.

    If you want the invisibility to go away, rest. After a long enough time it'll wear off.
  • Abi_DalzimAbi_Dalzim Member Posts: 1,428
    If you don't want to wait, just use dispel magic and hope for the best.
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