10. Desharik's wife betrays him with Saemon Havarian.
11. You can betray the Shadow Thieves by siding with Bodhi.
12. You betray Mae'Var.
13. The knights of Helm at Watcher's Keep betray both you and their own god.
14. You can betray the knights of Helm.
15. The Chromatic Demon betrays you.
16. You can betray a comrade in Hell.
17. Galvarey betrays the Harpers.
18. Jaheira betrays the Harpers.
19. Korgan gets betrayed by his old adventuring buddies.
20. You can betray Valygar.
21. You can betray the Cowled Wizards.
22. You betray King Ixilthetocal or Prince Villynaty.
23. The githyanki betray you in the Mind Flayer city.
24. You can betray Gaal and the Unseeing Eye.
25. Kangaxx betrays you.
Jaheira should be left out of this list, she didn't betray the true Harpers, only the ones who have betrayed the true Harpers. Know why? Because according to the Harper Code, those who seek power to elevate their own station are traitors of the Harpers. This is what Gavalrey, Dermin and their followers did, they endangered Charname's freedoms for personal gain, and the Harpers are taught to see freedom as a multiversal right, and traitors who hear the call of personal power even at the cost of sacrificing freedom for good reasons must die to preserve freedom, so Jaheira made the right decision betraying their wishes even though she had conflicted feelings about her actions every once in a while. This is also why the Harper ghosts were not in the Harper HQ in Athkatla when you have to rescue Jaheira, because all the Harpers there at that moment were not true Harpers.
Although the Short Sword of Backstabbing +3 might seem like a pretty boring weapon, it does have one claim to fame: in the original Baldur's Gate before Tales of the Sword Coast came out, it was the only +3 weapon with no drawbacks.
Valygar and Cernd know each other before the PC recruits them. At the start of their banter, Valygar refers to Cernd as 'old friend'. These two party members are both rather unpopular so I doubt most people have even seen this.
Valygar and Cernd know each other before the PC recruits them. At the start of their banter, Valygar refers to Cernd as 'old friend'. These two party members are both rather unpopular so I doubt most people have even seen this.
It's possible that Valygar and Cernd knew each other, but keep in mind that in fantasy stories people often use the word "friend" to refer to people they know pretty much nothing about (same goes for the word "fool"). An "old friend" might just be an old person who he knows nothing about.
Now hold up a minute. Costs are determined by supply and demand, not by arbitrary judgments of worth. I mean, my water bill is less than my car insurance payments, but that doesn't mean water is less important to me than my car.
But don't think that makes the pricing make sense. With those prices, either more people want longswords +1 than want their dead loved ones back, or it's harder to create a longsword +1 than it is to bring someone back from the dead, or both. That's insane.
Unfortunately I can't find a percentage breakdown, but the Forgotten Realms Campaign setting manual says this on page 6. "The most populous and strongest of the major races of theForgotten Realms, humans are considered the dominant race in Faerûn."
You don't need to play sorcerers to have lots of arcane power in poverty runs of BG2. Even though a poverty run forbids scribing scrolls, NPC mages already come with spells above level 4, unlike player-created mages. Edwin won't have Stoneskin, few mages will have strong debuffers, only Aerie will have Spell Immunity, and nobody will have Protection from Magical Weapons, but they'll have enough spells to function well.
If you get Nalia and Neera in ToB, they will come with much broader and more useful spell picks than if you import them from SoA.
Did you know if the player character casts resurrection on certain Greater Mummies they will turn back into a commoner, briefly talk to you, and then leave.
(some of the ones encountered in the EE additions and outside of the amaunator sewer temple won't do this)
Did you know if the player character casts resurrection on certain Greater Mummies they will turn back into a commoner, briefly talk to you, and then leave.
(some of the ones encountered in the EE additions and outside of the amaunator sewer temple won't do this)
I thought greater mummies were important or powerful people who could afford to be mummified after death. History channel lied to me.
Natural mummification does happen, although I think it's quite rare. That aside, iirc raised mummies in DnD are usually either evil priests or created by evil priests to be used as undead servants - my memory's quite foggy on that.
Casting ressuction on random mummies is not even a good action since you might be bringing back to life someone who died centuries ago. Better to give them a final death, no?
Casting ressuction on random mummies is not even a good action since you might be bringing back to life someone who died centuries ago. Better to give them a final death, no?
you're right. Put them out of their misery after you turned them into a commoner. Easier on everyone that way.
Did you know if the player character casts resurrection on certain Greater Mummies they will turn back into a commoner, briefly talk to you, and then leave.
(some of the ones encountered in the EE additions and outside of the amaunator sewer temple won't do this)
I thought greater mummies were important or powerful people who could afford to be mummified after death. History channel lied to me.
I think you are remembering it wrong. According to History Channel all Greater Mummies are actually human-alien hybrids
Did you know: Potions of Firebreath (the line scorcher type) go through Minor Globe of Invulnerability, making them AMAZING versus SCS-mages in BG1 if you can dispel their illusions to ensure the damage. I buy every one of these potions when I find them. Two are basically enough to kill most BG1 mages. Also, everyone can use them, which means you can use multiples in one turn to basically instakill the mage.
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Therefore, a +1 long sword is worth more than a human life.
But don't think that makes the pricing make sense. With those prices, either more people want longswords +1 than want their dead loved ones back, or it's harder to create a longsword +1 than it is to bring someone back from the dead, or both. That's insane.
If you get Nalia and Neera in ToB, they will come with much broader and more useful spell picks than if you import them from SoA.
(some of the ones encountered in the EE additions and outside of the amaunator sewer temple won't do this)
This is what the commoner says
"Wha—?! Where am I? What has happened?"
(then she leaves)